- if core.settings:get_bool("enable_server") then
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
-
- core.settings:set("port",gamedata.port)
- if fields["te_serveraddr"] ~= nil then
- core.settings:set("bind_address",fields["te_serveraddr"])
- end
+ if selected == nil or gamedata.selected_world == 0 then
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
+ return true
+ end