wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
core.sound_play(wdef.sound.breaks, {
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
core.sound_play(wdef.sound.breaks, {
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},