+### count = worldedit.stack2(pos1, pos2, direction, amount)\r
+\r
+Duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`.\r
+\r
+Returns the number of nodes stacked.\r
+\r
+### count, newpos1, newpos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)\r
+\r
+Stretches the region defined by positions `pos1` and `pos2` by an factor of positive integers `stretchx`, `stretchy`. and `stretchz` along the X, Y, and Z axes, respectively, with `pos1` as the origin.\r
+\r
+Returns the number of nodes stretched, the new scaled position 1, and the new scaled position 2.\r
+\r