]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - README.md
Remove confusing message in keybindings menu
[dragonfireclient.git] / README.md
index 024e7b691fefdfbd2deb258f9accac0d1c50b849..b6b545a22ca85536afd141c209171cc481a7e440 100644 (file)
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@ Minetest
 
 Minetest is a free open-source voxel game engine with easy modding and game creation.
 
 
 Minetest is a free open-source voxel game engine with easy modding and game creation.
 
-Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
 and contributors (see source file comments and the version control log)
 
 In case you downloaded the source code
 and contributors (see source file comments and the version control log)
 
 In case you downloaded the source code
@@ -31,10 +31,10 @@ Table of Contents
 
 Further documentation
 ----------------------
 
 Further documentation
 ----------------------
-- Website: http://minetest.net/
-- Wiki: http://wiki.minetest.net/
-- Developer wiki: http://dev.minetest.net/
-- Forum: http://forum.minetest.net/
+- Website: https://minetest.net/
+- Wiki: https://wiki.minetest.net/
+- Developer wiki: https://dev.minetest.net/
+- Forum: https://forum.minetest.net/
 - GitHub: https://github.com/minetest/minetest/
 - [doc/](doc/) directory of source distribution
 
 - GitHub: https://github.com/minetest/minetest/
 - [doc/](doc/) directory of source distribution
 
@@ -68,16 +68,16 @@ Some can be changed in the key config dialog in the settings tab.
 | P                             | Enable/disable pitch move mode                                 |
 | J                             | Enable/disable fast mode (needs fast privilege)                |
 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
 | P                             | Enable/disable pitch move mode                                 |
 | J                             | Enable/disable fast mode (needs fast privilege)                |
 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
-| E                             | Move fast in fast mode                                         |
+| E                             | Aux1 (Move fast in fast mode. Games may add special features)  |
+| C                             | Cycle through camera modes                                     |
+| V                             | Cycle through minimap modes                                    |
+| Shift + V                     | Change minimap orientation                                     |
 | F1                            | Hide/show HUD                                                  |
 | F2                            | Hide/show chat                                                 |
 | F3                            | Disable/enable fog                                             |
 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
 | F5                            | Cycle through debug information screens                        |
 | F6                            | Cycle through profiler info screens                            |
 | F1                            | Hide/show HUD                                                  |
 | F2                            | Hide/show chat                                                 |
 | F3                            | Disable/enable fog                                             |
 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
 | F5                            | Cycle through debug information screens                        |
 | F6                            | Cycle through profiler info screens                            |
-| F7                            | Cycle through camera modes                                     |
-| F9                            | Cycle through minimap modes                                    |
-| Shift + F9                    | Change minimap orientation                                     |
 | F10                           | Show/hide console                                              |
 | F12                           | Take screenshot                                                |
 
 | F10                           | Show/hide console                                              |
 | F12                           | Take screenshot                                                |
 
@@ -132,29 +132,31 @@ Compiling
 
 | Dependency | Version | Commentary |
 |------------|---------|------------|
 
 | Dependency | Version | Commentary |
 |------------|---------|------------|
-| GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
-| CMake      | 2.6+    |            |
-| Irrlicht   | 1.7.3+  |            |
-| SQLite3    | 3.0+    |            |
+| GCC        | 5.1+    | or Clang 3.5+ |
+| CMake      | 3.5+    |            |
+| IrrlichtMt | -       | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
+| Freetype   | 2.0+    |            |
+| SQLite3    | 3+      |            |
+| Zstd       | 1.0+    |            |
 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
 
 For Debian/Ubuntu users:
 
 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
 
 For Debian/Ubuntu users:
 
-    sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+    sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
 
 For Fedora users:
 
 
 For Fedora users:
 
-    sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
-    
+    sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
+
 For Arch users:
 
 For Arch users:
 
-    sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
+    sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
 
 For Alpine users:
 
 
 For Alpine users:
 
-    sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
+    sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
 
 #### Download
 
 
 #### Download
 
@@ -173,10 +175,14 @@ Download source (this is the URL to the latest of source repository, which might
     git clone --depth 1 https://github.com/minetest/minetest.git
     cd minetest
 
     git clone --depth 1 https://github.com/minetest/minetest.git
     cd minetest
 
-Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
 
     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
 
 
     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
 
+Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
+
+    git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+
 Download source, without using Git:
 
     wget https://github.com/minetest/minetest/archive/master.tar.gz
 Download source, without using Git:
 
     wget https://github.com/minetest/minetest/archive/master.tar.gz
@@ -191,6 +197,14 @@ Download minetest_game, without using Git:
     mv minetest_game-master minetest_game
     cd ..
 
     mv minetest_game-master minetest_game
     cd ..
 
+Download IrrlichtMt, without using Git:
+
+    cd lib/
+    wget https://github.com/minetest/irrlicht/archive/master.tar.gz
+    tar xf master.tar.gz
+    mv irrlicht-master irrlichtmt
+    cd ..
+
 #### Build
 
 Build a version that runs directly from the source directory:
 #### Build
 
 Build a version that runs directly from the source directory:
@@ -209,8 +223,15 @@ Run it:
 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
   - Debug build is slower, but gives much more useful output in a debugger.
 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
   - Debug build is slower, but gives much more useful output in a debugger.
-- If you build a bare server you don't need to have Irrlicht installed.
-  - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
+- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
+  - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
+
+- Minetest will use the IrrlichtMt package that is found first, given by the following order:
+  1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
+  2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
+  3. Installation of IrrlichtMt in the system-specific library paths
+  4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
+  - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
 
 ### CMake options
 
 
 ### CMake options
 
@@ -219,6 +240,7 @@ General options and their default values:
     BUILD_CLIENT=TRUE          - Build Minetest client
     BUILD_SERVER=FALSE         - Build Minetest server
     BUILD_UNITTESTS=TRUE       - Build unittest sources
     BUILD_CLIENT=TRUE          - Build Minetest client
     BUILD_SERVER=FALSE         - Build Minetest server
     BUILD_UNITTESTS=TRUE       - Build unittest sources
+    BUILD_BENCHMARKS=FALSE     - Build benchmark sources
     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
         Release                - Release build
         Debug                  - Debug build
     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
         Release                - Release build
         Debug                  - Debug build
@@ -227,9 +249,8 @@ General options and their default values:
         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
-    ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
-    ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
+    ENABLE_GLES=OFF            - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
@@ -238,33 +259,30 @@ General options and their default values:
     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
-    ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
-    OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
+    ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
     USE_GPROF=FALSE            - Enable profiling using GProf
     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
     USE_GPROF=FALSE            - Enable profiling using GProf
     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
+    ENABLE_TOUCH=FALSE         - Enable Touchscreen support (requires support by IrrlichtMt)
 
 Library specific options:
 
 
 Library specific options:
 
-    BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
-    BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
-    FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
-    FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
-    FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
-    FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
-    GETTEXT_DLL                     - Only when building with gettext on Windows; path to libintl3.dll
-    GETTEXT_ICONV_DLL               - Only when building with gettext on Windows; path to libiconv2.dll
+    EXTRA_DLL                       - Only on Windows; optional paths to additional DLLs that should be packaged
+    FREETYPE_INCLUDE_DIR_freetype2  - Directory that contains files such as ftimage.h
+    FREETYPE_INCLUDE_DIR_ft2build   - Directory that contains ft2build.h
+    FREETYPE_LIBRARY                - Path to libfreetype.a/libfreetype.so/freetype.lib
+    FREETYPE_DLL                    - Only on Windows; path to libfreetype-6.dll
+    GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
-    IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
-    IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
-    IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
+    IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
+    IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h (usable for server build only)
     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
@@ -276,28 +294,26 @@ Library specific options:
     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
-    MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
-    OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
-    OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
-    VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
-    VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
+    VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
-    XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
+    ZSTD_DLL                        - Only on Windows; path to libzstd.dll
+    ZSTD_INCLUDE_DIR                - Directory that contains zstd.h
+    ZSTD_LIBRARY                    - Path to libzstd.a/libzstd.so/ztd.lib
 
 
-### Compiling on Windows
+### Compiling on Windows using MSVC
 
 ### Requirements
 
 
 ### Requirements
 
@@ -310,26 +326,21 @@ Library specific options:
 
 It is highly recommended to use vcpkg as package manager.
 
 
 It is highly recommended to use vcpkg as package manager.
 
-#### a) Using vcpkg to install dependencies
-
 After you successfully built vcpkg you can easily install the required libraries:
 ```powershell
 After you successfully built vcpkg you can easily install the required libraries:
 ```powershell
-vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
+vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
 ```
 
 ```
 
+- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
-- `freetype` is optional, it allows true-type font rendering.
 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
+- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
 
 There are other optional libraries, but they are not tested if they can build and link correctly.
 
 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
 
 
 There are other optional libraries, but they are not tested if they can build and link correctly.
 
 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
 
-#### b) Compile the dependencies on your own
-
-This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
-
 ### Compile Minetest
 
 #### a) Using the vcpkg toolchain and CMake GUI
 ### Compile Minetest
 
 #### a) Using the vcpkg toolchain and CMake GUI
@@ -353,17 +364,11 @@ This is outdated and not recommended. Follow the instructions on https://dev.min
 Run the following script in PowerShell:
 
 ```powershell
 Run the following script in PowerShell:
 
 ```powershell
-cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
+cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
 cmake --build . --config Release
 ```
 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
 
 cmake --build . --config Release
 ```
 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
 
-#### c) Using your own compiled libraries
-
-**This is outdated and not recommended**
-
-Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
-
 ### Windows Installer using WiX Toolset
 
 Requirements:
 ### Windows Installer using WiX Toolset
 
 Requirements:
@@ -377,6 +382,60 @@ Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`
 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
 It may take some minutes to generate the installer.
 
 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
 It may take some minutes to generate the installer.
 
+### Compiling on MacOS
+
+#### Requirements
+- [Homebrew](https://brew.sh/)
+- [Git](https://git-scm.com/downloads)
+
+Install dependencies with homebrew:
+
+```
+brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
+```
+
+#### Download
+
+Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
+
+```bash
+git clone --depth 1 https://github.com/minetest/minetest.git
+cd minetest
+```
+
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
+
+```
+git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+```
+
+Download Minetest's fork of Irrlicht:
+
+```
+git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+```
+
+#### Build
+
+```bash
+mkdir build
+cd build
+
+cmake .. \
+    -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
+    -DCMAKE_FIND_FRAMEWORK=LAST \
+    -DCMAKE_INSTALL_PREFIX=../build/macos/ \
+    -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
+
+make -j$(sysctl -n hw.logicalcpu)
+make install
+```
+
+#### Run
+
+```
+open ./build/macos/minetest.app
+```
 
 Docker
 ------
 
 Docker
 ------