+<img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
+
+> Designed for Minetest 5.3.0-DEV
+
+>Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
+
+---
+
+## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
+
+
+
+
+## If you want to run this on a server you must add this to your server minetest.conf:
+
+```
+enable_client_modding = true
+csm_restriction_flags = 0
+enable_mod_channels = true
+```
+
+
+
+## This game is in early alpha and uses a lot of experimental features in the engine
+
+---
+
+# ALPHA STATE CHANGELOG
+
+> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
+
+## 0.04
+> Endless Horizons Update
+
+- Added in prototype for new mechanics built ontop of the engine
+- Added cactus
+- Make cactus hurt player when they touch it using touch_hurt group
+- Added aether portals
+- Make flying pigs drop 1-6 gold
+- Make mobs use builtin minetest.throw_item function (custom)
+- Double flying pigs sight radius
+- Add hurt_inside group
+- Add lava and fire to hurt_inside group
+- Make mobs get damaged in fire and lava
+- Add prototype mining lazer
+- Add prototype gravity gun
+- Added ice
+- Make players get suffocated inside solid nodes
+- Ice now breaks into water
+- Ice spawns when snowing, replaces water under air
+- Players sneaking hide nametag
+- Updated main menu texture to have better brightness/contrast
+- Turned mobs into API
+- Added creepig
+- Flying Pig now throws TNT at player
+- Redid fishing mechanics
+- Redid bows and arrows
+- Added collision detection to mobs
+- Add fall damage to mobs
+---
+
+
+# IDEAS:
+
+
+
+## REDSTONE:
+- breaker (mines whatever is in front of it)
+- dispenser (shoots out first item in inventory, or shoots item into pipe)
+- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
+
+
+---
+
+
+
+## BUILDTEST:
+- quarry
+- filter
+- siv
+- mining lazer
+- trains
+
+
+
+---
+
+
+## MOBS:
+
+> #1 idea, - make mobs pathfind
+
+
+### sheep
+- sheep can be punched to drop wool without damage
+- you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
+
+
+### pig
+- disable pig aggression
+- make porkchop look nicer
+
+
+### ghosts
+- make the default player model whited out
+- ghosts can pass through any nodes
+- ghosts fly around
+- will follow you groaning about "diamonds", "need food", and "join us"
+- they will fling you up in the air or punch you
+- ghosts can drag you down into nodes and suffocate you
+- spawn with cave sounds
+- drop soul
+
+
+### node monster
+- gets built out of nodes in the area
+- will probabaly destroy you
+- drops all nodes that it's made of when killed
+
+
+### Exploder
+- sneaks up on you and then explodes
+- drops gun powder
+
+
+---
+
+
+## Game Mechanics:
+- xp (edit the node drops code to check if node has tag for xp)
+- brewing
+- enchanting/upgrading
+- magic (wands, spells, etc)
+- better combat ( sweep hit enemies, falling while hitting deals more damage )
+
+
+---
+
+
+## New Themes
+
+### mechanics (mechanical tools and machines)
+- compressor (compresses nodes down)
+- auto miner (digs whatever is in front of it)
+- decompressor (opposite of compressor
+
+
+### automation
+- pipes
+- pumps
+- fluid transfer
+- fluid storage
+- pipes should be able to move objects quickly
+
+
+### HALLOWEEN!
+- lava acts like water in the nether but lava in the other worlds
+- pumpkins
+- Jack O'Lanterns
+- corn and corn stalks
+- decorations
+- cobwebs
+- costumes (somehow?)
+- candy
+- make grass and leaves orange during the month of October
+- (Use a simple date check and override nodes)
+- Gravestones
+- Graveyards
+- Candles
+- candy apples
+- Soul cake, make with cake and soul
+
+
+### Farming
+- add fertilizer (pig drops bone randomly)
+- fertilizer is made out of bone -
+- fertilizer can make tall grass grow on regular grass
+- bread - 3 bread in a row
+- make sandwich with bread and cooked porkchop
+- fertilizer used on saplings randomly make tree grow (make sapling growth a function)
+
+
+### Fishing
+- have a rod that you can cast into water
+- bobber entity which goes under water when fish on line
+
+
+---
+
+
+## New Items
+
+> These don't seem to fit into any theme so list them all here
+
+- sugar and sugar cane (grow near water on sand)
+- rope and tnt arrows
+- vehicles (car, powered minecarts, trains)
+- hitscan flintlocks
+- bows
+
+
+---
+
+
+## Ideas
+
+> These ideas are all over the place but are good for future updates
+
+- make pistons able to push and pull any node that does not use meta or inv
+- make pistons able to push and pull deactivated pistons
+- upgrade minecart physics even more
+- make torches abm that checks if player in area
+- make furnace abm that checks if player in area
+- 3d character
+- make tnt hurt player
+- rewrite minecart
+- fix tool rightclick torch placement to replace buildable to nodes
+- if placed last node put another stack into hand
+- have falling node hurt player?
+- add a function to set a velocity goal to entities and then implement it with all entities
+- ^make a value if below then stop?
+- colored chat messages
+- check if everyone is in bed before going to next night
+- also lock player in bed until they get out or daytime
+- create a function to check if a node or group is below
+- ^ set meta for player so that all mods can use it without calculating it
+- ^ over and over again (saves cpu cycles)
+- cars buildable in crafting table
+- require gas pumps refine oil
+- drive next to gas pump and car will fill with gas
+- maybe have pump be rightclickable and then manually fill with gass using nozel
+- minecart car train? - off rail use
+- automatic step height for off rail use
+- make cars follow each other
+- oil which spawns underground in pools
+- powered minecart car (engine car)
+- chest minecart car
+- player controls engine car
+- make entities push against players
+
+
+---
+
+
+## Possible Applications
+
+> causes object to magnetize towards player or other objects and stop after an inner radius
+> use for better item magnet?
+```
+if object:is_player() and object:get_player_name() ~= self.rider then
+ local player_pos = object:getpos()
+ pos.y = 0
+ player_pos.y = 0
+
+ local currentvel = self.object:getvelocity()
+ local vel = vector.subtract(pos, player_pos)
+ vel = vector.normalize(vel)
+ local distance = vector.distance(pos,player_pos)
+ distance = (1-distance)*10
+ vel = vector.multiply(vel,distance)
+ local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
+
+
+ if self.axis == "x" then
+ self.object:add_velocity(vector.new(acceleration.x,0,0))
+ elseif self.axis == "z" then
+ self.object:add_velocity(vector.new(0,0,acceleration.z))
+ else
+ self.object:add_velocity(acceleration)
+ end
+
+ - acceleration = vector.multiply(acceleration, -1)
+ - object:add_player_velocity(acceleration)
+end
+```