-Axes
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-The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel.
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-When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?.
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-The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.
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-Regions
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-Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
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-Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
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-Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
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-Markers
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-Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.
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-To remove the entities, simply punch them. This does not reset the positions themselves.
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-Commands
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-### //reset
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-Reset the region so that it is empty.
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- //reset
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-### //mark
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-Show markers at the region positions.
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- //mark
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-### //pos1
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-Set WorldEdit region position 1 to the player's location.
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- //pos1
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-### //pos2
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-Set WorldEdit region position 2 to the player's location.
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- //pos2
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-### //p set/get
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-Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
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- //p set
- //p get
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-### //volume
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-Display the volume of the current WorldEdit region.
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- //volume
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-### //set <node>
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-Set the current WorldEdit region to <node>.
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- //set dirt
- //set default:glass
- //set mesecons:mesecon
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-### //replace <search node> <replace node>
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-Replace all instances of <search node> with <place node> in the current WorldEdit region.
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- //replace cobble stone
- //replace default:steelblock glass
- //replace dirt flowers:flower_waterlily
- //replace flowers:flower_rose flowers:flower_tulip
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-### //hollowcylinder x/y/z/? <length> <radius> <node>
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-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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- //hollowcylinder x +5 8 dirt
- //hollowcylinder y 28 10 default:glass
- //hollowcylinder z -12 3 mesecons:mesecon
- //hollowcylinder ? 2 4 stone
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-### //cylinder x/y/z/? <length> <radius> <node>
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-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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- //cylinder x +5 8 dirt
- //cylinder y 28 10 default:glass
- //cylinder z -12 3 mesecons:mesecon
- //cylinder ? 2 4 stone
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-### //copy x/y/z/? <amount>
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-Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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- //copy x 15
- //copy y -7
- //copy z +4
- //copy ? 8
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-### //move x/y/z/? <amount>
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-Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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- //move x 15
- //move y -7
- //move z +4
- //move ? -1
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-### //stack x/y/z/? <count>
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-Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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- //stack x 3
- //stack y -1
- //stack z +5
- //stack ? 12
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-### //transpose x/y/z/? x/y/z/?
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-Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
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- //transpose x y
- //transpose x z
- //transpose y z
- //transpose ? y
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-### //flip x/y/z/?
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-Flip the current WorldEdit region along the x/y/z/? axis.
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- //flip x
- //flip y
- //flip z
- //flip ?
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-### //rotate
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-Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment).
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- //rotate 90
- //rotate 180
- //rotate 270
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-### //dig
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-Dig the current WorldEdit region.
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- //dig
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-### //save <file>
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-Save the current WorldEdit region to "(world folder)/schems/<file>.we".