]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - README.md
Add guards to stop server build fail
[dragonfireclient.git] / README.md
index a31e2a8af4fb9d944cd30ec79e321df0181bce89..0136876851c0de4fd65351e13268fb7d64109a97 100644 (file)
--- a/README.md
+++ b/README.md
@@ -1,13 +1,13 @@
 Minetest
 ========
 
 Minetest
 ========
 
-[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
+![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
 
 Minetest is a free open-source voxel game engine with easy modding and game creation.
 
 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
 
 Minetest is a free open-source voxel game engine with easy modding and game creation.
 
-Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
 and contributors (see source file comments and the version control log)
 
 In case you downloaded the source code
 and contributors (see source file comments and the version control log)
 
 In case you downloaded the source code
@@ -31,10 +31,10 @@ Table of Contents
 
 Further documentation
 ----------------------
 
 Further documentation
 ----------------------
-- Website: http://minetest.net/
-- Wiki: http://wiki.minetest.net/
-- Developer wiki: http://dev.minetest.net/
-- Forum: http://forum.minetest.net/
+- Website: https://minetest.net/
+- Wiki: https://wiki.minetest.net/
+- Developer wiki: https://dev.minetest.net/
+- Forum: https://forum.minetest.net/
 - GitHub: https://github.com/minetest/minetest/
 - [doc/](doc/) directory of source distribution
 
 - GitHub: https://github.com/minetest/minetest/
 - [doc/](doc/) directory of source distribution
 
@@ -68,16 +68,16 @@ Some can be changed in the key config dialog in the settings tab.
 | P                             | Enable/disable pitch move mode                                 |
 | J                             | Enable/disable fast mode (needs fast privilege)                |
 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
 | P                             | Enable/disable pitch move mode                                 |
 | J                             | Enable/disable fast mode (needs fast privilege)                |
 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
-| E                             | Move fast in fast mode                                         |
+| E                             | Aux1 (Move fast in fast mode. Games may add special features)  |
+| C                             | Cycle through camera modes                                     |
+| V                             | Cycle through minimap modes                                    |
+| Shift + V                     | Change minimap orientation                                     |
 | F1                            | Hide/show HUD                                                  |
 | F2                            | Hide/show chat                                                 |
 | F3                            | Disable/enable fog                                             |
 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
 | F5                            | Cycle through debug information screens                        |
 | F6                            | Cycle through profiler info screens                            |
 | F1                            | Hide/show HUD                                                  |
 | F2                            | Hide/show chat                                                 |
 | F3                            | Disable/enable fog                                             |
 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
 | F5                            | Cycle through debug information screens                        |
 | F6                            | Cycle through profiler info screens                            |
-| F7                            | Cycle through camera modes                                     |
-| F9                            | Cycle through minimap modes                                    |
-| Shift + F9                    | Change minimap orientation                                     |
 | F10                           | Show/hide console                                              |
 | F12                           | Take screenshot                                                |
 
 | F10                           | Show/hide console                                              |
 | F12                           | Take screenshot                                                |
 
@@ -133,8 +133,8 @@ Compiling
 | Dependency | Version | Commentary |
 |------------|---------|------------|
 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
 | Dependency | Version | Commentary |
 |------------|---------|------------|
 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
-| CMake      | 2.6+    |            |
-| Irrlicht   | 1.7.3+  |            |
+| CMake      | 3.5+    |            |
+| IrrlichtMt | -       | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
 | SQLite3    | 3.0+    |            |
 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
 | SQLite3    | 3.0+    |            |
 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
@@ -142,15 +142,19 @@ Compiling
 
 For Debian/Ubuntu users:
 
 
 For Debian/Ubuntu users:
 
-    sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+    sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
 
 For Fedora users:
 
 
 For Fedora users:
 
-    sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
+    sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel
     
 For Arch users:
 
     
 For Arch users:
 
-    sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
+    sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
+
+For Alpine users:
+
+    sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
 
 #### Download
 
 
 #### Download
 
@@ -169,7 +173,7 @@ Download source (this is the URL to the latest of source repository, which might
     git clone --depth 1 https://github.com/minetest/minetest.git
     cd minetest
 
     git clone --depth 1 https://github.com/minetest/minetest.git
     cd minetest
 
-Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
 
     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
 
 
     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
 
@@ -205,8 +209,8 @@ Run it:
 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
   - Debug build is slower, but gives much more useful output in a debugger.
 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
   - Debug build is slower, but gives much more useful output in a debugger.
-- If you build a bare server you don't need to have Irrlicht installed.
-  - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
+- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
+  - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
 
 ### CMake options
 
 
 ### CMake options
 
@@ -214,6 +218,7 @@ General options and their default values:
 
     BUILD_CLIENT=TRUE          - Build Minetest client
     BUILD_SERVER=FALSE         - Build Minetest server
 
     BUILD_CLIENT=TRUE          - Build Minetest client
     BUILD_SERVER=FALSE         - Build Minetest server
+    BUILD_UNITTESTS=TRUE       - Build unittest sources
     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
         Release                - Release build
         Debug                  - Debug build
     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
         Release                - Release build
         Debug                  - Debug build
@@ -224,15 +229,16 @@ General options and their default values:
     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
-    ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
+    ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
+    ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
-    ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
+    ENABLE_SYSTEM_JSONCPP=O  - Use JsonCPP from system
     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
     USE_GPROF=FALSE            - Enable profiling using GProf
     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
     USE_GPROF=FALSE            - Enable profiling using GProf
@@ -240,8 +246,6 @@ General options and their default values:
 
 Library specific options:
 
 
 Library specific options:
 
-    BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
-    BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
@@ -251,14 +255,13 @@ Library specific options:
     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
-    GETTEXT_DLL                     - Only when building with gettext on Windows; path to libintl3.dll
-    GETTEXT_ICONV_DLL               - Only when building with gettext on Windows; path to libiconv2.dll
+    GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
-    IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
+    IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
-    IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
+    IRRLICHT_LIBRARY                - Path to libIrrlichtMt.a/libIrrlichtMt.so/libIrrlichtMt.dll.a/IrrlichtMt.lib
     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
@@ -270,7 +273,6 @@ Library specific options:
     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
-    MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
@@ -281,9 +283,8 @@ Library specific options:
     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
-    VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
-    VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
+    VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
@@ -308,13 +309,15 @@ It is highly recommended to use vcpkg as package manager.
 
 After you successfully built vcpkg you can easily install the required libraries:
 ```powershell
 
 After you successfully built vcpkg you can easily install the required libraries:
 ```powershell
-vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
+vcpkg install zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
 ```
 
 ```
 
+- **Note that you currently need to build irrlicht on your own**
 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
 - `freetype` is optional, it allows true-type font rendering.
 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
 - `freetype` is optional, it allows true-type font rendering.
 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
+- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
 
 There are other optional libraries, but they are not tested if they can build and link correctly.
 
 
 There are other optional libraries, but they are not tested if they can build and link correctly.
 
@@ -347,7 +350,7 @@ This is outdated and not recommended. Follow the instructions on https://dev.min
 Run the following script in PowerShell:
 
 ```powershell
 Run the following script in PowerShell:
 
 ```powershell
-cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
+cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
 cmake --build . --config Release
 ```
 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
 cmake --build . --config Release
 ```
 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.