-Scale the current WorldEdit positions and region by a factor of `<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes, repectively, with position 1 as the origin.\r
+Scale the current WorldEdit positions and region by a factor of\r
+`<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes,\r
+respectively, with position 1 as the origin.\r