#pragma once
+#include "irrlichttypes.h"
#include <IEventReceiver.h>
#include <IGUIButton.h>
#include <IGUIEnvironment.h>
using namespace irr::core;
using namespace irr::gui;
-typedef enum {
+typedef enum
+{
jump_id = 0,
crunch_id,
zoom_id,
- special1_id,
+ aux1_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
joystick_center_id
} touch_gui_button_id;
-typedef enum {
+typedef enum
+{
j_forward = 0,
j_backward,
j_left,
j_right,
- j_special1
+ j_aux1
} touch_gui_joystick_move_id;
-typedef enum {
+typedef enum
+{
AHBB_Dir_Top_Bottom,
AHBB_Dir_Bottom_Top,
AHBB_Dir_Left_Right,
} autohide_button_bar_dir;
#define MIN_DIG_TIME_MS 500
-#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
-
#define SETTINGS_BAR_Y_OFFSET 5
#define RARE_CONTROLS_BAR_Y_OFFSET 5
-extern const char **touchgui_button_imagenames;
-extern const char **touchgui_joystick_imagenames;
+// Very slow button repeat frequency
+#define SLOW_BUTTON_REPEAT 1.0f
+
+extern const char **button_imagenames;
+extern const char **joystick_imagenames;
struct button_info
{
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
- std::vector<int> ids;
+ std::vector<size_t> ids;
IGUIButton *guibutton = nullptr;
bool immediate_release;
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
- v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
- float timeout);
+ const v2s32 &UpperLeft, const v2s32 &LowerRight,
+ autohide_button_bar_dir dir, float timeout);
~AutoHideButtonBar();
// detect settings bar button events
bool isButton(const SEvent &event);
- // handle released hud buttons
- bool isReleaseButton(int eventID);
-
// step handler
void step(float dtime);
double getPitch() { return m_camera_pitch; }
- /*!
+ /*
* Returns a line which describes what the player is pointing at.
* The starting point and looking direction are significant,
* the line should be scaled to match its length to the actual distance
IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
+ s32 button_size;
double m_touchscreen_threshold;
std::map<int, rect<s32>> m_hud_rects;
- std::map<int, irr::EKEY_CODE> m_hud_ids;
+ std::map<size_t, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
// value in degree
// forward, backward, left, right
touch_gui_button_id m_joystick_names[5] = {
- forward_id, backward_id, left_id, right_id, special1_id};
+ forward_id, backward_id, left_id, right_id, aux1_id};
bool m_joystick_status[5] = {false, false, false, false, false};
- /*!
+ /*
* A line starting at the camera and pointing towards the
* selected object.
* The line ends on the camera's far plane.
*/
line3d<f32> m_shootline;
- int m_move_id = -1;
+ bool m_has_move_id = false;
+ size_t m_move_id;
bool m_move_has_really_moved = false;
- s64 m_move_downtime = 0;
+ u64 m_move_downtime = 0;
bool m_move_sent_as_mouse_event = false;
v2s32 m_move_downlocation = v2s32(-10000, -10000);
- int m_joystick_id = -1;
+ bool m_has_joystick_id = false;
+ size_t m_joystick_id;
bool m_joystick_has_really_moved = false;
bool m_fixed_joystick = false;
- bool m_joystick_triggers_special1 = false;
+ bool m_joystick_triggers_aux1 = false;
button_info *m_joystick_btn_off = nullptr;
button_info *m_joystick_btn_bg = nullptr;
button_info *m_joystick_btn_center = nullptr;
touch_gui_button_id getButtonID(s32 x, s32 y);
// gui button by eventID
- touch_gui_button_id getButtonID(int eventID);
+ touch_gui_button_id getButtonID(size_t eventID);
// check if a button has changed
void handleChangedButton(const SEvent &event);
// initialize a button
- void initButton(touch_gui_button_id id, rect<s32> button_rect,
- std::wstring caption, bool immediate_release,
+ void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
+ const std::wstring &caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
// initialize a joystick button
- button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
- int texture_id, bool visible = true);
+ button_info *initJoystickButton(touch_gui_button_id id,
+ const rect<s32> &button_rect, int texture_id,
+ bool visible = true);
struct id_status
{
- int id;
+ size_t id;
int X;
int Y;
};
std::vector<id_status> m_known_ids;
// handle a button event
- void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
+ void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
// handle pressed hud buttons
bool isHUDButton(const SEvent &event);
- // handle released hud buttons
- bool isReleaseHUDButton(int eventID);
-
// handle double taps
bool doubleTapDetection();
// handle release event
- void handleReleaseEvent(int evt_id);
+ void handleReleaseEvent(size_t evt_id);
// apply joystick status
void applyJoystickStatus();
- // get size of regular gui control button
- int getGuiButtonSize();
-
- // doubleclick detection variables
+ // double-click detection variables
struct key_event
{
- unsigned int down_time;
+ u64 down_time;
s32 x;
s32 y;
};
// array for saving last known position of a pointer
- v2s32 m_pointerpos[MAX_TOUCH_COUNT];
+ std::map<size_t, v2s32> m_pointerpos;
- // array for doubletap detection
+ // array for double tap detection
key_event m_key_events[2];
// settings bar
// rare controls bar
AutoHideButtonBar m_rarecontrolsbar;
};
+
extern TouchScreenGUI *g_touchscreengui;