const std::map<std::string, std::string> &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
- void sendChangePassword(const std::wstring &oldpassword,
- const std::wstring &newpassword);
+ void sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword);
void sendDamage(u8 damage);
void sendBreath(u16 breath);
void sendRespawn();
bool m_inventory_updated;
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
- std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
bool m_show_highlighted;
// Block mesh animation parameters