void add(u16 command)
{
- std::map<u16, u16>::iterator n = m_packets.find(command);
- if(n == m_packets.end())
- {
+ auto n = m_packets.find(command);
+ if (n == m_packets.end())
m_packets[command] = 1;
- }
else
- {
n->second++;
- }
}
void clear()
{
- for (auto &m_packet : m_packets) {
- m_packet.second = 0;
- }
+ m_packets.clear();
}
- void print(std::ostream &o)
- {
- for (const auto &m_packet : m_packets) {
- o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
- }
- }
+ u32 sum() const;
+ void print(std::ostream &o) const;
private:
// command, count
- std::map<u16, u16> m_packets;
+ std::map<u16, u32> m_packets;
};
class ClientScripting;
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
void handleCommand_Movement(NetworkPacket* pkt);
+ void handleCommand_Fov(NetworkPacket *pkt);
void handleCommand_HP(NetworkPacket* pkt);
void handleCommand_Breath(NetworkPacket* pkt);
void handleCommand_MovePlayer(NetworkPacket* pkt);
void handleCommand_HudSetFlags(NetworkPacket* pkt);
void handleCommand_HudSetParam(NetworkPacket* pkt);
void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_HudSetSun(NetworkPacket* pkt);
+ void handleCommand_HudSetMoon(NetworkPacket* pkt);
+ void handleCommand_HudSetStars(NetworkPacket* pkt);
void handleCommand_CloudParams(NetworkPacket* pkt);
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
void handleCommand_FormspecPrepend(NetworkPacket *pkt);
void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
+ void handleCommand_PlayerSpeed(NetworkPacket *pkt);
+ void handleCommand_MediaPush(NetworkPacket *pkt);
+ void handleCommand_MinimapModes(NetworkPacket *pkt);
void ProcessData(NetworkPacket *pkt);
void Send(NetworkPacket* pkt);
- void interact(u8 action, const PointedThing& pointed);
+ void interact(InteractAction action, const PointedThing &pointed);
void sendNodemetaFields(v3s16 p, const std::string &formname,
const StringMap &fields);
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
- /**
- * Helper function for Client Side Modding
- * CSM restrictions are applied there, this should not be used for core engine
- * @param p
- * @param is_valid_position
- * @return
- */
- MapNode getNode(v3s16 p, bool *is_valid_position);
+ // helpers to enforce CSM restrictions
+ MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
+ int CSMClampRadius(v3s16 pos, int radius);
+ v3s16 CSMClampPos(v3s16 pos);
+
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
void setPlayerControl(PlayerControl &control);
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
- bool getLocalInventoryUpdated();
- // Copies the inventory of the local player to parameter
- void getLocalInventory(Inventory &dst);
+ bool updateWieldedItem();
/* InventoryManager interface */
Inventory* getInventory(const InventoryLocation &loc) override;
// disconnect client when CSM failed.
const std::string &accessDeniedReason() const { return m_access_denied_reason; }
- bool itemdefReceived()
+ const bool itemdefReceived() const
{ return m_itemdef_received; }
- bool nodedefReceived()
+ const bool nodedefReceived() const
{ return m_nodedef_received; }
- bool mediaReceived()
+ const bool mediaReceived() const
{ return !m_media_downloader; }
+ const bool activeObjectsReceived() const
+ { return m_activeobjects_received; }
u16 getProtoVersion()
{ return m_proto_ver; }
- bool connectedToServer();
void confirmRegistration();
bool m_is_registration_confirmation_state = false;
bool m_simple_singleplayer_mode;
const NodeDefManager* getNodeDefManager() override;
ICraftDefManager* getCraftDefManager() override;
ITextureSource* getTextureSource();
- virtual IShaderSource* getShaderSource();
+ virtual IWritableShaderSource* getShaderSource();
u16 allocateUnknownNodeId(const std::string &name) override;
virtual ISoundManager* getSoundManager();
MtEventManager* getEventManager();
bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
- const std::string* getModFile(const std::string &filename);
+ const std::string* getModFile(std::string filename);
std::string getModStoragePath() const override;
bool registerModStorage(ModMetadata *meta) override;
// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
- bool loadMedia(const std::string &data, const std::string &filename);
+ bool loadMedia(const std::string &data, const std::string &filename,
+ bool from_media_push = false);
// Send a request for conventional media transfer
void request_media(const std::vector<std::string> &file_requests);
}
ClientScripting *getScript() { return m_script; }
- const bool moddingEnabled() const { return m_modding_enabled; }
const bool modsLoaded() const { return m_mods_loaded; }
void pushToEventQueue(ClientEvent *event);
return m_address_name;
}
+ inline u64 getCSMRestrictionFlags() const
+ {
+ return m_csm_restriction_flags;
+ }
+
inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
{
return m_csm_restriction_flags & flag;
bool is_local_server);
void ReceiveAll();
- void Receive();
void sendPlayerPos();
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
bool m_minimap_disabled_by_server = false;
+
// Server serialization version
u8 m_server_ser_ver;
// If 0, server init hasn't been received yet.
u16 m_proto_ver = 0;
- bool m_inventory_updated = false;
+ bool m_update_wielded_item = false;
Inventory *m_inventory_from_server = nullptr;
float m_inventory_from_server_age = 0.0f;
PacketCounter m_packetcounter;
AuthMechanism m_chosen_auth_mech;
void *m_auth_data = nullptr;
-
bool m_access_denied = false;
bool m_access_denied_reconnect = false;
std::string m_access_denied_reason = "";
std::queue<ClientEvent *> m_client_event_queue;
bool m_itemdef_received = false;
bool m_nodedef_received = false;
+ bool m_activeobjects_received = false;
bool m_mods_loaded = false;
+
ClientMediaDownloader *m_media_downloader;
+ // Set of media filenames pushed by server at runtime
+ std::unordered_set<std::string> m_media_pushed_files;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set = false;
std::unordered_map<s32, int> m_sounds_server_to_client;
// And the other way!
std::unordered_map<int, s32> m_sounds_client_to_server;
- // And relations to objects
+ // Relation of client id to object id
std::unordered_map<int, u16> m_sounds_to_objects;
// Map server hud ids to client hud ids
// Storage for mesh data for creating multiple instances of the same mesh
StringMap m_mesh_data;
- StringMap m_mod_files;
-
// own state
LocalClientState m_state;
IntervalLimiter m_localdb_save_interval;
u16 m_cache_save_interval;
+ // Client modding
ClientScripting *m_script = nullptr;
bool m_modding_enabled;
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
float m_mod_storage_save_timer = 10.0f;
std::vector<ModSpec> m_mods;
+ StringMap m_mod_vfs;
bool m_shutdown = false;