# Uncomment settings by removing the preceding #.
#
# Further documentation:
-# http://wiki.minetest.com/
+# http://wiki.minetest.net/
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
# Client and server
#
-# Network port (UDP)
-#port =
# Name of player; on a server this is the main admin
-#name =
+#name =
#
# Client stuff
#
+# Port to connect to (UDP)
+#remote_port =
# Key mappings
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
#fps_max = 60
+# Maximum FPS when game is paused
+#pause_fps_max = 20
# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 160
#viewing_range_nodes_min = 35
#vsync = false
#fov = 72
# Address to connect to (#blank = start local server)
-#address =
+#address =
# Enable random user input, for testing
#random_input = false
# Timeout for client to remove unused map data from memory
# Constant volume liquids
#liquid_finite = false
# Max liquids processed per step
-#liquid_loop_max = 1000
+#liquid_loop_max = 10000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
# Relax flowing blocks to source if level near max and N nearby
#liquid_fast_flood = 1
# Underground water and lava springs, its infnity sources if liquid_finite enabled
#underground_springs = 1
+# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
+#weather = false
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
-# Enable combining mainly used textures to a bigger one for improved speed
-# disable if it causes graphics glitches.
-#enable_texture_atlas = false
# Path to texture directory. All textures are first searched from here.
-#texture_path =
+#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
#fast_move = false
# Invert mouse
#invert_mouse = false
-# FarMesh thingy
-#enable_farmesh = false
-#farmesh_trees = true
-#farmesh_distance = 40
# Enable/disable clouds
#enable_clouds = true
#cloud_height = 120
#trilinear_filter = false
# Set to true to pre-generate all item visuals
#preload_item_visuals = true
-# 0: disable shaders
-# (1: low level shaders; not implemented)
-# 2: enable high level shaders
-#enable_shaders = 2
+# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+#enable_shaders = true
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
+#enable_bumpmapping = false
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#enable_parallax_occlusion = false
+# Scale of parallax occlusion effect
+#parallax_occlusion_scale = 0.08
+# Bias of parallax occlusion effect, usually scale/2
+#parallax_occlusion_bias = 0.04
+# Set to true enables waving water. Requires shaders enabled.
+#enable_waving_water = false
+# Parameters for waving water:
+#water_wave_height = 1.0
+#water_wave_length = 20.0
+#water_wave_speed = 5.0
+# Set to true enables waving leaves. Requires shaders enabled.
+#enable_waving_leaves = false
+# Set to true enables waving plants. Requires shaders enabled.
+#enable_waving_plants = false
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
+#directional_colored_fog = true
-# will only work for servers which use remote_media setting
-# and only for clients compiled with cURL
-#media_fetch_threads = 8
+# Default timeout for cURL, in milliseconds
+# Only has an effect if compiled with cURL
+#curl_timeout = 5000
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting
+# - Serverlist download and server announcement
+# - Downloads performed by main menu (e.g. mod manager)
+# Only has an effect if compiled with cURL
+#curl_parallel_limit = 8
# Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
+# Whether freetype fonts are used, requires freetype support to be compiled in
+#freetype = true
+# Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf
#font_size = 13
+# Font shadow offset, if 0 then shadow will not be drawn.
+#font_shadow = 1
+# Font shadow alpha (opaqueness, between 0 and 255)
+#font_shadow_alpha = 128
#mono_font_path = fonts/liberationmono.ttf
#mono_font_size = 13
+# This font will be used for certain languages
+#fallback_font_path = fonts/DroidSansFallbackFull.ttf
+#fallback_font_size = 13
+#fallback_font_shadow = 1
+#fallback_font_shadow_alpha = 128
+
#
# Server stuff
#
-
+# Network port to listen (UDP)
+#port = 30000
+# Bind address
+#bind_address =
# Name of server
#server_name = Minetest server
# Description of server
#server_url = http://minetest.net
# Automaticaly report to masterserver
#server_announce = 0
+# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
+#serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
#default_game = minetest
# World directory (everything in the world is stored here)
# Message of the Day
#motd = Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously
-#max_users = 100
+#max_users = 15
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
# Set to true to enable creative mode (unlimited inventory)
# Gives some stuff to players at the beginning
#give_initial_stuff = false
# New users need to input this password
-#default_password =
+#default_password =
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 2
+#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 8
+#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
#max_clearobjects_extra_loaded_blocks = 4096
+# Maximum number of forceloaded blocks
+#max_forceloaded_blocks = 16
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
-#time_speed = 96
+#time_speed = 72
+# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
+#year_days = 30
#server_unload_unused_data_timeout = 29
+# Maximum number of statically stored objects in a block
+#max_objects_per_block = 49
# Interval of saving important changes in the world
#server_map_save_interval = 5.3
+# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
+#sqlite_synchronous = 2
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
# Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_diskonly =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1
-
+# maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number
+#max_packets_per_iteration = 1024
#
# Physics stuff
#
# Mapgen stuff
#
-# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
+# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
#mg_name = v6
# Water level of map.
#water_level = 1
# Size of chunks to be generated.
#chunksize = 5
-# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
-#mg_flags = trees, caves, v6_biome_blend
+# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
+# Flags that are not specified in the flag string are not modified from the default.
+# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
+#mg_flags = trees, caves
+# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
+#mgv6_spflags = biomeblend
# How large deserts and beaches are
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
+#mgv7_spflags = mountains, ridges
#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
#ipv6_server = false
+
+#main_menu_script =
+#main_menu_game_mgr = 0
+#main_menu_mod_mgr = 1
+#modstore_download_url = https://forum.minetest.net/media/
+#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+#high_precision_fpu = true
+
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
+#language =