# http://wiki.minetest.net/
#
-# Client
+# Controls
#
-## Controls
-
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
# type: bool
# type: float
# repeat_rightclick_time = 0.25
+# Prevent digging and placing from repeating when holding the mouse buttons.
+# Enable this when you dig or place too often by accident.
+# type: bool
+# safe_dig_and_place = false
+
# Enable random user input (only used for testing).
# type: bool
# random_input = false
# type: key
# keymap_cmd_local = .
-# Key for opening the chat console.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keyman_console = KEY_F10
-
# Key for toggling unlimited view range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# type: key
# keymap_decrease_viewing_range_min = -
-# Key for printing debug stacks. Used for development.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_print_debug_stacks = KEY_KEY_P
-
-## Network
-
-# Address to connect to.
-# Leave this blank to start a local server.
-# Note that the address field in the main menu overrides this setting.
-# type: string
-# address =
-
-# Port to connect to (UDP).
-# Note that the port field in the main menu overrides this setting.
-# type: int min: 1 max: 65535
-# remote_port = 30000
-
-# Whether to support older servers before protocol version 25.
-# Enable if you want to connect to 0.4.12 servers and before.
-# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
-# Disabling this option will protect your password better.
-# type: bool
-# send_pre_v25_init = false
-
-# Save the map received by the client on disk.
-# type: bool
-# enable_local_map_saving = false
-
-# Show entity selection boxes
-# type: bool
-# show_entity_selectionbox = true
-
-# Enable usage of remote media server (if provided by server).
-# Remote servers offer a significantly faster way to download media (e.g. textures)
-# when connecting to the server.
-# type: bool
-# enable_remote_media_server = true
-
-# Enable Lua modding support on client.
-# This support is experimental and API can change.
-# type: bool
-# enable_client_modding = false
-
-# URL to the server list displayed in the Multiplayer Tab.
-# type: string
-# serverlist_url = servers.minetest.net
-
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
-# type: string
-# serverlist_file = favoriteservers.txt
-
-# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
-# type: int
-# max_out_chat_queue_size = 20
-
-## Graphics
+#
+# Graphics
+#
-### In-Game
+## In-Game
-#### Basic
+### Basic
# Enable VBO
# type: bool
# type: bool
# enable_particles = true
-#### Filtering
+### Filtering
# Use mip mapping to scale textures. May slightly increase performance.
# type: bool
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
+# This is also used as the base node texture size for world-aligned
+# texture autoscaling.
# type: int
# texture_min_size = 64
# type: enum values: 0, 2, 3, 4
# undersampling = 0
-#### Shaders
+### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards.
# This only works with the OpenGL video backend.
# type: path
# shader_path =
-##### Tone Mapping
+#### Tone Mapping
# Enables filmic tone mapping
# type: bool
# tone_mapping = false
-##### Bumpmapping
+#### Bumpmapping
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# type: int min: 0 max: 2
# normalmaps_smooth = 0
-##### Parallax Occlusion
+#### Parallax Occlusion
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
# type: float
# parallax_occlusion_bias = 0.04
-##### Waving Nodes
+#### Waving Nodes
# Set to true enables waving water.
# Requires shaders to be enabled.
# type: bool
# enable_waving_plants = false
-#### Advanced
+### Advanced
# Arm inertia, gives a more realistic movement of
# the arm when the camera moves.
# type: int min: 20 max: 4000
# viewing_range = 100
+# Camera near plane distance in nodes, between 0 and 0.5
+# Most users will not need to change this.
+# Increasing can reduce artifacting on weaker GPUs.
+# 0.1 = Default, 0.25 = Good value for weaker tablets.
+# type: float min: 0 max: 0.5
+# near_plane = 0.1
+
# Width component of the initial window size.
# type: int
# screen_w = 1024
# fov = 72
# Field of view while zooming in degrees.
-# This requires the "zoom" privilege on the server.
+# Requires to be allowed by server-sided mods.
# type: int min: 7 max: 160
# zoom_fov = 15
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-# type: float min: 0.5 max: 3.0
+# type: float min: 0.5 max: 3
# display_gamma = 1.0
-# type: float min: 0.0 max: 4.0
+# type: float min: 0 max: 4
# lighting_alpha = 0.0
-# type: float min: 0.0 max: 4.0
+# type: float min: 0 max: 4
# lighting_beta = 0.0
# Path to texture directory. All textures are first searched from here.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
# - pageflip: quadbuffer based 3d.
+# Note that the interlaced mode requires shaders to be enabled.
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
# 3d_mode = none
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
# type: float min: 0.1 max: 1
-# console_height = 1.0
+# console_height = 0.6
# In-game chat console background color (R,G,B).
# type: string
# type: int min: 0 max: 255
# console_alpha = 200
+# Formspec full-screen background opacity (between 0 and 255).
+# type: int min: 0 max: 255
+# formspec_fullscreen_bg_opacity = 140
+
+# Formspec full-screen background color (R,G,B).
+# type: string
+# formspec_fullscreen_bg_color = (0,0,0)
+
+# Formspec default background opacity (between 0 and 255).
+# type: int min: 0 max: 255
+# formspec_default_bg_opacity = 140
+
+# Formspec default background color (R,G,B).
+# type: string
+# formspec_default_bg_color = (0,0,0)
+
# Selection box border color (R,G,B).
# type: string
# selectionbox_color = (0,0,0)
# type: int min: 0 max: 255
# crosshair_alpha = 255
+# Maximum number of recent chat messages to show
+# type: int min: 2 max: 20
+# recent_chat_messages = 6
+
# Whether node texture animations should be desynchronized per mapblock.
# type: bool
# desynchronize_mapblock_texture_animation = true
# type: bool
# opaque_water = false
-### Menus
+# Textures on a node may be aligned either to the node or to the world.
+# The former mode suits better things like machines, furniture, etc., while
+# the latter makes stairs and microblocks fit surroundings better.
+# However, as this possibility is new, thus may not be used by older servers,
+# this option allows enforcing it for certain node types. Note though that
+# that is considered EXPERIMENTAL and may not work properly.
+# type: enum values: disable, enable, force_solid, force_nodebox
+# world_aligned_mode = enable
+
+# World-aligned textures may be scaled to span several nodes. However,
+# the server may not send the scale you want, especially if you use
+# a specially-designed texture pack; with this option, the client tries
+# to determine the scale automatically basing on the texture size.
+# See also texture_min_size.
+# Warning: this option is EXPERIMENTAL!
+# type: enum values: disable, enable, force
+# autoscale_mode = disable
+
+# Show entity selection boxes
+# type: bool
+# show_entity_selectionbox = true
+
+## Menus
# Use a cloud animation for the main menu background.
# type: bool
# type: int
# tooltip_show_delay = 400
+# Append item name to tooltip.
+# type: bool
+# tooltip_append_itemname = false
+
# Whether freetype fonts are used, requires freetype support to be compiled in.
# type: bool
# freetype = true
# type: int min: 0 max: 100
# screenshot_quality = 0
-### Advanced
+## Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: int
# type: bool
# enable_console = false
-## Sound
+#
+# Sound
+#
# type: bool
# enable_sound = true
# type: float min: 0 max: 1
# sound_volume = 0.7
+# type: bool
+# mute_sound = false
+
+#
+# Client
+#
+
+## Network
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+# type: string
+# address =
+
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+# type: int min: 1 max: 65535
+# remote_port = 30000
+
+# Save the map received by the client on disk.
+# type: bool
+# enable_local_map_saving = false
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+# type: bool
+# enable_remote_media_server = true
+
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+# type: bool
+# enable_client_modding = false
+
+# URL to the server list displayed in the Multiplayer Tab.
+# type: string
+# serverlist_url = servers.minetest.net
+
+# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+# type: string
+# serverlist_file = favoriteservers.txt
+
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# type: int
+# max_out_chat_queue_size = 20
+
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
+# type: bool
+# pause_on_lost_focus = false
+
## Advanced
# Timeout for client to remove unused map data from memory.
### Advanced
# Maximum number of blocks that are simultaneously sent per client.
+# The maximum total count is calculated dynamically:
+# max_total = ceil((#clients + max_users) * per_client / 4)
# type: int
# max_simultaneous_block_sends_per_client = 10
-# Maximum number of blocks that are simultaneously sent in total.
-# type: int
-# max_simultaneous_block_sends_server_total = 40
-
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# type: float
# type: bool
# enable_pvp = true
+# Enable mod channels support.
+# type: bool
+# enable_mod_channels = false
+
# If this is set, players will always (re)spawn at the given position.
# type: string
# static_spawnpoint =
# type: int
# time_speed = 72
+# Time of day when a new world is started, in millihours (0-23999).
+# type: int min: 0 max: 23999
+# world_start_time = 5250
+
# Interval of saving important changes in the world, stated in seconds.
# type: float
# server_map_save_interval = 5.3
# Restricts the access of certain client-side functions on servers
# Combine these byteflags below to restrict more client-side features:
-# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
+# LOAD_CLIENT_MODS: 1 (disable client mods loading)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# type: int
-# type: int
-# csm_flavour_limits = 3
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
+# csm_flavour_limits = 18
# If the CSM flavour for node range is enabled, get_node is limited to
# this many nodes from the player.
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-# Flags that are not specified in the flag string are not modified from the default.
+# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
# mg_flags = caves,dungeons,light,decorations
## Biome API temperature and humidity noise parameters
# Temperature variation for biomes.
-# type: noise_params
-# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+# type: noise_params_2d
+# mg_biome_np_heat = {
+# offset = 50,
+# scale = 50,
+# spread = (1000, 1000, 1000),
+# seed = 5349,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Small-scale temperature variation for blending biomes on borders.
-# type: noise_params
-# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+# type: noise_params_2d
+# mg_biome_np_heat_blend = {
+# offset = 0,
+# scale = 1.5,
+# spread = (8, 8, 8),
+# seed = 13,
+# octaves = 2,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Humidity variation for biomes.
-# type: noise_params
-# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+# type: noise_params_2d
+# mg_biome_np_humidity = {
+# offset = 50,
+# scale = 50,
+# spread = (1000, 1000, 1000),
+# seed = 842,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Small-scale humidity variation for blending biomes on borders.
-# type: noise_params
-# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+# type: noise_params_2d
+# mg_biome_np_humidity_blend = {
+# offset = 0,
+# scale = 1.5,
+# spread = (8, 8, 8),
+# seed = 90003,
+# octaves = 2,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
## Mapgen V5
# Map generation attributes specific to Mapgen v5.
-# Flags that are not specified in the flag string are not modified from the default.
+# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caverns, nocaverns
# mgv5_spflags = caverns
### Noises
# Variation of biome filler depth.
-# type: noise_params
-# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+# type: noise_params_2d
+# mgv5_np_filler_depth = {
+# offset = 0,
+# scale = 1,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 4,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Variation of terrain vertical scale.
# When noise is < -0.55 terrain is near-flat.
-# type: noise_params
-# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+# type: noise_params_2d
+# mgv5_np_factor = {
+# offset = 0,
+# scale = 1,
+# spread = (250, 250, 250),
+# seed = 920381,
+# octaves = 3,
+# persistence = 0.45,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Y-level of average terrain surface.
-# type: noise_params
-# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+# type: noise_params_2d
+# mgv5_np_height = {
+# offset = 0,
+# scale = 10,
+# spread = (250, 250, 250),
+# seed = 84174,
+# octaves = 4,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# First of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+# type: noise_params_3d
+# mgv5_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (50, 50, 50),
+# seed = 52534,
+# octaves = 4,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# Second of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+# type: noise_params_3d
+# mgv5_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (50, 50, 50),
+# seed = 10325,
+# octaves = 4,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# 3D noise defining giant caverns.
-# type: noise_params
-# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# type: noise_params_3d
+# mgv5_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (384, 128, 384),
+# seed = 723,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags = ""
+# }
+
+# 3D noise defining terrain.
+# type: noise_params_3d
+# mgv5_np_ground = {
+# offset = 0,
+# scale = 40,
+# spread = (80, 80, 80),
+# seed = 983240,
+# octaves = 4,
+# persistence = 0.55,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
## Mapgen V6
# The 'snowbiomes' flag enables the new 5 biome system.
# When the new biome system is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
-# Flags that are not specified in the flag string are not modified from the default.
+# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
### Noises
# Y-level of lower terrain and lakebeds.
-# type: noise_params
-# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgv6_np_terrain_base = {
+# offset = -4,
+# scale = 20,
+# spread = (250, 250, 250),
+# seed = 82341,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Y-level of higher (cliff-top) terrain.
-# type: noise_params
-# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgv6_np_terrain_higher = {
+# offset = 20,
+# scale = 16,
+# spread = (500, 500, 500),
+# seed = 85039,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Varies steepness of cliffs.
-# type: noise_params
-# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+# type: noise_params_2d
+# mgv6_np_steepness = {
+# offset = 0.85,
+# scale = 0.5,
+# spread = (125, 125, 125),
+# seed = -932,
+# octaves = 5,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Defines areas of 'terrain_higher' (cliff-top terrain).
-# type: noise_params
-# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+# type: noise_params_2d
+# mgv6_np_height_select = {
+# offset = 0.5,
+# scale = 1,
+# spread = (250, 250, 250),
+# seed = 4213,
+# octaves = 5,
+# persistence = 0.69,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Varies depth of biome surface nodes.
-# type: noise_params
-# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+# type: noise_params_2d
+# mgv6_np_mud = {
+# offset = 4,
+# scale = 2,
+# spread = (200, 200, 200),
+# seed = 91013,
+# octaves = 3,
+# persistence = 0.55,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Defines areas with sandy beaches.
-# type: noise_params
-# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+# type: noise_params_2d
+# mgv6_np_beach = {
+# offset = 0,
+# scale = 1,
+# spread = (250, 250, 250),
+# seed = 59420,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Temperature variation for biomes.
-# type: noise_params
-# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+# type: noise_params_2d
+# mgv6_np_biome = {
+# offset = 0,
+# scale = 1,
+# spread = (500, 500, 500),
+# seed = 9130,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Variation of number of caves.
-# type: noise_params
-# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+# type: noise_params_2d
+# mgv6_np_cave = {
+# offset = 6,
+# scale = 6,
+# spread = (250, 250, 250),
+# seed = 34329,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Humidity variation for biomes.
-# type: noise_params
-# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+# type: noise_params_2d
+# mgv6_np_humidity = {
+# offset = 0.5,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 72384,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Defines tree areas and tree density.
-# type: noise_params
-# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+# type: noise_params_2d
+# mgv6_np_trees = {
+# offset = 0,
+# scale = 1,
+# spread = (125, 125, 125),
+# seed = 2,
+# octaves = 4,
+# persistence = 0.66,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Defines areas where trees have apples.
-# type: noise_params
-# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+# type: noise_params_2d
+# mgv6_np_apple_trees = {
+# offset = 0,
+# scale = 1,
+# spread = (100, 100, 100),
+# seed = 342902,
+# octaves = 3,
+# persistence = 0.45,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
## Mapgen V7
# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
-# 'biomerepeat' causes surface biomes to repeat in the floatlands.
-# Flags that are not specified in the flag string are not modified from the default.
+# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
-# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
+# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
+# mgv7_spflags = mountains,ridges,nofloatlands,caverns
# Y of mountain density gradient zero level. Used to shift mountains vertically.
# type: int
### Noises
# Y-level of higher (cliff-top) terrain.
-# type: noise_params
-# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgv7_np_terrain_base = {
+# offset = 4,
+# scale = 70,
+# spread = (600, 600, 600),
+# seed = 82341,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Y-level of lower terrain and lakebeds.
-# type: noise_params
-# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgv7_np_terrain_alt = {
+# offset = 4,
+# scale = 25,
+# spread = (600, 600, 600),
+# seed = 5934,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Varies roughness of terrain.
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
-# type: noise_params
-# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+# type: noise_params_2d
+# mgv7_np_terrain_persist = {
+# offset = 0.6,
+# scale = 0.1,
+# spread = (2000, 2000, 2000),
+# seed = 539,
+# octaves = 3,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
-# type: noise_params
-# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
+# type: noise_params_2d
+# mgv7_np_height_select = {
+# offset = -8,
+# scale = 16,
+# spread = (500, 500, 500),
+# seed = 4213,
+# octaves = 6,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Variation of biome filler depth.
-# type: noise_params
-# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# type: noise_params_2d
+# mgv7_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Variation of maximum mountain height (in nodes).
-# type: noise_params
-# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+# type: noise_params_2d
+# mgv7_np_mount_height = {
+# offset = 256,
+# scale = 112,
+# spread = (1000, 1000, 1000),
+# seed = 72449,
+# octaves = 3,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Defines large-scale river channel structure.
-# type: noise_params
-# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgv7_np_ridge_uwater = {
+# offset = 0,
+# scale = 1,
+# spread = (1000, 1000, 1000),
+# seed = 85039,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Defines areas of floatland smooth terrain.
# Smooth floatlands occur when noise > 0.
-# type: noise_params
-# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgv7_np_floatland_base = {
+# offset = -0.6,
+# scale = 1.5,
+# spread = (600, 600, 600),
+# seed = 114,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Variation of hill height and lake depth on floatland smooth terrain.
-# type: noise_params
-# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+# type: noise_params_2d
+# mgv7_np_float_base_height = {
+# offset = 48,
+# scale = 24,
+# spread = (300, 300, 300),
+# seed = 907,
+# octaves = 4,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 3D noise defining mountain structure and height.
# Also defines structure of floatland mountain terrain.
-# type: noise_params
-# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+# type: noise_params_3d
+# mgv7_np_mountain = {
+# offset = -0.6,
+# scale = 1,
+# spread = (250, 350, 250),
+# seed = 5333,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags = ""
+# }
# 3D noise defining structure of river canyon walls.
-# type: noise_params
-# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+# type: noise_params_3d
+# mgv7_np_ridge = {
+# offset = 0,
+# scale = 1,
+# spread = (100, 100, 100),
+# seed = 6467,
+# octaves = 4,
+# persistence = 0.75,
+# lacunarity = 2.0,
+# flags = ""
+# }
# 3D noise defining giant caverns.
-# type: noise_params
-# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# type: noise_params_3d
+# mgv7_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (384, 128, 384),
+# seed = 723,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags = ""
+# }
# First of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgv7_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# Second of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgv7_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
## Mapgen Carpathian
# Map generation attributes specific to Mapgen Carpathian.
-# Flags that are not specified in the flag string are not modified from the default.
+# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caverns, nocaverns
# mgcarpathian_spflags = caverns
### Noises
# 2D noise that defines the base ground level.
-# type: noise_params
-# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
+# type: noise_params_2d
+# mgcarpathian_np_base = {
+# offset = 12,
+# scale = 1,
+# spread = (2557, 2557, 2557),
+# seed = 6538,
+# octaves = 4,
+# persistence = 0.8,
+# lacunarity = 0.5,
+# flags = "eased"
+# }
# Variation of biome filler depth.
-# type: noise_params
-# mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
-
-# First of 4 3D noises that together define hill/mountain range height.
-# type: noise_params
-# mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
-
-# Second of 4 3D noises that together define hill/mountain range height.
-# type: noise_params
-# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
-
-# Third of 4 3D noises that together define hill/mountain range height.
-# type: noise_params
-# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
-
-# Fourth of 4 3D noises that together define hill/mountain range height.
-# type: noise_params
-# mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
+# type: noise_params_2d
+# mgcarpathian_np_filler_depth = {
+# offset = 0,
+# scale = 1,
+# spread = (128, 128, 128),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
+
+# First of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height1 = {
+# offset = 0,
+# scale = 5,
+# spread = (251, 251, 251),
+# seed = 9613,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
+
+# Second of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height2 = {
+# offset = 0,
+# scale = 5,
+# spread = (383, 383, 383),
+# seed = 1949,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
+
+# Third of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height3 = {
+# offset = 0,
+# scale = 5,
+# spread = (509, 509, 509),
+# seed = 3211,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
+
+# Fourth of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height4 = {
+# offset = 0,
+# scale = 5,
+# spread = (631, 631, 631),
+# seed = 1583,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 2D noise that controls the size/occurance of rolling hills.
-# type: noise_params
-# mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
+# type: noise_params_2d
+# mgcarpathian_np_hills_terrain = {
+# offset = 1,
+# scale = 1,
+# spread = (1301, 1301, 1301),
+# seed = 1692,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 2D noise that controls the size/occurance of ridged mountain ranges.
-# type: noise_params
-# mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
+# type: noise_params_2d
+# mgcarpathian_np_ridge_terrain = {
+# offset = 1,
+# scale = 1,
+# spread = (1889, 1889, 1889),
+# seed = 3568,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 2D noise that controls the size/occurance of step mountain ranges.
-# type: noise_params
-# mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
+# type: noise_params_2d
+# mgcarpathian_np_step_terrain = {
+# offset = 1,
+# scale = 1,
+# spread = (1889, 1889, 1889),
+# seed = 4157,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 2D noise that controls the shape/size of rolling hills.
-# type: noise_params
-# mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
+# type: noise_params_2d
+# mgcarpathian_np_hills = {
+# offset = 0,
+# scale = 3,
+# spread = (257, 257, 257),
+# seed = 6604,
+# octaves = 6,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 2D noise that controls the shape/size of ridged mountains.
-# type: noise_params
-# mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
+# type: noise_params_2d
+# mgcarpathian_np_ridge_mnt = {
+# offset = 0,
+# scale = 12,
+# spread = (743, 743, 743),
+# seed = 5520,
+# octaves = 6,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 2D noise that controls the shape/size of step mountains.
-# type: noise_params
-# mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
+# type: noise_params_2d
+# mgcarpathian_np_step_mnt = {
+# offset = 0,
+# scale = 8,
+# spread = (509, 509, 509),
+# seed = 2590,
+# octaves = 6,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
-# type: noise_params
-# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
+# type: noise_params_3d
+# mgcarpathian_np_mnt_var = {
+# offset = 0,
+# scale = 1,
+# spread = (499, 499, 499),
+# seed = 2490,
+# octaves = 5,
+# persistence = 0.55,
+# lacunarity = 2.0,
+# flags = ""
+# }
# First of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgcarpathian_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# Second of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgcarpathian_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# 3D noise defining giant caverns.
-# type: noise_params
-# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# type: noise_params_3d
+# mgcarpathian_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (384, 128, 384),
+# seed = 723,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags = ""
+# }
## Mapgen Flat
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
-# Flags that are not specified in the flag string are not modified from the default.
+# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: lakes, hills, nolakes, nohills
# mgflat_spflags = nolakes,nohills
### Noises
# Defines location and terrain of optional hills and lakes.
-# type: noise_params
-# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgflat_np_terrain = {
+# offset = 0,
+# scale = 1,
+# spread = (600, 600, 600),
+# seed = 7244,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Variation of biome filler depth.
-# type: noise_params
-# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# type: noise_params_2d
+# mgflat_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# First of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgflat_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# Second of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgflat_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
## Mapgen Fractal
### Noises
# Y-level of seabed.
-# type: noise_params
-# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgfractal_np_seabed = {
+# offset = -14,
+# scale = 9,
+# spread = (600, 600, 600),
+# seed = 41900,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Variation of biome filler depth.
-# type: noise_params
-# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# type: noise_params_2d
+# mgfractal_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# First of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgfractal_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# Second of 2 3D noises that together define tunnels.
-# type: noise_params
-# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgfractal_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
## Mapgen Valleys
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
# it may interfere with delicately adjusted biomes.
-# Flags that are not specified in the flag string are not modified from the default.
+# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
# mg_valleys_spflags = altitude_chill,humid_rivers
### Noises
# Caves and tunnels form at the intersection of the two noises
-# type: noise_params
-# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgvalleys_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# Caves and tunnels form at the intersection of the two noises
-# type: noise_params
-# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# type: noise_params_3d
+# mgvalleys_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = ""
+# }
# The depth of dirt or other filler
-# type: noise_params
-# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+# type: noise_params_2d
+# mgvalleys_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (256, 256, 256),
+# seed = 1605,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Massive caves form here.
-# type: noise_params
-# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+# type: noise_params_3d
+# mgvalleys_np_massive_caves = {
+# offset = 0,
+# scale = 1,
+# spread = (768, 256, 768),
+# seed = 59033,
+# octaves = 6,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags = ""
+# }
# River noise -- rivers occur close to zero
-# type: noise_params
-# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+# type: noise_params_2d
+# mgvalleys_np_rivers = {
+# offset = 0,
+# scale = 1,
+# spread = (256, 256, 256),
+# seed = -6050,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Base terrain height
-# type: noise_params
-# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+# type: noise_params_2d
+# mgvalleys_np_terrain_height = {
+# offset = -10,
+# scale = 50,
+# spread = (1024, 1024, 1024),
+# seed = 5202,
+# octaves = 6,
+# persistence = 0.4,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Raises terrain to make valleys around the rivers
-# type: noise_params
-# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+# type: noise_params_2d
+# mgvalleys_np_valley_depth = {
+# offset = 5,
+# scale = 4,
+# spread = (512, 512, 512),
+# seed = -1914,
+# octaves = 1,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Slope and fill work together to modify the heights
-# type: noise_params
-# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+# type: noise_params_3d
+# mgvalleys_np_inter_valley_fill = {
+# offset = 0,
+# scale = 1,
+# spread = (256, 512, 256),
+# seed = 1993,
+# octaves = 6,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags = ""
+# }
# Amplifies the valleys
-# type: noise_params
-# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+# type: noise_params_2d
+# mgvalleys_np_valley_profile = {
+# offset = 0.6,
+# scale = 0.5,
+# spread = (512, 512, 512),
+# seed = 777,
+# octaves = 1,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
# Slope and fill work together to modify the heights
-# type: noise_params
-# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+# type: noise_params_2d
+# mgvalleys_np_inter_valley_slope = {
+# offset = 0.5,
+# scale = 0.5,
+# spread = (128, 128, 128),
+# seed = 746,
+# octaves = 1,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = "eased"
+# }
## Advanced