-- Code by Sokomine (https://github.com/Sokomine/xconnected) -- License : GPLv3 -- Optimized by kilbith local xwall = {} screwdriver = screwdriver or {} xwall.get_candidate = {} local profiles = { {0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3}, {8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0}, {6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3}, {11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1} } for i = 1, #profiles do local p = profiles[i] local p1, p2, p3 = p[1], p[2], p[3] xwall.get_candidate[p1] = {p2, p3} end local directions = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1} } function xwall.update_one_node(pos, name, digged) if not pos or not name or not minetest.registered_nodes[name] then return end local candidates = {0, 0, 0, 0} local pow2 = {1, 2, 4, 8} local id = 0 for i = 1, #directions do local dir = directions[i] local node = minetest.get_node(vector.add(pos, dir)) local ndef = minetest.registered_nodes[node.name] if node and node.name and ndef then if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then candidates[i] = node.name id = id + pow2[i] end end end if digged then return candidates end local newnode = xwall.get_candidate[id] if newnode and newnode[1] then local newname = name:sub(1, name:len()-3)..newnode[1] local regnode = minetest.registered_nodes[newname] if newname and regnode then minetest.swap_node(pos, {name=newname, param2=newnode[2]}) elseif newnode[1] == '_c0' and not regnode then minetest.swap_node(pos, {name=name, param2=0}) end end return candidates end function xwall.update(pos, name, active, has_been_digged) if not pos or not name or not minetest.registered_nodes[name] then return end local c = xwall.update_one_node(pos, name, has_been_digged) for j = 1, #directions do local dir2 = directions[j] if c[j] ~= 0 and c[j] ~= "ignore" then xwall.update_one_node(vector.add(pos, dir2), c[j], false) end end end function xwall.register(name, def, node_box_data) for k, v in pairs(node_box_data) do def.drawtype = "nodebox" def.paramtype = "light" def.paramtype2 = "facedir" def.drop = name.."_ln" def.node_box = {type = "fixed", fixed = node_box_data[k]} if not def.tiles then def.tiles = def.textures end if not def.groups then def.groups = {xwall=1, cracky=3} else def.groups.xwall = 1 end local newdef = table.copy(def) if k == "ln" then newdef.on_construct = function(pos) return xwall.update(pos, name.."_ln", true, nil) end else newdef.groups.not_in_creative_inventory = 1 end newdef.after_dig_node = function(pos, _, _, _) return xwall.update(pos, name.."_ln", true, true) end minetest.register_node(name.."_"..k, newdef) end end function xwall.construct_node_box_data(node_box_list, center_node_box_list, node_box_line) local res = {} res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {} for _, v in pairs(node_box_list) do res.c1[#res.c1+1] = v res.c2[#res.c2+1] = v res.c3[#res.c3+1] = v res.c4[#res.c4+1] = v end for _, v in pairs(node_box_list) do res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]} res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]} res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]} end for _, v in pairs(node_box_list) do res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} end for _, v in pairs(node_box_list) do res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]} end for _, v in pairs(center_node_box_list) do res.c0[#res.c0+1] = v res.c1[#res.c1+1] = v res.c2[#res.c2+1] = v res.c3[#res.c3+1] = v res.c4[#res.c4+1] = v end if #res.c0 < 1 then res.c0 = nil end res.ln = node_box_line return res end function xwall.register_wall(name, tiles, def) local node_box_data = xwall.construct_node_box_data( {{-.1875,-.6875,0,.1875,.3125,.5}},{{-.25,-.6875,-.25,.25,.5,.25}}, {{-.1875,-.6875,-.5,.1875,.3125,.5}} ) if def then return end def = { description = string.sub(name:gsub("%l", string.upper, 7), 8, -6).." Wall", textures = {tiles, tiles, tiles, tiles}, sounds = default.node_sound_stone_defaults(), groups = {cracky=3, stone=1, pane=1}, sunlight_propagates = true, on_rotate = screwdriver.disallow, collision_box = { type = "fixed", fixed = {-.5, -.5, -.25, .5, 1, .25} } } xwall.register(name, def, node_box_data) end xwall.register_wall("xdecor:cobble_wall", "default_cobble.png") xwall.register_wall("xdecor:mossycobble_wall", "default_mossycobble.png")