-- Code by Sokomine (https://github.com/Sokomine/xconnected) -- License : GPLv3 -- Optimized by kilbith local xwall_get_candidate = {} local profiles = { {0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3}, {8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0}, {6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3}, {11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1} } for _, p in pairs(profiles) do local p1, p2, p3 = p[1], p[2], p[3] xwall_get_candidate[p1] = {p2, p3} end local directions = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1} } -- source: mesecons util.lua -- creates a deep copy of the table local function clone_table(table) if type(table) ~= "table" then return table end -- no need to copy local newtable = {} for idx, item in pairs(table) do if type(item) == "table" then newtable[idx] = clone_table(item) else newtable[idx] = item end end return newtable end local xwall_update_one_node = function(pos, name, digged) if not pos or not name or not minetest.registered_nodes[name] then return end local candidates = {0, 0, 0, 0} local pow2 = {1, 2, 4, 8} local id = 0 for i = 1, #directions do local dir = directions[i] local node = minetest.get_node({x=pos.x + dir.x, y=pos.y, z=pos.z + dir.z}) if node and node.name and minetest.registered_nodes[node.name] then local ndef = minetest.registered_nodes[node.name] if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then candidates[i] = node.name id = id + pow2[i] end if ndef.walkable ~= false and ndef.drawtype ~= "nodebox" then candidates[i] = 0 id = id + pow2[i] end end end if digged then return candidates end local newnode = xwall_get_candidate[id] if newnode and newnode[1] then local newname = string.sub(name, 1, string.len(name) -3)..newnode[1] if newname and minetest.registered_nodes[newname] then minetest.swap_node(pos, {name=newname, param2=newnode[2]}) elseif newnode[1] == '_c0' and not minetest.registered_nodes[newname] then minetest.swap_node(pos, {name=name, param2=0}) end end return candidates end local xwall_update = function(pos, name, active, has_been_digged) if not pos or not name or not minetest.registered_nodes[name] then return end local c = xwall_update_one_node(pos, name, has_been_digged) for j = 1, #directions do local dir2 = directions[j] if c[j] ~= 0 and c[j] ~= "ignore" then xwall_update_one_node({x=pos.x + dir2.x, y=pos.y, z=pos.z + dir2.z}, c[j], false) end end end local xwall_register = function(name, def, node_box_data) for k, v in pairs(node_box_data) do def.drawtype = "nodebox" def.paramtype = "light" def.paramtype2 = "facedir" def.drop = name.."_ln" def.node_box = { type = "fixed", fixed = node_box_data[k] } if not def.tiles then def.tiles = def.textures end if not def.groups then def.groups = {xwall=1, cracky=3} else def.groups.xwall = 1 end local newdef = clone_table(def) if k == "ln" then newdef.on_construct = function(pos) return xwall_update(pos, name.."_ln", true, nil) end else newdef.groups.not_in_creative_inventory = 1 end newdef.after_dig_node = function(pos, oldnode, oldmetadata, digger) return xwall_update(pos, name.."_ln", true, true) end minetest.register_node(name.."_"..k, newdef) end end local xwall_construct_node_box_data = function(node_box_list, center_node_box_list, node_box_line) local res = {} res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {} local pos0, pos1, pos2, pos3, pos4 = #res.c0, #res.c1, #res.c2, #res.c3, #res.c4 for _, v in pairs(node_box_list) do pos1 = pos1 + 1 pos2 = pos2 + 1 pos3 = pos3 + 1 pos4 = pos4 + 1 res.c1[pos1] = v res.c2[pos2] = v res.c3[pos3] = v res.c4[pos4] = v end for _, v in pairs(node_box_list) do pos2 = pos2 + 1 pos3 = pos3 + 1 pos4 = pos4 + 1 res.c2[pos2] = {v[3], v[2], v[1], v[6], v[5], v[4]} res.c3[pos3] = {v[3], v[2], v[1], v[6], v[5], v[4]} res.c4[pos4] = {v[3], v[2], v[1], v[6], v[5], v[4]} end for _, v in pairs(node_box_list) do pos3 = pos3 + 1 pos4 = pos4 + 1 res.c3[pos3] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} res.c4[pos4] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} end for _, v in pairs(node_box_list) do pos4 = pos4 + 1 res.c4[pos4] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]} end for _, v in pairs(center_node_box_list) do pos0 = pos0 + 1 pos1 = pos1 + 1 pos2 = pos2 + 1 pos3 = pos3 + 1 pos4 = pos4 + 1 res.c0[pos0] = v res.c1[pos1] = v res.c2[pos2] = v res.c3[pos3] = v res.c4[pos4] = v end if #res.c0 < 1 then res.c0 = nil end res.ln = node_box_line return res end local xwall_register_wall = function(name, tiles, def) local node_box_data = xwall_construct_node_box_data( {{ -3/16, -0.5, 0, 3/16, 5/16, 0.5 }}, {{ -4/16, -0.5, -4/16, 4/16, 0.5, 4/16 }}, {{ -3/16, -0.5, -0.5, 3/16, 5/16, 0.5 }} ) if def then return end def = { description = string.upper(string.sub(name, 8, 8))..string.sub(name, 9, -6).." ".. string.upper(string.sub(name, -4, -4))..string.sub(name, -3), textures = {tiles, tiles, tiles, tiles}, sounds = xdecor.stone, groups = {cracky=3, stone=1, pane=1}, collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.25, 0.5, 1, 0.25} } } xwall_register(name, def, node_box_data) end xwall_register_wall("xdecor:cobble_wall", "default_cobble.png") xwall_register_wall("xdecor:mossycobble_wall", "default_mossycobble.png")