local worktable = {} screwdriver = screwdriver or {} local nodes = { -- Nodes allowed to be cut. Mod name = {node name}. ["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood", "tree", "jungletree", "pine_tree", "acacia_tree", "cobble", "mossycobble", "desert_cobble", "stone", "sandstone", "desert_stone", "obsidian", "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick", "coalblock", "copperblock", "steelblock", "goldblock", "bronzeblock", "mese", "diamondblock", "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"}, ["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile", "cactusbrick", "hard_clay", "packed_ice", "moonbrick", "woodframed_glass", "wood_tile"}, } local def = { -- Nodebox name, yield, definition. {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}}, {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}}, {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}}, {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}}, {"cube", 4, {-.5,-.5,0,0,0,.5}}, {"panel", 4, {-.5,-.5,-.5,.5,0,0}}, {"slab", 2, {-.5,-.5,-.5,.5,0,.5}}, {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}}, {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}}, {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}}, {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}}, {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}} } function worktable.craftguide_output_lists(meta, num, items, stackname) local inv = meta:get_inventory() local output = minetest.get_all_craft_recipes(stackname)[num].output local yield = output:match("%s(%d+)") or 1 inv:set_stack("item_craft_input", 1, stackname.." "..yield) for k, def in pairs(items) do if def and def:find("^group:") then if def:find("wool$") or def:find("dye$") then def = def:match(":([%w_]+)")..":white" elseif minetest.registered_items["default:"..def:match(":([%w_,]+)")] then def = def:gsub("group:", "default:") else for node, definition in pairs(minetest.registered_items) do for group in pairs(definition.groups) do if def:match(".*"..group.."$") then def = node end end end end end inv:set_stack("craft_output_recipe", k, def) end end function worktable.craftguide_formspec(meta, start_i, pagenum, stackname, recipe_num, filter, tab_id) local inv_size = #meta:to_table().inventory.inv_items_list local pagemax = math.floor((inv_size - 1) / (8*4) + 1) local formspec = [[ size[8,8;] list[context;item_craft_input;3,6.3;1,1;] tablecolumns[color;text;color;text] tableoptions[background=#00000000;highlight=#00000000;border=false] button[5.5,0;0.7,1;prev;<] button[7.3,0;0.7,1;next;>] button[4,0.2;0.7,0.5;search;?] button[4.6,0.2;0.7,0.5;clearfilter;X] button[0,0;1.5,1;backcraft;< Back] tooltip[search;Search] tooltip[clearfilter;Reset] label[3,5.8;Input] ]] .."tabheader[0,0;tabs;All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]".. "list[context;inv_items_list;0,1;8,4;"..tostring(start_i).."]".. "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(math.floor(pagenum)).. ",#FFFFFF,/ "..tostring(pagemax).."]".. "field[1.8,0.32;2.6,1;filter;;"..filter.."]"..xbg if stackname and minetest.registered_items[stackname] then local items_num = #minetest.get_all_craft_recipes(stackname) if recipe_num > items_num then recipe_num = 1 end if items_num > 1 then formspec = formspec.."button[0,5.7;1.6,1;alternate;Alternate]".. "label[0,5.2;Recipe "..recipe_num.." of "..items_num.."]" end --print(dump(minetest.get_all_craft_recipes(stackname))) local items = minetest.get_all_craft_recipes(stackname)[recipe_num].items local type = minetest.get_all_craft_recipes(stackname)[recipe_num].type if type == "cooking" then formspec = formspec..[[ list[context;craft_output_recipe;5,6.3;1,1;] image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png] ]] else local width = minetest.get_all_craft_recipes(stackname)[recipe_num].width if width == 0 then width = math.min(3, #items) end local rows = math.ceil(table.maxn(items) / width) formspec = formspec.."list[context;craft_output_recipe;5,".. (7.3 - math.min(2, rows))..";"..width..","..rows..";]" end formspec = formspec..[[ image[4,6.3;1,1;gui_furnace_arrow_bg.png^[transformR90] button[0,6.5;1.6,1;trash;Clear] ]] .."label[0,7.5;"..stackname:sub(1, 30).."]" worktable.craftguide_output_lists(meta, recipe_num, items, stackname) end meta:set_string("formspec", formspec) end local function tab_category(tab_id) local id_category = { minetest.registered_items, minetest.registered_nodes, minetest.registered_tools, minetest.registered_craftitems } return id_category[tab_id] or id_category[1] end function worktable.craftguide_main_list(inv, filter, tab_id) local inv_items_list = {} for name, def in pairs(tab_category(tab_id)) do if not (def.groups.not_in_creative_inventory == 1) and minetest.get_craft_recipe(name).items and def.description and def.description ~= "" and (not filter or def.name:find(filter, 1, true)) then inv_items_list[#inv_items_list+1] = name end end table.sort(inv_items_list) inv:set_size("inv_items_list", #inv_items_list) inv:set_list("inv_items_list", inv_items_list) end worktable.formspecs = { crafting = function(meta) meta:set_string("formspec", [[ size[8,7;] list[current_player;main;0,3.3;8,4;] image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270] button[0,0;1.5,1;back;< Back] button[0,1;1.5,1;craftguide;Guide] list[current_player;craft;2,0;3,3;] list[current_player;craftpreview;6,1;1,1;] listring[current_player;main] listring[current_player;craft] ]] ..xbg..default.get_hotbar_bg(0,3.3)) end, storage = function(meta) meta:set_string("formspec", [[ size[8,7] list[context;storage;0,1;8,2;] list[current_player;main;0,3.25;8,4;] listring[context;storage] listring[current_player;main] button[0,0;1.5,1;back;< Back] ]] ..xbg..default.get_hotbar_bg(0,3.25)) end, main = function(meta) meta:set_string("formspec", [[ size[8,7;] label[0.9,1.23;Cut] label[0.9,2.23;Repair] box[-0.05,1;2.05,0.9;#555555] box[-0.05,2;2.05,0.9;#555555] image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270] image[0,1;1,1;worktable_saw.png] image[0,2;1,1;worktable_anvil.png] image[3,2;1,1;hammer_layout.png] list[context;input;2,1;1,1;] list[context;tool;2,2;1,1;] list[context;hammer;3,2;1,1;] list[context;forms;4,0;4,3;] list[current_player;main;0,3.25;8,4;] button[0,0;2,1;craft;Crafting] button[2,0;2,1;storage;Storage] ]] ..xbg..default.get_hotbar_bg(0,3.25)) end } function worktable.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("input", 1) inv:set_size("hammer", 1) inv:set_size("forms", 4*3) meta:set_string("infotext", "Work Table") worktable.formspecs.main(meta) end function worktable.fields(pos, _, fields) if fields.quit then return end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local formspec = meta:to_table().fields.formspec local filter = formspec:match("filter;;([%w_:]+)") or "" local start_i = tonumber(formspec:match("inv_items_list;.*;(%d+)%]")) or 0 local current_tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*]")) or 1 if fields.back then worktable.formspecs.main(meta) elseif fields.craft then worktable.formspecs.crafting(meta) elseif fields.storage then inv:set_size("storage", 8*2) worktable.formspecs.storage(meta) elseif fields.tabs then worktable.craftguide_main_list(inv, nil, tonumber(fields.tabs)) worktable.craftguide_formspec(meta, 0, 1, nil, 1, "", tonumber(fields.tabs)) elseif fields.craftguide then inv:set_size("item_craft_input", 1) inv:set_size("craft_output_recipe", 3*3) worktable.craftguide_main_list(inv, nil, 1) worktable.craftguide_formspec(meta, 0, 1, nil, 1, "", 1) elseif fields.alternate then inv:set_list("craft_output_recipe", {}) local inputstack = inv:get_stack("item_craft_input", 1):get_name() local recipe_num = tonumber(formspec:match("Recipe%s(%d+)")) or 1 recipe_num = recipe_num + 1 worktable.craftguide_formspec(meta, start_i, start_i / (8*4) + 1, inputstack, recipe_num, filter, current_tab_id) else if fields.backcraft then worktable.formspecs.crafting(meta) elseif fields.search then worktable.craftguide_main_list(inv, fields.filter:lower(), current_tab_id) worktable.craftguide_formspec(meta, 0, 1, nil, 1, fields.filter:lower(), current_tab_id) elseif fields.clearfilter then worktable.craftguide_main_list(inv, nil, 1) worktable.craftguide_formspec(meta, 0, 1, nil, 1, "", 1) else local inv_size = #meta:to_table().inventory.inv_items_list if fields.prev then start_i = start_i - 8*4 if start_i < 0 then start_i = inv_size - (inv_size % (8*4)) end elseif fields.next then start_i = start_i + 8*4 if start_i >= inv_size then start_i = 0 end end worktable.craftguide_formspec(meta, start_i, start_i / (8*4) + 1, nil, 1, filter, current_tab_id) end inv:set_list("item_craft_input", {}) inv:set_list("craft_output_recipe", {}) end end function worktable.dig(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("input") and inv:is_empty("hammer") and inv:is_empty("tool") and inv:is_empty("storage") end function worktable.contains(table, element) if table then for _, value in pairs(table) do if value == element then return true end end end return false end function worktable.put(_, listname, _, stack) local stackname = stack:get_name() local mod, node = stackname:match("([%w_]+):([%w_]+)") if (listname == "input" and worktable.contains(nodes[mod], node)) or (listname == "hammer" and stackname == "xdecor:hammer") or (listname == "tool" and stack:get_wear() > 0) or listname == "storage" then return stack:get_count() end return 0 end function worktable.take(pos, listname, _, stack, player) if listname == "forms" then local user_inv = player:get_inventory() if user_inv:room_for_item("main", stack:get_name()) then return -1 end return 0 elseif listname == "inv_items_list" or listname == "item_craft_input" or listname == "craft_output_recipe" then return 0 end return stack:get_count() end function worktable.move(pos, from_list, from_index, to_list, to_index, count) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if from_list == "storage" and to_list == "storage" then return count elseif inv:is_empty("item_craft_input") and from_list == "inv_items_list" and to_list == "item_craft_input" then local stackname = inv:get_stack(from_list, from_index):get_name() local formspec = meta:to_table().fields.formspec local filter = formspec:match("filter;;([%w_:]+)") or "" local start_i = tonumber(formspec:match("inv_items_list;.*;(%d+)%]")) or 0 local current_tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*]")) worktable.craftguide_formspec(meta, start_i, start_i / (8*4) + 1, stackname, 1, filter, current_tab_id) end return 0 end function worktable.get_output(inv, stack) if inv:is_empty("input") then inv:set_list("forms", {}) return end local input, output = inv:get_stack("input", 1), {} for _, n in pairs(def) do local count = math.min(n[2] * input:get_count(), input:get_stack_max()) output[#output+1] = stack:get_name().."_"..n[1].." "..count end inv:set_list("forms", output) end function worktable.on_put(pos, listname, _, stack) if listname == "input" then local inv = minetest.get_meta(pos):get_inventory() worktable.get_output(inv, stack) end end function worktable.on_take(pos, listname, index, stack) local inv = minetest.get_meta(pos):get_inventory() local inputstack = inv:get_stack("input", 1) if listname == "input" then if stack:get_name() == inputstack:get_name() then worktable.get_output(inv, stack) else inv:set_list("forms", {}) end elseif listname == "forms" then inputstack:take_item(math.ceil(stack:get_count() / def[index][2])) inv:set_stack("input", 1, inputstack) worktable.get_output(inv, inputstack) end end xdecor.register("worktable", { description = "Work Table", groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), tiles = { "xdecor_worktable_top.png", "xdecor_worktable_top.png", "xdecor_worktable_sides.png", "xdecor_worktable_sides.png", "xdecor_worktable_front.png", "xdecor_worktable_front.png" }, on_rotate = screwdriver.rotate_simple, can_dig = worktable.dig, on_construct = worktable.construct, on_receive_fields = worktable.fields, on_metadata_inventory_put = worktable.on_put, on_metadata_inventory_take = worktable.on_take, allow_metadata_inventory_put = worktable.put, allow_metadata_inventory_take = worktable.take, allow_metadata_inventory_move = worktable.move }) for _, d in pairs(def) do for mod, n in pairs(nodes) do for _, name in pairs(n) do local ndef = minetest.registered_nodes[mod..":"..name] if ndef then local groups, tiles, light = {}, {} groups.not_in_creative_inventory = 1 for k, v in pairs(ndef.groups) do if k ~= "wood" and k ~= "stone" and k ~= "level" then groups[k] = v end end if #ndef.tiles > 1 and not ndef.drawtype:find("glass") then tiles = ndef.tiles else tiles = {ndef.tiles[1]} end if ndef.light_source > 3 then light = ndef.light_source - 1 end minetest.register_node(":"..mod..":"..name.."_"..d[1], { description = ndef.description.." "..d[1]:gsub("^%l", string.upper), paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", light_source = light, sounds = ndef.sounds, tiles = tiles, groups = groups, node_box = {type = "fixed", fixed = d[3]}, sunlight_propagates = true, on_place = minetest.rotate_node }) end end end end minetest.register_abm({ nodenames = {"xdecor:worktable"}, interval = 3, chance = 1, action = function(pos) local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack("tool", 1) local hammer = inv:get_stack("hammer", 1) if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then return end -- Wear : 0-65535 | 0 = new condition. tool:add_wear(-500) hammer:add_wear(700) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) end })