local worktable = {} screwdriver = screwdriver or {} local nodes = { -- Nodes allowed to be cut. Registration format: [mod name] = [[ node names ]]. ["default"] = [[ wood tree cobble desert_stone junglewood jungletree mossycobble stonebrick pine_wood pine_tree desert_cobble sandstonebrick acacia_wood acacia_tree stone desert_stonebrick aspen_wood aspen_tree sandstone obsidianbrick coalblock mese obsidian copperblock brick obsidian_glass steelblock cactus goldblock ice bronzeblock meselamp diamondblock glass ]], ["xdecor"] = [[ coalstone_tile hard_clay desertstone_tile packed_ice stone_rune moonbrick stone_tile woodframed_glass cactusbrick wood_tile ]], } local defs = { -- Name Yield X Y Z W H L {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }}, {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }}, {"microslab", 8, { 0, 0, 0, 16, 1, 16 }}, {"thinstair", 8, { 0, 7, 0, 16, 1, 8 }, { 0, 15, 8, 16, 1, 8 }}, {"cube", 4, { 0, 0, 8, 8, 8, 8 }}, {"panel", 4, { 0, 0, 0, 16, 8, 8 }}, {"slab", 2, { 0, 0, 0, 16, 8, 16 }}, {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 }, { 0, 8, 8, 16, 8, 8 }}, {"halfstair", 2, { 0, 0, 0, 8, 8, 16 }, { 0, 8, 8, 8, 8, 8 }}, {"outerstair", 1, { 0, 0, 0, 16, 8, 16 }, { 0, 8, 8, 8, 8, 8 }}, {"stair", 1, { 0, 0, 0, 16, 8, 16 }, { 0, 8, 8, 16, 8, 8 }}, {"innerstair", 1, { 0, 0, 0, 16, 8, 16 }, { 0, 8, 8, 16, 8, 8 }, { 0, 8, 0, 8, 8, 8 }} } function worktable.get_recipe(item) if item:find("^group:") then if item:find("wool$") or item:find("dye$") then item = item:sub(7)..":white" elseif minetest.registered_items["default:"..item:sub(7)] then item = item:gsub("group:", "default:") else for node, def in pairs(minetest.registered_items) do if def.groups[item:match("[^,:]+$")] then item = node end end end end return item end function worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id) local inv_size = meta:get_int("inv_size") local npp, i, s = 8*3, 0, 0 local pagemax = math.floor((inv_size - 1) / npp + 1) if pagenum > pagemax then pagenum = 1 elseif pagenum == 0 then pagenum = pagemax end local formspec = [[ size[8,6.6;] tablecolumns[color;text;color;text] tableoptions[background=#00000000;highlight=#00000000;border=false] button[5.5,0;0.7,1;prev;<] button[7.3,0;0.7,1;next;>] button[4,0.2;0.7,0.5;search;?] button[4.6,0.2;0.7,0.5;clearfilter;X] button[0,0;1.5,1;backcraft;< Back] tooltip[search;Search] tooltip[clearfilter;Reset] ]] .."tabheader[0,0;tabs;All,Nodes,Tools,Items;"..tostring(tab_id)..";true;false]".. "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum).. ",#FFFFFF,/ "..tostring(pagemax).."]".. "field[1.8,0.32;2.6,1;filter;;"..filter.."]"..xbg for _, name in pairs(worktable.craftguide_main_list(meta, filter, tab_id)) do if s < (pagenum - 1) * npp then s = s + 1 else if i >= npp then break end formspec = formspec.."item_image_button["..(i%8)..",".. (math.floor(i/8)+1)..";1,1;"..name..";"..name..";]" i = i + 1 end end if item and minetest.registered_items[item] then --print(dump(minetest.get_all_craft_recipes(item))) local items_num = #minetest.get_all_craft_recipes(item) if recipe_num > items_num then recipe_num = 1 end if items_num > 1 then formspec = formspec.."button[0,6;1.6,1;alternate;Alternate]".. "label[0,5.5;Recipe "..recipe_num.." of "..items_num.."]" end local type = minetest.get_all_craft_recipes(item)[recipe_num].type if type == "cooking" then formspec = formspec.."image[3.75,4.6;0.5,0.5;default_furnace_fire_fg.png]" end local items = minetest.get_all_craft_recipes(item)[recipe_num].items local width = minetest.get_all_craft_recipes(item)[recipe_num].width local yield = minetest.get_all_craft_recipes(item)[recipe_num].output:match("%s(%d+)") or "" if width == 0 then width = math.min(3, #items) end local rows = math.ceil(table.maxn(items) / width) local function is_group(item) if item:find("^group:") then return "G" end return "" end for i, v in pairs(items) do formspec = formspec.."item_image_button["..((i-1) % width + 4.5)..",".. (math.floor((i-1) / width + (6 - math.min(2, rows))))..";1,1;".. worktable.get_recipe(v)..";"..worktable.get_recipe(v)..";"..is_group(v).."]" end formspec = formspec.."item_image_button[2.5,5;1,1;"..item..";"..item..";"..yield.."]".. "image[3.5,5;1,1;gui_furnace_arrow_bg.png^[transformR90]" end meta:set_string("formspec", formspec) end local function tab_category(tab_id) local id_category = { minetest.registered_items, minetest.registered_nodes, minetest.registered_tools, minetest.registered_craftitems } return id_category[tab_id] or id_category[1] end function worktable.craftguide_main_list(meta, filter, tab_id) local items_list = {} for name, def in pairs(tab_category(tab_id)) do if not (def.groups.not_in_creative_inventory == 1) and minetest.get_craft_recipe(name).items and def.description and def.description ~= "" and (not filter or def.name:find(filter, 1, true)) then items_list[#items_list+1] = name end end meta:set_int("inv_size", #items_list) table.sort(items_list) return items_list end worktable.formspecs = { crafting = function(meta) meta:set_string("formspec", [[ size[8,7;] image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270] image[0.06,2.12;0.8,0.8;trash_icon.png] button[0,0;1.5,1;back;< Back] button[0,0.85;1.5,1;craftguide;Guide] list[context;trash;0,2;1,1;] list[current_player;main;0,3.3;8,4;] list[current_player;craft;2,0;3,3;] list[current_player;craftpreview;6,1;1,1;] listring[current_player;main] listring[current_player;craft] ]] ..xbg..default.get_hotbar_bg(0,3.3)) end, storage = function(meta) meta:set_string("formspec", [[ size[8,7] image[7.06,0.12;0.8,0.8;trash_icon.png] list[context;trash;7,0;1,1;] list[context;storage;0,1;8,2;] list[current_player;main;0,3.25;8,4;] listring[context;storage] listring[current_player;main] button[0,0;1.5,1;back;< Back] ]] ..xbg..default.get_hotbar_bg(0,3.25)) end, main = function(meta) meta:set_string("formspec", [[ size[8,7;] label[0.9,1.23;Cut] label[0.9,2.23;Repair] box[-0.05,1;2.05,0.9;#555555] box[-0.05,2;2.05,0.9;#555555] image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270] image[0,1;1,1;worktable_saw.png] image[0,2;1,1;worktable_anvil.png] image[3,2;1,1;hammer_layout.png] list[context;input;2,1;1,1;] list[context;tool;2,2;1,1;] list[context;hammer;3,2;1,1;] list[context;forms;4,0;4,3;] list[current_player;main;0,3.25;8,4;] button[0,0;2,1;craft;Crafting] button[2,0;2,1;storage;Storage] ]] ..xbg..default.get_hotbar_bg(0,3.25)) end } function worktable.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("trash", 1) inv:set_size("input", 1) inv:set_size("hammer", 1) inv:set_size("forms", 4*3) inv:set_size("storage", 8*2) meta:set_string("infotext", "Work Table") worktable.formspecs.main(meta) end function worktable.fields(pos, _, fields) if fields.quit then return end local meta = minetest.get_meta(pos) local formspec = meta:to_table().fields.formspec local filter = formspec:match("filter;;([%w_:]+)") or "" local pagenum = tonumber(formspec:match("#FFFF00,(%d+)")) or 1 local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*%]")) or 1 if fields.back then worktable.formspecs.main(meta) elseif fields.craft or fields.backcraft then worktable.formspecs.crafting(meta) elseif fields.storage then worktable.formspecs.storage(meta) elseif fields.craftguide or fields.clearfilter then worktable.craftguide_main_list(meta, nil, tab_id) worktable.craftguide_formspec(meta, 1, nil, 1, "", tab_id) elseif fields.alternate then local item = formspec:match("item_image_button%[.*;([%w_:]+);.*%]") or "" local recipe_num = tonumber(formspec:match("Recipe%s(%d+)")) or 1 recipe_num = recipe_num + 1 worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id) elseif fields.search then worktable.craftguide_main_list(meta, fields.filter:lower(), tab_id) worktable.craftguide_formspec(meta, 1, nil, 1, fields.filter:lower(), tab_id) elseif fields.tabs then worktable.craftguide_main_list(meta, filter, tonumber(fields.tabs)) worktable.craftguide_formspec(meta, 1, nil, 1, filter, tonumber(fields.tabs)) elseif fields.prev or fields.next then if fields.prev then pagenum = pagenum - 1 else pagenum = pagenum + 1 end worktable.craftguide_formspec(meta, pagenum, nil, 1, filter, tab_id) else for item in pairs(fields) do if item:match(".-:") and minetest.get_craft_recipe(item).items then worktable.craftguide_formspec(meta, pagenum, item, 1, filter, tab_id) end end end end function worktable.dig(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("input") and inv:is_empty("hammer") and inv:is_empty("tool") and inv:is_empty("storage") end function worktable.allowed(mod, node) if not mod then return end for it in mod:gmatch("[%w_]+") do if it == node then return true end end return false end local function trash_delete(pos) local inv = minetest.get_meta(pos):get_inventory() minetest.after(0, function() inv:set_stack("trash", 1, "") end) end function worktable.put(pos, listname, _, stack) local stackname = stack:get_name() local mod, node = stackname:match("(.*):(.*)") local allowed_tools = "pick, axe, shovel, sword, hoe, armor" for v in allowed_tools:gmatch("[%w_]+") do if listname == "tool" and stack:get_wear() > 0 and stackname:find(v) then return stack:get_count() end end if (listname == "input" and worktable.allowed(nodes[mod], node)) or (listname == "hammer" and stackname == "xdecor:hammer") or listname == "storage" or listname == "trash" then if listname == "trash" then trash_delete(pos) end return stack:get_count() end return 0 end function worktable.take(_, listname, _, stack, player) if listname == "forms" then local inv = player:get_inventory() if inv:room_for_item("main", stack:get_name()) then return -1 end return 0 end return stack:get_count() end function worktable.move(pos, _, _, to_list, _, count) if to_list == "storage" then return count elseif to_list == "trash" then trash_delete(pos) return count end return 0 end function worktable.get_output(inv, stack) if inv:is_empty("input") then inv:set_list("forms", {}) return end local input, output = inv:get_stack("input", 1), {} for _, n in pairs(defs) do local count = math.min(n[2] * input:get_count(), input:get_stack_max()) output[#output+1] = stack:get_name().."_"..n[1].." "..count end inv:set_list("forms", output) end function worktable.on_put(pos, listname, _, stack) if listname == "input" then local inv = minetest.get_meta(pos):get_inventory() worktable.get_output(inv, stack) end end function worktable.on_take(pos, listname, index, stack) local inv = minetest.get_meta(pos):get_inventory() local inputstack = inv:get_stack("input", 1) if listname == "input" then if stack:get_name() == inputstack:get_name() then worktable.get_output(inv, stack) else inv:set_list("forms", {}) end elseif listname == "forms" then inputstack:take_item(math.ceil(stack:get_count() / defs[index][2])) inv:set_stack("input", 1, inputstack) worktable.get_output(inv, inputstack) end end xdecor.register("worktable", { description = "Work Table", groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), tiles = { "xdecor_worktable_top.png", "xdecor_worktable_top.png", "xdecor_worktable_sides.png", "xdecor_worktable_sides.png", "xdecor_worktable_front.png", "xdecor_worktable_front.png" }, on_rotate = screwdriver.rotate_simple, can_dig = worktable.dig, on_construct = worktable.construct, on_receive_fields = worktable.fields, on_metadata_inventory_put = worktable.on_put, on_metadata_inventory_take = worktable.on_take, allow_metadata_inventory_put = worktable.put, allow_metadata_inventory_take = worktable.take, allow_metadata_inventory_move = worktable.move }) for _, d in pairs(defs) do for mod, n in pairs(nodes) do for name in n:gmatch("[%w_]+") do local ndef = minetest.registered_nodes[mod..":"..name] if ndef then local groups, tiles, light = {}, {}, 0 groups.not_in_creative_inventory = 1 for k, v in pairs(ndef.groups) do if k ~= "wood" and k ~= "stone" and k ~= "level" then groups[k] = v end end if #ndef.tiles > 1 and not ndef.drawtype:find("glass") then tiles = ndef.tiles else tiles = {ndef.tiles[1]} end if ndef.light_source > 3 then light = ndef.light_source - 1 end minetest.register_node(":"..mod..":"..name.."_"..d[1], { description = ndef.description.." "..d[1]:gsub("^%l", string.upper), paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", light_source = light, sounds = ndef.sounds, tiles = tiles, groups = groups, node_box = xdecor.pixelnodebox(16, {d[3], d[4], d[5]}), sunlight_propagates = true, on_place = minetest.rotate_node }) end end end end minetest.register_abm({ nodenames = {"xdecor:worktable"}, interval = 3, chance = 1, action = function(pos) local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack("tool", 1) local hammer = inv:get_stack("hammer", 1) if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then return end -- Wear : 0-65535 | 0 = new condition. tool:add_wear(-500) hammer:add_wear(700) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) end })