local material = { "cloud", -- Only used for the formspec display. "wood", "junglewood", "pinewood", "acacia_wood", "tree", "jungletree", "pinetree", "acacia_tree", "cobble", "mossycobble", "desert_cobble", "stone", "sandstone", "desert_stone", "obsidian", "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick", "snowblock", "coalblock", "copperblock", "steelblock", "goldblock", "bronzeblock", "mese", "diamondblock", "brick", "cactus", "clay", "ice", "meselamp", "glass", "obsidian_glass" } local def = { -- Node name, yield, nodebox shape. { "nanoslab", "16", {-0.5, -0.5, -0.5, 0, -0.4375, 0} }, { "micropanel", "16", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0} }, { "microslab", "8", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} }, { "panel", "4", {-0.5, -0.5, -0.5, 0.5, 0, 0} }, { "slab", "2", {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, { "outerstair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0, 0.5, 0.5} } }, { "stair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5} } }, { "innerstair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, {-0.5, 0, -0.5, 0, 0.5, 0} } } } local function xconstruct(pos) local meta = minetest.get_meta(pos) local nodebtn = {} for i=1, #def do nodebtn[#nodebtn+1] = "item_image_button["..(i-1).. ",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]" end nodebtn = table.concat(nodebtn) meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui.. "label[0,0;Cut your material into...]".. nodebtn.. "label[0,1.5;Input]".. "list[current_name;input;0,2;1,1;]".. "image[1,2;1,1;xdecor_saw.png]".. "label[2,1.5;Output]".. "list[current_name;output;2,2;1,1;]".. "label[5,1.5;Tool]".. "list[current_name;tool;5,2;1,1;]".. "image[6,2;1,1;xdecor_anvil.png]".. "label[6.8,1.5;Hammer]]".. "list[current_name;hammer;7,2;1,1;]".. "list[current_player;main;0,3.25;8,4;]") meta:set_string("infotext", "Work Table") local inv = meta:get_inventory() inv:set_size("output", 1) inv:set_size("input", 1) inv:set_size("tool", 1) inv:set_size("hammer", 1) end local function xfields(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local inputstack = inv:get_stack("input", 1) local outputstack = inv:get_stack("output", 1) local shape, get = {}, {} local anz = 0 for _, d in pairs(def) do local nb, anz = d[1], d[2] if outputstack:get_count() < 99 and fields[nb] then shape = "xdecor:"..nb.."_"..string.sub(inputstack:get_name(), 9) get = shape.." "..anz if not minetest.registered_nodes[shape] then return end inv:add_item("output", get) inputstack:take_item() inv:set_stack("input", 1, inputstack) end end end local function xdig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("input") or not inv:is_empty("output") or not inv:is_empty("fuel") or not inv:is_empty("src") then return false end return true end local function xput(pos, listname, index, stack, player) local stackname = stack:get_name() local count = stack:get_count() if listname == "output" then return 0 end if listname == "input" then if string.find(stackname, "default:") then return count else return 0 end end if listname == "hammer" then if not (stackname == "xdecor:hammer") then return 0 end end if listname == "tool" then local tdef = minetest.registered_tools[stackname] local twear = stack:get_wear() if not (tdef and twear > 0) then return 0 end end end xdecor.register("worktable", { description = "Work Table", groups = {cracky=3}, sounds = xdecor.wood, tiles = { "xdecor_worktable_top.png", "xdecor_worktable_top.png", "xdecor_worktable_sides.png", "xdecor_worktable_sides.png", "xdecor_worktable_front.png", "xdecor_worktable_front.png" }, on_construct = xconstruct, on_receive_fields = xfields, can_dig = xdig, allow_metadata_inventory_put = xput }) for _, m in pairs(material) do for n=1, #def do local w = def[n] local nodename = "default:"..m local ndef = minetest.registered_nodes[nodename] if not ndef then return end xdecor.register(w[1].."_"..m, { description = string.sub(string.upper(w[1]), 0, 1)..string.sub(w[1], 2), light_source = ndef.light_source, sounds = ndef.sounds, tiles = ndef.tiles, groups = {snappy=3, not_in_creative_inventory=1}, node_box = { type = "fixed", fixed = w[3] }, on_place = minetest.rotate_node }) end end minetest.register_abm({ nodenames = {"xdecor:worktable"}, interval = 3, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local tool = inv:get_stack("tool", 1) local hammer = inv:get_stack("hammer", 1) local wear = tool:get_wear() local wear2 = hammer:get_wear() local repair = -500 -- Tool's repairing factor (higher in negative means greater repairing). local wearhammer = 250 -- Hammer's wearing factor (higher in positive means greater wearing). if (tool:is_empty() or wear == 0 or wear == 65535) then return end if (hammer:is_empty() or hammer:get_name() ~= "xdecor:hammer") then return end tool:add_wear(repair) hammer:add_wear(wearhammer) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) end })