#ifndef _TREE_H #define _TREE_H #define GROWTH_FACTOR 1.1 bool node_matches(node_t *, node_t *, client_select_t); bool desktop_matches(desktop_t *, desktop_select_t); void arrange(monitor_t *, desktop_t *); void apply_layout(monitor_t *, desktop_t *, node_t *, xcb_rectangle_t, xcb_rectangle_t); void focus_node(monitor_t *, desktop_t *, node_t *); void insert_node(monitor_t *, desktop_t *, node_t *, node_t *); void unlink_node(desktop_t *, node_t *); void remove_node(desktop_t *, node_t *); void swap_nodes(node_t *, node_t *); void pseudo_focus(desktop_t *, node_t *); void update_current(void); node_t *find_fence(node_t *, direction_t); node_t *nearest_neighbor(desktop_t *, node_t *, direction_t, client_select_t); node_t *nearest_from_distance(desktop_t *, node_t *, direction_t, client_select_t); node_t *nearest_from_history(focus_history_t *, node_t *, direction_t, client_select_t); node_t *find_biggest(desktop_t *, node_t *, client_select_t); bool is_leaf(node_t *); bool is_tiled(client_t *); bool is_floating(client_t *); bool is_first_child(node_t *); bool is_second_child(node_t *); bool is_urgent(desktop_t *); void change_split_ratio(node_t *, value_change_t); void change_layout(monitor_t *, desktop_t *, layout_t); void reset_mode(coordinates_t *); node_t *brother_tree(node_t *); node_t *first_extrema(node_t *); node_t *second_extrema(node_t *); node_t *next_leaf(node_t *, node_t *); node_t *prev_leaf(node_t *, node_t *); bool is_adjacent(node_t *, node_t *, direction_t); void get_opposite(direction_t, direction_t *); int tiled_area(node_t *); void move_fence(node_t *, direction_t, fence_move_t); void rotate_tree(node_t *, int); void rotate_brother(node_t *); void unrotate_tree(node_t *, int); void unrotate_brother(node_t *); void flip_tree(node_t *, flip_t); int balance_tree(node_t *); void destroy_tree(node_t *); void fit_monitor(monitor_t *, client_t *); void transfer_node(monitor_t *, desktop_t *, monitor_t *, desktop_t *, node_t *); void transplant_node(monitor_t *, desktop_t *, node_t *, node_t *); void select_monitor(monitor_t *); void select_desktop(monitor_t *, desktop_t *); monitor_t *nearest_monitor(monitor_t *, direction_t, desktop_select_t); node_t *closest_node(desktop_t *, node_t *, cycle_dir_t, client_select_t); desktop_t *closest_desktop(monitor_t *, desktop_t *, cycle_dir_t, desktop_select_t); monitor_t *closest_monitor(monitor_t *, cycle_dir_t, desktop_select_t); void circulate_leaves(monitor_t *, desktop_t *, circulate_dir_t); void update_vacant_state(node_t *); #endif