#include #include #include #include #include "settings.h" #include "helpers.h" #include "window.h" #include "types.h" #include "bspwm.h" #include "ewmh.h" #include "tree.h" bool is_leaf(node_t *n) { return (n != NULL && n->first_child == NULL && n->second_child == NULL); } bool is_tiled(client_t *c) { if (c == NULL) return false; return (!c->floating && !c->fullscreen); } bool is_floating(client_t *c) { if (c == NULL) return false; return (c->floating && !c->fullscreen); } bool is_first_child(node_t *n) { return (n != NULL && n->parent != NULL && n->parent->first_child == n); } bool is_second_child(node_t *n) { return (n != NULL && n->parent != NULL && n->parent->second_child == n); } /** * Check if the specified node matches the selection criteria. * * Arguments: * node_t *c - the active node * node_t *t - the node to test * client_sel_t sel - the selection criteria * * Returns true if the node matches. **/ bool node_matches(node_t *c, node_t *t, client_select_t sel) { if (sel.type != CLIENT_TYPE_ALL && is_tiled(t->client) ? sel.type == CLIENT_TYPE_FLOATING : sel.type == CLIENT_TYPE_TILED ) return false; if (sel.class != CLIENT_CLASS_ALL && streq(c->client->class_name, t->client->class_name) ? sel.class == CLIENT_CLASS_DIFFER : sel.class == CLIENT_CLASS_EQUAL ) return false; if (sel.mode != CLIENT_MODE_ALL && t->split_mode == MODE_MANUAL ? sel.mode == CLIENT_MODE_AUTOMATIC : sel.mode == CLIENT_MODE_MANUAL) return false; if (sel.urgency != CLIENT_URGENCY_ALL && t->client->urgent ? sel.urgency == CLIENT_URGENCY_OFF : sel.urgency == CLIENT_URGENCY_ON ) return false; return true; } bool desktop_matches(desktop_t *t, desktop_select_t sel) { if (sel.status != DESKTOP_STATUS_ALL && t->root == NULL ? sel.status == DESKTOP_STATUS_OCCUPIED : sel.status == DESKTOP_STATUS_FREE ) return false; if (sel.urgency != DESKTOP_URGENCY_ALL && is_urgent(t) ? sel.urgency == DESKTOP_URGENCY_OFF : sel.urgency == DESKTOP_URGENCY_ON ) return false; return true; } bool is_urgent(desktop_t *d) { for (node_t *n = first_extrema(d->root); n != NULL; n = next_leaf(n, d->root)) if (n->client->urgent) return true; return false; } void change_split_ratio(node_t *n, value_change_t chg) { n->split_ratio = pow(n->split_ratio, (chg == CHANGE_INCREASE ? (1 / GROWTH_FACTOR) : GROWTH_FACTOR)); } void change_layout(monitor_t *m, desktop_t *d, layout_t l) { d->layout = l; arrange(m, d); if (d == mon->desk) put_status(); } void reset_mode(coordinates_t *loc) { if (loc->node != NULL) { loc->node->split_mode = MODE_AUTOMATIC; window_draw_border(loc->node, loc->desktop->focus == loc->node, mon == loc->monitor); } else if (loc->desktop != NULL) { for (node_t *a = first_extrema(loc->desktop->root); a != NULL; a = next_leaf(a, loc->desktop->root)) { a->split_mode = MODE_AUTOMATIC; window_draw_border(a, loc->desktop->focus == a, mon == loc->monitor); } } } node_t *first_extrema(node_t *n) { if (n == NULL) return NULL; else if (n->first_child == NULL) return n; else return first_extrema(n->first_child); } node_t *second_extrema(node_t *n) { if (n == NULL) return NULL; else if (n->second_child == NULL) return n; else return second_extrema(n->second_child); } node_t *next_leaf(node_t *n, node_t *r) { if (n == NULL) return NULL; node_t *p = n; while (is_second_child(p) && p != r) p = p->parent; if (p == r) return NULL; return first_extrema(p->parent->second_child); } node_t *prev_leaf(node_t *n, node_t *r) { if (n == NULL) return NULL; node_t *p = n; while (is_first_child(p) && p != r) p = p->parent; if (p == r) return NULL; return second_extrema(p->parent->first_child); } /* bool is_adjacent(node_t *a, node_t *r) */ /* { */ /* node_t *f = r->parent; */ /* node_t *p = a; */ /* bool first_child = is_first_child(r); */ /* while (p != r) { */ /* if (p->parent->split_type == f->split_type && is_first_child(p) == first_child) */ /* return false; */ /* p = p->parent; */ /* } */ /* return true; */ /* } */ /* Returns true if *b* is adjacent to *a* in the direction *dir* */ bool is_adjacent(node_t *a, node_t *b, direction_t dir) { switch (dir) { case DIR_RIGHT: return (a->rectangle.x + a->rectangle.width) == b->rectangle.x; break; case DIR_DOWN: return (a->rectangle.y + a->rectangle.height) == b->rectangle.y; break; case DIR_LEFT: return (b->rectangle.x + b->rectangle.width) == a->rectangle.x; break; case DIR_UP: return (b->rectangle.y + b->rectangle.height) == a->rectangle.y; break; } return false; } node_t *find_fence(node_t *n, direction_t dir) { node_t *p; if (n == NULL) return NULL; p = n->parent; while (p != NULL) { if ((dir == DIR_UP && p->split_type == TYPE_HORIZONTAL && p->rectangle.y < n->rectangle.y) || (dir == DIR_LEFT && p->split_type == TYPE_VERTICAL && p->rectangle.x < n->rectangle.x) || (dir == DIR_DOWN && p->split_type == TYPE_HORIZONTAL && (p->rectangle.y + p->rectangle.height) > (n->rectangle.y + n->rectangle.height)) || (dir == DIR_RIGHT && p->split_type == TYPE_VERTICAL && (p->rectangle.x + p->rectangle.width) > (n->rectangle.x + n->rectangle.width))) return p; p = p->parent; } return NULL; } node_t *nearest_neighbor(desktop_t *d, node_t *n, direction_t dir, client_select_t sel) { if (n == NULL || n->client->fullscreen || (d->layout == LAYOUT_MONOCLE && is_tiled(n->client))) return NULL; node_t *nearest = NULL; if (history_aware_focus) nearest = nearest_from_history(d->history, n, dir, sel); if (nearest == NULL) nearest = nearest_from_distance(d, n, dir, sel); return nearest; } node_t *nearest_from_history(focus_history_t *f, node_t *n, direction_t dir, client_select_t sel) { if (n == NULL || !is_tiled(n->client)) return NULL; node_t *target = find_fence(n, dir); if (target == NULL) return NULL; if (dir == DIR_UP || dir == DIR_LEFT) target = target->first_child; else if (dir == DIR_DOWN || dir == DIR_RIGHT) target = target->second_child; node_t *nearest = NULL; int min_rank = INT_MAX; for (node_t *a = first_extrema(target); a != NULL; a = next_leaf(a, target)) { if (a->vacant || !is_adjacent(n, a, dir) || a == n) continue; if (!node_matches(n, a, sel)) continue; int rank = history_rank(f, a); if (rank >= 0 && rank < min_rank) { nearest = a; min_rank = rank; } } return nearest; } node_t *nearest_from_distance(desktop_t *d, node_t *n, direction_t dir, client_select_t sel) { if (n == NULL) return NULL; node_t *target = NULL; if (is_tiled(n->client)) { target = find_fence(n, dir); if (target == NULL) return NULL; if (dir == DIR_UP || dir == DIR_LEFT) target = target->first_child; else if (dir == DIR_DOWN || dir == DIR_RIGHT) target = target->second_child; } else { target = d->root; } node_t *nearest = NULL; direction_t dir2; xcb_point_t pt; xcb_point_t pt2; get_side_handle(n->client, dir, &pt); get_opposite(dir, &dir2); double ds = DBL_MAX; for (node_t *a = first_extrema(target); a != NULL; a = next_leaf(a, target)) { if (a == n) continue; if (!node_matches(n, a, sel)) continue; if (is_tiled(a->client) != is_tiled(n->client)) continue; if (is_tiled(a->client) && !is_adjacent(n, a, dir)) continue; get_side_handle(a->client, dir2, &pt2); double ds2 = distance(pt, pt2); if (ds2 < ds) { ds = ds2; nearest = a; } } return nearest; } void get_opposite(direction_t src, direction_t *dst) { switch (src) { case DIR_RIGHT: *dst = DIR_LEFT; break; case DIR_DOWN: *dst = DIR_UP; break; case DIR_LEFT: *dst = DIR_RIGHT; break; case DIR_UP: *dst = DIR_DOWN; break; } } int tiled_area(node_t *n) { if (n == NULL) return -1; xcb_rectangle_t rect = n->client->tiled_rectangle; return rect.width * rect.height; } node_t *find_biggest(desktop_t *d, node_t *c, client_select_t sel) { if (d == NULL) return NULL; node_t *r = NULL; int r_area = tiled_area(r); for (node_t *f = first_extrema(d->root); f != NULL; f = next_leaf(f, d->root)) { if (!is_tiled(f->client) || !node_matches(c, f, sel)) continue; int f_area = tiled_area(f); if (r == NULL) { r = f; r_area = f_area; } else if (f_area > r_area) { r = f; r_area = f_area; } } return r; } void move_fence(node_t *n, direction_t dir, fence_move_t mov) { node_t *fence = find_fence(n, dir); if (fence == NULL) return; if ((mov == MOVE_PUSH && (dir == DIR_RIGHT || dir == DIR_DOWN)) || (mov == MOVE_PULL && (dir == DIR_LEFT || dir == DIR_UP))) change_split_ratio(fence, CHANGE_INCREASE); else change_split_ratio(fence, CHANGE_DECREASE); } void rotate_tree(node_t *n, int rot) { if (n == NULL || is_leaf(n) || rot == 0) return; node_t *tmp; if ((rot == 90 && n->split_type == TYPE_HORIZONTAL) || (rot == 270 && n->split_type == TYPE_VERTICAL) || rot == 180) { tmp = n->first_child; n->first_child = n->second_child; n->second_child = tmp; n->split_ratio = 1.0 - n->split_ratio; } if (rot != 180) { if (n->split_type == TYPE_HORIZONTAL) n->split_type = TYPE_VERTICAL; else if (n->split_type == TYPE_VERTICAL) n->split_type = TYPE_HORIZONTAL; } rotate_tree(n->first_child, rot); rotate_tree(n->second_child, rot); } void rotate_brother(node_t *n) { if (n == NULL || n->parent == NULL) return; if (is_first_child(n)) rotate_tree(n->parent->second_child, n->birth_rotation); else rotate_tree(n->parent->first_child, n->birth_rotation); } void unrotate_tree(node_t *n, int rot) { if (rot == 0) return; rotate_tree(n, 360 - rot); } void unrotate_brother(node_t *n) { if (n == NULL || n->parent == NULL) return; if (is_first_child(n)) unrotate_tree(n->parent->second_child, n->birth_rotation); else unrotate_tree(n->parent->first_child, n->birth_rotation); } void flip_tree(node_t *n, flip_t flp) { if (n == NULL || is_leaf(n)) return; node_t *tmp; if ((flp == FLIP_HORIZONTAL && n->split_type == TYPE_HORIZONTAL) || (flp == FLIP_VERTICAL && n->split_type == TYPE_VERTICAL)) { tmp = n->first_child; n->first_child = n->second_child; n->second_child = tmp; n->split_ratio = 1.0 - n->split_ratio; } flip_tree(n->first_child, flp); flip_tree(n->second_child, flp); } int balance_tree(node_t *n) { if (n == NULL || n->vacant) { return 0; } else if (is_leaf(n)) { return 1; } else { int b1 = balance_tree(n->first_child); int b2 = balance_tree(n->second_child); int b = b1 + b2; if (b1 > 0 && b2 > 0) n->split_ratio = (double) b1 / b; return b; } } void arrange(monitor_t *m, desktop_t *d) { if (d->root == NULL) return; PRINTF("arrange %s%s%s\n", (num_monitors > 1 ? m->name : ""), (num_monitors > 1 ? " " : ""), d->name); xcb_rectangle_t rect = m->rectangle; int wg = (gapless_monocle && d->layout == LAYOUT_MONOCLE ? 0 : window_gap); rect.x += m->left_padding + wg; rect.y += m->top_padding + wg; rect.width -= m->left_padding + m->right_padding + wg; rect.height -= m->top_padding + m->bottom_padding + wg; apply_layout(m, d, d->root, rect, rect); } void apply_layout(monitor_t *m, desktop_t *d, node_t *n, xcb_rectangle_t rect, xcb_rectangle_t root_rect) { if (n == NULL) return; n->rectangle = rect; if (is_leaf(n)) { if (is_floating(n->client) && n->client->border_width != border_width) { int ds = 2 * (border_width - n->client->border_width); n->client->floating_rectangle.width += ds; n->client->floating_rectangle.height += ds; } if ((borderless_monocle && is_tiled(n->client) && d->layout == LAYOUT_MONOCLE) || n->client->fullscreen) n->client->border_width = 0; else n->client->border_width = border_width; xcb_rectangle_t r; if (!n->client->fullscreen) { if (!n->client->floating) { /* tiled clients */ if (d->layout == LAYOUT_TILED) r = rect; else if (d->layout == LAYOUT_MONOCLE) r = root_rect; else return; int wg = (gapless_monocle && d->layout == LAYOUT_MONOCLE ? 0 : window_gap); int bleed = wg + 2 * n->client->border_width; r.width = (bleed < r.width ? r.width - bleed : 1); r.height = (bleed < r.height ? r.height - bleed : 1); n->client->tiled_rectangle = r; } else { /* floating clients */ r = n->client->floating_rectangle; } } else { /* fullscreen clients */ r = m->rectangle; } window_move_resize(n->client->window, r.x, r.y, r.width, r.height); window_border_width(n->client->window, n->client->border_width); window_draw_border(n, n == d->focus, m == mon); } else { xcb_rectangle_t first_rect; xcb_rectangle_t second_rect; if (n->first_child->vacant || n->second_child->vacant) { first_rect = second_rect = rect; } else { unsigned int fence; if (n->split_type == TYPE_VERTICAL) { fence = rect.width * n->split_ratio; first_rect = (xcb_rectangle_t) {rect.x, rect.y, fence, rect.height}; second_rect = (xcb_rectangle_t) {rect.x + fence, rect.y, rect.width - fence, rect.height}; } else if (n->split_type == TYPE_HORIZONTAL) { fence = rect.height * n->split_ratio; first_rect = (xcb_rectangle_t) {rect.x, rect.y, rect.width, fence}; second_rect = (xcb_rectangle_t) {rect.x, rect.y + fence, rect.width, rect.height - fence}; } } apply_layout(m, d, n->first_child, first_rect, root_rect); apply_layout(m, d, n->second_child, second_rect, root_rect); } } void insert_node(monitor_t *m, desktop_t *d, node_t *n, node_t *f) { if (d == NULL || n == NULL) return; PRINTF("insert node %X\n", n->client->window); /* n: new leaf node */ /* c: new container node */ /* f: focus or insertion anchor */ /* p: parent of focus */ /* g: grand parent of focus */ if (f == NULL) { d->root = n; } else { node_t *c = make_node(); node_t *p = f->parent; n->parent = c; c->birth_rotation = f->birth_rotation; switch (f->split_mode) { case MODE_AUTOMATIC: if (p == NULL) { c->first_child = n; c->second_child = f; if (m->rectangle.width > m->rectangle.height) c->split_type = TYPE_VERTICAL; else c->split_type = TYPE_HORIZONTAL; f->parent = c; d->root = c; } else { node_t *g = p->parent; c->parent = g; if (g != NULL) { if (is_first_child(p)) g->first_child = c; else g->second_child = c; } else { d->root = c; } c->split_type = p->split_type; c->split_ratio = p->split_ratio; p->parent = c; int rot; if (is_first_child(f)) { c->first_child = n; c->second_child = p; rot = 90; } else { c->first_child = p; c->second_child = n; rot = 270; } if (!is_floating(n->client)) rotate_tree(p, rot); n->birth_rotation = rot; } break; case MODE_MANUAL: if (p != NULL) { if (is_first_child(f)) p->first_child = c; else p->second_child = c; } c->split_ratio = f->split_ratio; c->parent = p; f->parent = c; f->birth_rotation = 0; switch (f->split_dir) { case DIR_LEFT: c->split_type = TYPE_VERTICAL; c->first_child = n; c->second_child = f; break; case DIR_RIGHT: c->split_type = TYPE_VERTICAL; c->first_child = f; c->second_child = n; break; case DIR_UP: c->split_type = TYPE_HORIZONTAL; c->first_child = n; c->second_child = f; break; case DIR_DOWN: c->split_type = TYPE_HORIZONTAL; c->first_child = f; c->second_child = n; break; } if (d->root == f) d->root = c; f->split_mode = MODE_AUTOMATIC; break; } if (f->vacant) update_vacant_state(p); } put_status(); } void pseudo_focus(desktop_t *d, node_t *n) { if (d->focus == n) return; d->focus = n; history_add(d->history, n); } void focus_node(monitor_t *m, desktop_t *d, node_t *n) { if (n == NULL && d->root != NULL) return; if (mon->desk != d) clear_input_focus(); if (mon != m) { for (desktop_t *cd = mon->desk_head; cd != NULL; cd = cd->next) window_draw_border(cd->focus, true, false); for (desktop_t *cd = m->desk_head; cd != NULL; cd = cd->next) if (cd != d) window_draw_border(cd->focus, true, true); if (d->focus == n) window_draw_border(n, true, true); } if (d->focus != n) { window_draw_border(d->focus, false, true); window_draw_border(n, true, true); } select_desktop(m, d); if (n == NULL) { ewmh_update_active_window(); return; } PRINTF("focus node %X\n", n->client->window); n->client->urgent = false; pseudo_focus(d, n); stack(d, n); set_input_focus(n); if (focus_follows_pointer) { xcb_window_t win = XCB_NONE; query_pointer(&win, NULL); if (win != n->client->window) enable_motion_recorder(); else disable_motion_recorder(); } ewmh_update_active_window(); } void update_current(void) { focus_node(mon, mon->desk, mon->desk->focus); } void unlink_node(desktop_t *d, node_t *n) { if (d == NULL || n == NULL) return; PRINTF("unlink node %X\n", n->client->window); node_t *p = n->parent; if (p == NULL) { d->root = NULL; d->focus = NULL; } else { node_t *b; node_t *g = p->parent; if (is_first_child(n)) { b = p->second_child; if (!n->vacant) unrotate_tree(b, n->birth_rotation); } else { b = p->first_child; if (!n->vacant) unrotate_tree(b, n->birth_rotation); } b->parent = g; if (g != NULL) { if (is_first_child(p)) g->first_child = b; else g->second_child = b; } else { d->root = b; } b->birth_rotation = p->birth_rotation; n->parent = NULL; free(p); if (n == d->focus) d->focus = history_get(d->history, 1); update_vacant_state(b->parent); } put_status(); } void remove_node(desktop_t *d, node_t *n) { if (n == NULL) return; PRINTF("remove node %X\n", n->client->window); unlink_node(d, n); history_remove(d->history, n); free(n->client); free(n); num_clients--; ewmh_update_client_list(); if (mon->desk == d) update_current(); } void destroy_tree(node_t *n) { if (n == NULL) return; node_t *first_tree = n->first_child; node_t *second_tree = n->second_child; if (n->client != NULL) free(n->client); free(n); destroy_tree(first_tree); destroy_tree(second_tree); } void swap_nodes(node_t *n1, node_t *n2) { if (n1 == NULL || n2 == NULL || n1 == n2) return; PUTS("swap nodes"); /* (n1 and n2 are leaves) */ node_t *pn1 = n1->parent; node_t *pn2 = n2->parent; bool n1_first_child = is_first_child(n1); bool n2_first_child = is_first_child(n2); int br1 = n1->birth_rotation; int br2 = n2->birth_rotation; if (pn1 != NULL) { if (n1_first_child) pn1->first_child = n2; else pn1->second_child = n2; } if (pn2 != NULL) { if (n2_first_child) pn2->first_child = n1; else pn2->second_child = n1; } n1->parent = pn2; n2->parent = pn1; n1->birth_rotation = br2; n2->birth_rotation = br1; if (n1->vacant != n2->vacant) { update_vacant_state(n1->parent); update_vacant_state(n2->parent); } /* If we ever need to generalize: */ /* if (d1 != d2) { */ /* if (d1->root == n1) */ /* d1->root = n2; */ /* if (d1->focus == n1) */ /* d1->focus = n2; */ /* if (d1->last_focus == n1) */ /* d1->last_focus = n2; */ /* if (d2->root == n2) */ /* d2->root = n1; */ /* if (d2->focus == n2) */ /* d2->focus = n1; */ /* if (d2->last_focus == n2) */ /* d2->last_focus = n1; */ /* } */ } void transfer_node(monitor_t *ms, desktop_t *ds, monitor_t *md, desktop_t *dd, node_t *n) { if (n == NULL || dd == ds) return; PRINTF("transfer node %X\n", n->client->window); unlink_node(ds, n); history_remove(ds->history, n); insert_node(md, dd, n, dd->focus); ewmh_set_wm_desktop(n, dd); if (ds == ms->desk && dd != md->desk) { if (n == ds->focus) clear_input_focus(); window_hide(n->client->window); } fit_monitor(md, n->client); if (ds != ms->desk && dd == md->desk) window_show(n->client->window); pseudo_focus(dd, n); if (md->desk == dd) stack(dd, n); arrange(ms, ds); arrange(md, dd); if (ds == ms->desk || dd == md->desk) update_current(); } void transplant_node(monitor_t *m, desktop_t *d, node_t *n1, node_t *n2) { bool was_focused = (d->focus == n1); unlink_node(d, n1); insert_node(m, d, n1, n2); if (was_focused) pseudo_focus(d, n1); } void select_monitor(monitor_t *m) { if (mon == m) return; PRINTF("select monitor %s\n", m->name); last_mon = mon; mon = m; if (pointer_follows_monitor) center_pointer(m); ewmh_update_current_desktop(); put_status(); } monitor_t *nearest_monitor(monitor_t *m, direction_t dir, desktop_select_t sel) { int dmin = INT_MAX; monitor_t *nearest = NULL; xcb_rectangle_t rect = m->rectangle; for (monitor_t *f = mon_head; f != NULL; f = f->next) { if (f == m) continue; if (!desktop_matches(f->desk, sel)) continue; xcb_rectangle_t r = f->rectangle; if ((dir == DIR_LEFT && r.x < rect.x) || (dir == DIR_RIGHT && r.x >= (rect.x + rect.width)) || (dir == DIR_UP && r.y < rect.y) || (dir == DIR_DOWN && r.y >= (rect.y + rect.height))) { int d = abs((r.x + r.width / 2) - (rect.x + rect.width / 2)) + abs((r.y + r.height / 2) - (rect.y + rect.height / 2)); if (d < dmin) { dmin = d; nearest = f; } } } return nearest; } void select_desktop(monitor_t *m, desktop_t *d) { select_monitor(m); if (d == mon->desk) return; PRINTF("select desktop %s\n", d->name); desktop_show(d); desktop_hide(mon->desk); mon->last_desk = mon->desk; mon->desk = d; ewmh_update_current_desktop(); put_status(); } monitor_t *closest_monitor(monitor_t *m, cycle_dir_t dir, desktop_select_t sel) { monitor_t *f = (dir == CYCLE_PREV ? m->prev : m->next); if (f == NULL) f = (dir == CYCLE_PREV ? mon_tail : mon_head); while (f != m) { if (desktop_matches(f->desk, sel)) return f; f = (dir == CYCLE_PREV ? m->prev : m->next); if (f == NULL) f = (dir == CYCLE_PREV ? mon_tail : mon_head); } return NULL; } desktop_t *closest_desktop(monitor_t *m, desktop_t *d, cycle_dir_t dir, desktop_select_t sel) { desktop_t *f = (dir == CYCLE_PREV ? d->prev : d->next); if (f == NULL) f = (dir == CYCLE_PREV ? m->desk_tail : m->desk_head); while (f != d) { if (desktop_matches(f, sel)) return f; f = (dir == CYCLE_PREV ? f->prev : f->next); if (f == NULL) f = (dir == CYCLE_PREV ? m->desk_tail : m->desk_head); } return NULL; } node_t *closest_node(desktop_t *d, node_t *n, cycle_dir_t dir, client_select_t sel) { if (n == NULL) return NULL; node_t *f = (dir == CYCLE_PREV ? prev_leaf(n, d->root) : next_leaf(n, d->root)); if (f == NULL) f = (dir == CYCLE_PREV ? second_extrema(d->root) : first_extrema(d->root)); while (f != n) { if (node_matches(n, f, sel)) return f; f = (dir == CYCLE_PREV ? prev_leaf(f, d->root) : next_leaf(f, d->root)); if (f == NULL) f = (dir == CYCLE_PREV ? second_extrema(d->root) : first_extrema(d->root)); } return NULL; } void circulate_leaves(monitor_t *m, desktop_t *d, circulate_dir_t dir) { if (d == NULL || d->root == NULL || is_leaf(d->root)) return; node_t *p = d->focus->parent; bool focus_first_child = is_first_child(d->focus); if (dir == CIRCULATE_FORWARD) for (node_t *s = second_extrema(d->root), *f = prev_leaf(s, d->root); f != NULL; s = prev_leaf(f, d->root), f = prev_leaf(s, d->root)) swap_nodes(f, s); else for (node_t *f = first_extrema(d->root), *s = next_leaf(f, d->root); s != NULL; f = next_leaf(s, d->root), s = next_leaf(f, d->root)) swap_nodes(f, s); if (focus_first_child) focus_node(m, d, p->first_child); else focus_node(m, d, p->second_child); } void update_vacant_state(node_t *n) { if (n == NULL) return; PUTS("update vacant state"); /* n is not a leaf */ node_t *p = n; while (p != NULL) { p->vacant = (p->first_child->vacant && p->second_child->vacant); p = p->parent; } } void fit_monitor(monitor_t *m, client_t *c) { xcb_rectangle_t crect = c->floating_rectangle; xcb_rectangle_t mrect = m->rectangle; while (crect.x < mrect.x) crect.x += mrect.width; while (crect.x > (mrect.x + mrect.width - 1)) crect.x -= mrect.width; while (crect.y < mrect.y) crect.y += mrect.height; while (crect.y > (mrect.y + mrect.height - 1)) crect.y -= mrect.height; c->floating_rectangle = crect; }