ALPHA STATE CHANGELOG 0.01 --make a grass biome --make trees --make hand - mod another mod --make items drop --make tools --make trees drop stuff with shears --add treecapitator --itemstack max 1000 --ores --vignette --furnace --add signs with vanessae's sign library --crafting recipes --beds - set respawn point - only sleep at night --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator --tnt --sand fall down --tnt throw player - and items --water flow faster --torches with particle --make a mob --0.02 --fix tools causing crash on pigs with no fleshy definition --ladders - only placeable on walls --eating animation - particles? - entity? --boats --make falling item have fall soundspec --rebalance sand audio --rewrite the item collection better (not finished) redstone - make nodes drop multiple items individually --make item collection move with the player's speed --made saplings 0.03 --make grass spread --water buckets --buckets water farmland -pickaxe required to mine stone based nodes -Crafting bench -Farming with hoes, grass drops seeds, bread, etc -simplify mobs ai -running out of a node when placing tries to replace it with another of the same item in inventory -crafting bench farming - - add fertilizer (pig drops bone randomly) - fertilizer is made out of bone - - fertilizer can make tall grass grow on regular grass - bread - 3 bread in a row - make sandwich with bread and cooked porkchop - fertilizer used on saplings randomly make tree grow (make sapling growth a function) make torches abm that checks if player in area make furnace abm that checks if player in area fishing bows fix full inventory collection deletion bug 3d character boat shiftclick with tool tries to place torch make tnt hurt player rewrite minecart - halfway - make go up and down hills right click with tool places torch if placed last node put another stack into hand have falling node hurt player? add a function to set a velocity goal to entities and then implement it with all entities ^make a value if below then stop? colored chat messages check if everyone is in bed before going to next night - also lock player in bed until they get out or daytime - create a function to check if a node or group is below minecart car train? - off rail use - automatic step height for off rail use - make cars follow each other - oil which spawns underground in pools - powered minecart car (engine car) - chest minecart car - player controls engine car make entities push against players open bugs: fix torches not deleting particles when mounted node dug <- meta glitch? --fixing with abm possible applications: causes object to magnetize towards player or other objects and stop after an inner radius use for better item magnet? if object:is_player() and object:get_player_name() ~= self.rider then local player_pos = object:getpos() pos.y = 0 player_pos.y = 0 local currentvel = self.object:getvelocity() local vel = vector.subtract(pos, player_pos) vel = vector.normalize(vel) local distance = vector.distance(pos,player_pos) distance = (1-distance)*10 vel = vector.multiply(vel,distance) local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z) if self.axis == "x" then self.object:add_velocity(vector.new(acceleration.x,0,0)) elseif self.axis == "z" then self.object:add_velocity(vector.new(0,0,acceleration.z)) else self.object:add_velocity(acceleration) end --acceleration = vector.multiply(acceleration, -1) --object:add_player_velocity(acceleration) end