--make a grass biome --make trees --make hand - mod another mod --make items drop --make tools --make trees drop stuff with shears --add treecapitator --itemstack max 1000 --ores --vignette --furnace --add signs with vanessae's sign library --crafting recipes --beds - set respawn point - only sleep at night --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator --tnt --sand fall down --tnt throw player - and items --water flow faster --torches with particle --make a mob --fix tools causing crash on pigs with no fleshy definition --ladders - only placeable on walls --eating animation - particles? - entity? --boats make entities push against players redstone - make nodes drop multiple items individually rewrite the item collection to magnetize using the possible application below crafting bench fishing bows fix full inventory collection deletion bug 3d character boat shiftclick with tool tries to place torch make tnt hurt player rewrite minecart - halfway - make go up and down hills right click with tool places torch if placed last node put another stack into hand add a function to set a velocity goal to entities and then implement it with all entities ^make a value if below then stop? open bugs: fix torches not deleting particles when mounted node dug <- meta glitch? possible applications: causes object to magnetize towards player or other objects and stop after an inner radius use for better item magnet? if object:is_player() and object:get_player_name() ~= self.rider then local player_pos = object:getpos() pos.y = 0 player_pos.y = 0 local currentvel = self.object:getvelocity() local vel = vector.subtract(pos, player_pos) vel = vector.normalize(vel) local distance = vector.distance(pos,player_pos) distance = (1-distance)*10 vel = vector.multiply(vel,distance) local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z) if self.axis == "x" then self.object:add_velocity(vector.new(acceleration.x,0,0)) elseif self.axis == "z" then self.object:add_velocity(vector.new(0,0,acceleration.z)) else self.object:add_velocity(acceleration) end --acceleration = vector.multiply(acceleration, -1) --object:add_player_velocity(acceleration) end