// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // //----------------------------------------------------------------------------- static const char rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $"; #include "doomdef.h" #include "doomstat.h" // #include "i_system.h" // #include "d_event.h" #include "d_net.h" #include "m_argv.h" #include "i_net.h" // // I_InitNetwork // void I_InitNetwork (void) { printf("PORTME i_net.c I_InitNetwork (use 9P)\n"); doomcom = malloc (sizeof(*doomcom)); memset (doomcom, 0, sizeof(*doomcom)); /* set up for network */ doomcom->ticdup = 1; doomcom->extratics = 0; // netsend = PacketSend; // netget = PacketGet; // netgame = true; /* parse player number and host list */ // doomcom->consoleplayer = myargv[i+1][0]-'1'; doomcom->numnodes = 1; // this node for sure doomcom->id = DOOMCOM_ID; doomcom->numplayers = doomcom->numnodes; /* boolean trueval = true; int i; int p; struct hostent* hostentry; // host information entry doomcom = malloc (sizeof (*doomcom) ); memset (doomcom, 0, sizeof(*doomcom) ); // set up for network i = M_CheckParm ("-dup"); if (i && i< myargc-1) { doomcom->ticdup = myargv[i+1][0]-'0'; if (doomcom->ticdup < 1) doomcom->ticdup = 1; if (doomcom->ticdup > 9) doomcom->ticdup = 9; } else doomcom-> ticdup = 1; if (M_CheckParm ("-extratic")) doomcom-> extratics = 1; else doomcom-> extratics = 0; p = M_CheckParm ("-port"); if (p && p ... i = M_CheckParm ("-net"); if (!i) { // single player game netgame = false; doomcom->id = DOOMCOM_ID; doomcom->numplayers = doomcom->numnodes = 1; doomcom->deathmatch = false; doomcom->consoleplayer = 0; return; } netsend = PacketSend; netget = PacketGet; netgame = true; // parse player number and host list doomcom->consoleplayer = myargv[i+1][0]-'1'; doomcom->numnodes = 1; // this node for sure i++; while (++i < myargc && myargv[i][0] != '-') { sendaddress[doomcom->numnodes].sin_family = AF_INET; sendaddress[doomcom->numnodes].sin_port = htons(DOOMPORT); if (myargv[i][0] == '.') { sendaddress[doomcom->numnodes].sin_addr.s_addr = inet_addr (myargv[i]+1); } else { hostentry = gethostbyname (myargv[i]); if (!hostentry) I_Error ("gethostbyname: couldn't find %s", myargv[i]); sendaddress[doomcom->numnodes].sin_addr.s_addr = *(int *)hostentry->h_addr_list[0]; } doomcom->numnodes++; } doomcom->id = DOOMCOM_ID; doomcom->numplayers = doomcom->numnodes; */ } void I_NetCmd (void) { /* if (doomcom->command == CMD_SEND) { netsend (); } else if (doomcom->command == CMD_GET) { netget (); } else I_Error ("Bad net cmd: %i\n",doomcom->command); */ }