package main import ( "github.com/atotto/clipboard" "github.com/zyedidia/tcell" "strconv" ) // The View struct stores information about a view into a buffer. // It has a value for the cursor, and the window that the user sees // the buffer from. type View struct { cursor Cursor topline int // Leftmost column. Used for horizontal scrolling leftCol int // Percentage of the terminal window that this view takes up heightPercent float32 widthPercent float32 height int width int // How much to offset because of line numbers lineNumOffset int eh *EventHandler buf *Buffer sl Statusline mouseReleased bool // Syntax highlighting matches matches map[int]tcell.Style s tcell.Screen } // NewView returns a new view with fullscreen width and height func NewView(buf *Buffer, s tcell.Screen) *View { return NewViewWidthHeight(buf, s, 1, 1) } // NewViewWidthHeight returns a new view with the specified width and height percentages func NewViewWidthHeight(buf *Buffer, s tcell.Screen, w, h float32) *View { v := new(View) v.buf = buf v.s = s v.widthPercent = w v.heightPercent = h v.Resize(s.Size()) v.topline = 0 v.cursor = Cursor{ x: 0, y: 0, loc: 0, v: v, } v.eh = NewEventHandler(v) v.sl = Statusline{ v: v, } return v } // Resize recalculates the width and height of the view based on the width and height percentages func (v *View) Resize(w, h int) { h-- v.height = int(float32(h)*v.heightPercent) - 1 v.width = int(float32(w) * v.widthPercent) } // ScrollUp scrolls the view up n lines (if possible) func (v *View) ScrollUp(n int) { // Try to scroll by n but if it would overflow, scroll by 1 if v.topline-n >= 0 { v.topline -= n } else if v.topline > 0 { v.topline-- } } // ScrollDown scrolls the view down n lines (if possible) func (v *View) ScrollDown(n int) { // Try to scroll by n but if it would overflow, scroll by 1 if v.topline+n <= len(v.buf.lines)-v.height { v.topline += n } else if v.topline < len(v.buf.lines)-v.height { v.topline++ } } // PageUp scrolls the view up a page func (v *View) PageUp() { if v.topline > v.height { v.ScrollUp(v.height) } else { v.topline = 0 } } // PageDown scrolls the view down a page func (v *View) PageDown() { if len(v.buf.lines)-(v.topline+v.height) > v.height { v.ScrollDown(v.height) } else { v.topline = len(v.buf.lines) - v.height } } // HalfPageUp scrolls the view up half a page func (v *View) HalfPageUp() { if v.topline > v.height/2 { v.ScrollUp(v.height / 2) } else { v.topline = 0 } } // HalfPageDown scrolls the view down half a page func (v *View) HalfPageDown() { if len(v.buf.lines)-(v.topline+v.height) > v.height/2 { v.ScrollDown(v.height / 2) } else { v.topline = len(v.buf.lines) - v.height } } // HandleEvent handles an event passed by the main loop // It returns an int describing how the screen needs to be redrawn // 0: Screen does not need to be redrawn // 1: Only the cursor/statusline needs to be redrawn // 2: Everything needs to be redrawn func (v *View) HandleEvent(event tcell.Event) int { var ret int switch e := event.(type) { case *tcell.EventResize: v.Resize(e.Size()) ret = 2 case *tcell.EventKey: switch e.Key() { case tcell.KeyUp: v.cursor.Up() ret = 1 case tcell.KeyDown: v.cursor.Down() ret = 1 case tcell.KeyLeft: v.cursor.Left() ret = 1 case tcell.KeyRight: v.cursor.Right() ret = 1 case tcell.KeyEnter: v.eh.Insert(v.cursor.loc, "\n") v.cursor.Right() ret = 2 case tcell.KeySpace: v.eh.Insert(v.cursor.loc, " ") v.cursor.Right() ret = 2 case tcell.KeyBackspace2: if v.cursor.HasSelection() { v.cursor.DeleteSelection() v.cursor.ResetSelection() ret = 2 } else if v.cursor.loc > 0 { // We have to do something a bit hacky here because we want to // delete the line by first moving left and then deleting backwards // but the undo redo would place the cursor in the wrong place // So instead we move left, save the position, move back, delete // and restore the position v.cursor.Left() cx, cy, cloc := v.cursor.x, v.cursor.y, v.cursor.loc v.cursor.Right() v.eh.Remove(v.cursor.loc-1, v.cursor.loc) v.cursor.x, v.cursor.y, v.cursor.loc = cx, cy, cloc ret = 2 } case tcell.KeyTab: v.eh.Insert(v.cursor.loc, "\t") v.cursor.Right() ret = 2 case tcell.KeyCtrlS: err := v.buf.Save() if err != nil { // Error! } // Need to redraw the status line ret = 1 case tcell.KeyCtrlZ: v.eh.Undo() ret = 2 case tcell.KeyCtrlY: v.eh.Redo() ret = 2 case tcell.KeyCtrlC: if v.cursor.HasSelection() { if !clipboard.Unsupported { clipboard.WriteAll(v.cursor.GetSelection()) ret = 2 } } case tcell.KeyCtrlX: if v.cursor.HasSelection() { if !clipboard.Unsupported { clipboard.WriteAll(v.cursor.GetSelection()) v.cursor.DeleteSelection() v.cursor.ResetSelection() ret = 2 } } case tcell.KeyCtrlV: if !clipboard.Unsupported { if v.cursor.HasSelection() { v.cursor.DeleteSelection() v.cursor.ResetSelection() } clip, _ := clipboard.ReadAll() v.eh.Insert(v.cursor.loc, clip) // This is a bit weird... Not sure if there's a better way for i := 0; i < Count(clip); i++ { v.cursor.Right() } ret = 2 } case tcell.KeyPgUp: v.PageUp() return 2 case tcell.KeyPgDn: v.PageDown() return 2 case tcell.KeyCtrlU: v.HalfPageUp() return 2 case tcell.KeyCtrlD: v.HalfPageDown() return 2 case tcell.KeyRune: if v.cursor.HasSelection() { v.cursor.DeleteSelection() v.cursor.ResetSelection() } v.eh.Insert(v.cursor.loc, string(e.Rune())) v.cursor.Right() ret = 2 } case *tcell.EventMouse: x, y := e.Position() x -= v.lineNumOffset y += v.topline // Position always seems to be off by one x-- y-- button := e.Buttons() switch button { case tcell.Button1: if y-v.topline > v.height-1 { v.ScrollDown(1) y = v.height + v.topline - 1 } if y >= len(v.buf.lines) { y = len(v.buf.lines) - 1 } if x < 0 { x = 0 } x = v.cursor.GetCharPosInLine(y, x) if x > Count(v.buf.lines[y]) { x = Count(v.buf.lines[y]) } d := v.cursor.Distance(x, y) v.cursor.loc += d v.cursor.x = x v.cursor.y = y if v.mouseReleased { v.cursor.selectionStart = v.cursor.loc v.cursor.selectionStartX = v.cursor.x v.cursor.selectionStartY = v.cursor.y } v.cursor.selectionEnd = v.cursor.loc v.mouseReleased = false return 2 case tcell.ButtonNone: v.mouseReleased = true return 0 case tcell.WheelUp: v.ScrollUp(2) return 2 case tcell.WheelDown: v.ScrollDown(2) return 2 } } cy := v.cursor.y if cy < v.topline { v.topline = cy ret = 2 } if cy > v.topline+v.height-1 { v.topline = cy - v.height + 1 ret = 2 } return ret } // Display renders the view to the screen func (v *View) Display() { var x int charNum := v.cursor.loc + v.cursor.Distance(0, v.topline) // Convert the length of buffer to a string, and get the length of the string // We are going to have to offset by that amount maxLineLength := len(strconv.Itoa(len(v.buf.lines))) // + 1 for the little space after the line number v.lineNumOffset = maxLineLength + 1 var highlightStyle tcell.Style for lineN := 0; lineN < v.height; lineN++ { if lineN+v.topline >= len(v.buf.lines) { break } line := v.buf.lines[lineN+v.topline] // Write the line number lineNumStyle := tcell.StyleDefault // Write the spaces before the line number if necessary lineNum := strconv.Itoa(lineN + v.topline + 1) for i := 0; i < maxLineLength-len(lineNum); i++ { v.s.SetContent(x, lineN, ' ', nil, lineNumStyle) x++ } // Write the actual line number for _, ch := range lineNum { v.s.SetContent(x, lineN, ch, nil, lineNumStyle) x++ } // Write the extra space v.s.SetContent(x, lineN, ' ', nil, lineNumStyle) x++ // Write the line tabchars := 0 for _, ch := range line { var lineStyle tcell.Style st, ok := v.matches[charNum] if ok { highlightStyle = st } else { highlightStyle = tcell.StyleDefault } if v.cursor.HasSelection() && (charNum >= v.cursor.selectionStart && charNum <= v.cursor.selectionEnd || charNum <= v.cursor.selectionStart && charNum >= v.cursor.selectionEnd) { lineStyle = tcell.StyleDefault lineStyle = lineStyle.Reverse(true) } else { lineStyle = highlightStyle } if ch == '\t' { v.s.SetContent(x+tabchars, lineN, ' ', nil, lineStyle) for i := 0; i < tabSize-1; i++ { tabchars++ v.s.SetContent(x+tabchars, lineN, ' ', nil, lineStyle) } } else { v.s.SetContent(x+tabchars, lineN, ch, nil, lineStyle) } charNum++ x++ } x = 0 st, ok := v.matches[charNum] if ok { highlightStyle = st } charNum++ } }