#include #include #include #include "color.h" #include "game/sprite_font.h" #include "log.h" #include "math/point.h" #include "str.h" #include "system/error.h" #include "system/lt.h" struct Log { Lt *lt; const Sprite_font *font; Vec font_size; Color *colors; char **buffer; size_t cursor; size_t capacity; }; Log *create_log(const Sprite_font *font, Vec font_size, size_t capacity) { Lt *lt = create_lt(); if (lt == NULL) { return NULL; } Log *log = PUSH_LT(lt, malloc(sizeof(Log)), free); if (log == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } log->lt = lt; log->font = font; log->font_size = font_size; log->capacity = capacity; log->buffer = PUSH_LT(lt, calloc(capacity, sizeof(char*)), free); if (log->buffer == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } log->colors = PUSH_LT(lt, calloc(capacity, sizeof(Color)), free); if (log->colors == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } log->cursor = 0; return log; } void destroy_log(Log *log) { assert(log); for (size_t i = 0; i < log->capacity; ++i) { if (log->buffer[i]) { free(log->buffer[i]); } } RETURN_LT0(log->lt); } int log_render(const Log *log, SDL_Renderer *renderer, Point position) { assert(log); assert(renderer); (void) position; for (size_t i = 0; i < log->capacity; ++i) { const size_t j = (i + log->cursor) % log->capacity; if (log->buffer[j]) { if (sprite_font_render_text(log->font, renderer, vec_sum(position, vec(0.0f, FONT_CHAR_HEIGHT * log->font_size.y * (float) i)), log->font_size, log->colors[j], log->buffer[j]) < 0) { return -1; } } } return 0; } int log_push_line(Log *log, const char *line, Color color) { assert(log); assert(line); const size_t next_cursor = (log->cursor + 1) % log->capacity; if (log->buffer[log->cursor] != NULL) { free(log->buffer[log->cursor]); } log->buffer[log->cursor] = string_duplicate(line, NULL); log->colors[log->cursor] = color; if (log->buffer[log->cursor] == NULL) { return -1; } log->cursor = next_cursor; return 0; }