#ifndef TRIANGLE_H_ #define TRIANGLE_H_ #include "./point.h" typedef struct triangle_t { point_t p1, p2, p3; } triangle_t; triangle_t triangle(point_t p1, point_t p2, point_t p3); triangle_t equilateral_triangle(point_t position, float radius, float angle); triangle_t triangle_sorted_by_y(triangle_t t); #endif // TRIANGLE_H_