// MIR for `main` after ConstProp fn main() -> () { let mut _0: (); // return place in scope 0 at $DIR/const_allocation3.rs:4:11: 4:11 let _1: &Packed; // in scope 0 at $DIR/const_allocation3.rs:5:5: 5:8 let mut _2: &&Packed; // in scope 0 at $DIR/const_allocation3.rs:5:5: 5:8 bb0: { StorageLive(_1); // scope 0 at $DIR/const_allocation3.rs:5:5: 5:8 StorageLive(_2); // scope 0 at $DIR/const_allocation3.rs:5:5: 5:8 _2 = const {alloc0: &&Packed}; // scope 0 at $DIR/const_allocation3.rs:5:5: 5:8 // ty::Const // + ty: &&Packed // + val: Value(Scalar(alloc0)) // mir::Constant // + span: $DIR/const_allocation3.rs:5:5: 5:8 // + literal: Const { ty: &&Packed, val: Value(Scalar(alloc0)) } _1 = (*_2); // scope 0 at $DIR/const_allocation3.rs:5:5: 5:8 StorageDead(_2); // scope 0 at $DIR/const_allocation3.rs:5:8: 5:9 StorageDead(_1); // scope 0 at $DIR/const_allocation3.rs:5:8: 5:9 _0 = const (); // scope 0 at $DIR/const_allocation3.rs:4:11: 6:2 return; // scope 0 at $DIR/const_allocation3.rs:6:2: 6:2 } } alloc0 (static: FOO, size: 4, align: 4) { ╾─alloc10─╼ │ ╾──╼ } alloc10 (size: 168, align: 1) { 0x00 │ ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab │ ................ 0x10 │ ab ab ab ab ab ab ab ab ab ab ab ab ╾─alloc5──╼ │ ............╾──╼ 0x20 │ 01 ef cd ab 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x30 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x40 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x50 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x60 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x70 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x80 │ 00 00 00 00 00 00 00 00 00 00 ╾─alloc7──╼ 00 00 │ ..........╾──╼.. 0x90 │ ╾─a8+0x63─╼ 00 00 00 00 00 00 00 00 00 00 00 00 │ ╾──╼............ 0xa0 │ 00 00 00 00 00 00 00 00 │ ........ } alloc5 (size: 4, align: 4) { 2a 00 00 00 │ *... } alloc7 (fn: main) alloc8 (size: 100, align: 1) { 0x00 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x10 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x20 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x30 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x40 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x50 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................ 0x60 │ 00 00 00 00 │ .... }