#ifndef _TREES_H_ #define _TREES_H_ #include #include #include "perlin.h" #include "terrain.h" #include "types.h" #define NUM_TREES 3 typedef struct { v3s32 pos; f64 humidity; f64 temperature; Biome biome; f64 factor; TerrainChunk *chunk; void *row_data; void *chunk_data; } TreeArgsCondition; typedef struct { f32 spread; f32 probability; f32 area_probability; SeedOffset offset; SeedOffset area_offset; bool (*condition)(TreeArgsCondition *args); void (*generate)(v3s32 pos, List *changed_chunks); } TreeDef; extern TreeDef tree_definitions[]; #endif // _TREES_H_