#ifndef RENDERER_H_ #define RENDERER_H_ #include #include #include "color.h" #include "math/point.h" #include "math/triangle.h" int draw_triangle(SDL_Renderer *render, triangle_t t); int fill_triangle(SDL_Renderer *render, triangle_t t); int render_text_shaded(SDL_Renderer *render, TTF_Font *font, vec_t position, color_t color, color_t bg, const char *text); #endif // RENDERER_H_