/* Dragonfire Copyright (C) 2020 system32 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_base.h" #include "client/clientobject.h" #include "client/content_cao.h" class ClientObjectRef : public ModApiBase { public: ClientObjectRef(ClientActiveObject *object); ~ClientObjectRef() = default; static void Register(lua_State *L); static void create(lua_State *L, ClientActiveObject *object); static void create(lua_State *L, s16 id); static ClientObjectRef *checkobject(lua_State *L, int narg); private: ClientActiveObject *m_object = nullptr; static const char className[]; static luaL_Reg methods[]; static ClientActiveObject *get_cao(ClientObjectRef *ref); static GenericCAO *get_generic_cao(ClientObjectRef *ref, lua_State *L); static int gc_object(lua_State *L); // get_pos(self) // returns: {x=num, y=num, z=num} static int l_get_pos(lua_State *L); // get_velocity(self) static int l_get_velocity(lua_State *L); // get_acceleration(self) static int l_get_acceleration(lua_State *L); // get_rotation(self) static int l_get_rotation(lua_State *L); // is_player(self) static int l_is_player(lua_State *L); // get_name(self) static int l_get_name(lua_State *L); // get_attach(self) static int l_get_attach(lua_State *L); // get_nametag(self) static int l_get_nametag(lua_State *L); // get_textures(self) static int l_get_item_textures(lua_State *L); // get_hp(self) static int l_get_max_hp(lua_State *L); // punch(self) static int l_punch(lua_State *L); // rightclick(self) static int l_rightclick(lua_State *L); };