#ifndef PLAYER_H_ #define PLAYER_H_ struct player_t; struct platforms_t; struct SDL_Renderer; struct player_t *create_player(float x, float y); void destroy_player(struct player_t * player); int render_player(const struct player_t * player, SDL_Renderer *renderer); void update_player(struct player_t * player, const struct platforms_t *platforms, Uint32 delta_time); void player_move_left(struct player_t *player); void player_move_right(struct player_t *player); void player_stop(struct player_t *player); void player_jump(struct player_t *player); #endif // PLAYER_H_