#ifndef _PHYSICS_H_ #define _PHYSICS_H_ #include #include "terrain.h" #include "types.h" bool physics_ground(Terrain *terrain, bool collide, aabb3f32 box, v3f64 *pos, v3f64 *vel); bool physics_step (Terrain *terrain, bool collide, aabb3f32 box, v3f64 *pos, v3f64 *vel, v3f64 *acc, f64 t); #endif // _PHYSICS_H_