#include "dig.h" #include "node.h" #include "terrain.h" #include "types.h" NodeDef node_def[COUNT_NODE] = { // unknown { .solid = true, .dig_class = DIG_NONE, }, // air { .solid = false, .dig_class = DIG_NONE, }, // grass { .solid = true, .dig_class = DIG_DIRT, }, // dirt { .solid = true, .dig_class = DIG_DIRT, }, // stone { .solid = true, .dig_class = DIG_STONE, }, // snow { .solid = true, .dig_class = DIG_DIRT, }, // oak wood { .solid = true, .dig_class = DIG_WOOD, }, // oak leaves { .solid = true, .dig_class = DIG_LEAVES, }, // pine wood { .solid = true, .dig_class = DIG_WOOD, }, // pine leaves { .solid = true, .dig_class = DIG_LEAVES, }, // palm wood { .solid = true, .dig_class = DIG_WOOD, }, // palm leaves { .solid = true, .dig_class = DIG_LEAVES, }, // sand { .solid = true, .dig_class = DIG_DIRT, }, // water { .solid = false, .dig_class = DIG_NONE, }, // lava { .solid = false, .dig_class = DIG_NONE, }, // vulcanostone { .solid = true, .dig_class = DIG_STONE, }, };