#include "map.h" #include "node.h" #include "util.h" NodeDefintion node_definitions[NODE_UNLOADED] = { // invalid { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // air { .solid = false, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // grass { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // dirt { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // stone { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // snow { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // wood { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // sand { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // water { .solid = false, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // lava { .solid = false, .create = NULL, .serialize = NULL, .deserialize = NULL, }, // vulcanostone { .solid = true, .create = NULL, .serialize = NULL, .deserialize = NULL, }, };