#ifndef _MAPGEN_H_ #define _MAPGEN_H_ #include "map.h" #define MAPGEN_AIR Node::getNodeByName("dragonblocks:air") #define MAPGEN_GRASS Node::getNodeByName("dragonblocks:grass") #define MAPGEN_DIRT Node::getNodeByName("dragonblocks:dirt") #define MAPGEN_STONE Node::getNodeByName("dragonblocks:stone") #define MAPGEN_BEDROCK Node::getNodeByName("dragonblocks:bedrock") #define MAPGEN_MESE Node::getNodeByName("dragonblocks:mese") #define MAPGEN_LEAVES Node::getNodeByName("dragonblocks:leaves") #define MAPGEN_WOOD Node::getNodeByName("dragonblocks:wood") #define MAPGEN_WATER Node::getNodeByName("dragonblocks:water") #define MAPGEN_SAND Node::getNodeByName("dragonblocks:sand") void Mapgen(); #endif