#include #include #include #include "./player.h" #include "./platforms.h" #include "./error.h" #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 #define GAME_FPS 60 #define LEVEL_FILE_NAME "./levels/platforms.txt" int main(int argc, char *argv[]) { (void) argc; /* unused */ (void) argv; /* unused */ int exit_code = 0; if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL"); exit_code = -1; goto sdl_init_fail; } SDL_Window *const window = SDL_CreateWindow("Nothing", 100, 100, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (window == NULL) { print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL window"); exit_code = -1; goto sdl_create_window_fail; } SDL_Renderer *const renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (renderer == NULL) { print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL renderer"); exit_code = -1; goto sdl_create_renderer_fail; } SDL_Joystick *the_stick_of_joy = NULL; if (SDL_NumJoysticks() > 0) { the_stick_of_joy = SDL_JoystickOpen(0); if (the_stick_of_joy == NULL) { print_error_msg(ERROR_TYPE_SDL2, "Could not open 0th Stick of the Joy: %s\n"); exit_code = -1; goto sdl_joystick_open_fail; } printf("Opened Joystick 0\n"); printf("Name: %s\n", SDL_JoystickNameForIndex(0)); printf("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy)); printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy)); printf("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy)); SDL_JoystickEventState(SDL_ENABLE); } else { fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n"); } // ------------------------------ player_t *const player = create_player(100.0f, 0.0f); if (player == NULL) { print_current_error_msg("Could not create player"); exit_code = -1; goto create_player_fail; } platforms_t *platforms = load_platforms_from_file(LEVEL_FILE_NAME); if (platforms == NULL) { print_current_error_msg("Could not read platforms from"); exit_code = -1; goto create_platforms_fail; } camera_t *const camera = create_camera(vec(0.0f, 0.0f)); if (camera == NULL) { print_current_error_msg("Could not create camera"); exit_code = -1; goto create_camera_fail; } int quit = 0; const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL); const Uint32 delay_ms = (Uint32) roundf(1000.0f / GAME_FPS); SDL_Event e; while (!quit) { while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_QUIT: quit = 1; break; case SDL_KEYDOWN: switch (e.key.keysym.sym) { case SDLK_SPACE: player_jump(player); break; case SDLK_q: printf("Reloading the level from '%s'...", LEVEL_FILE_NAME); destroy_platforms(platforms); platforms = load_platforms_from_file(LEVEL_FILE_NAME); if (platforms == NULL) { print_current_error_msg("Could not reload the level from " LEVEL_FILE_NAME); exit_code = -1; goto reload_platforms_failed; } break; } break; case SDL_JOYBUTTONDOWN: if (e.jbutton.button == 1) { player_jump(player); } break; } } if (keyboard_state[SDL_SCANCODE_A]) { player_move_left(player); } else if (keyboard_state[SDL_SCANCODE_D]) { player_move_right(player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) { player_move_left(player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) { player_move_right(player); } else { player_stop(player); } update_player(player, platforms, delay_ms); player_focus_camera(player, camera); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); render_player(player, renderer, camera); render_platforms(platforms, renderer, camera); SDL_RenderPresent(renderer); SDL_Delay(delay_ms); } reload_platforms_failed: destroy_camera(camera); create_camera_fail: if (platforms) { destroy_platforms(platforms); } create_platforms_fail: destroy_player(player); create_player_fail: if (the_stick_of_joy) { SDL_JoystickClose(the_stick_of_joy); } sdl_joystick_open_fail: SDL_DestroyRenderer(renderer); sdl_create_renderer_fail: SDL_DestroyWindow(window); sdl_create_window_fail: SDL_Quit(); sdl_init_fail: return exit_code; }