package com.irtimaled.bbor.client.renderers; import com.irtimaled.bbor.common.models.AbstractBoundingBox; import com.irtimaled.bbor.config.ConfigManager; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.OpenGlHelper; import org.lwjgl.opengl.GL11; import java.awt.*; import java.util.HashSet; import java.util.Set; public abstract class AbstractRenderer { private static final double TAU = 6.283185307179586D; private static final double PI = TAU / 2D; public abstract void render(T boundingBox); void renderCuboid(OffsetBox bb, Color color) { OffsetBox nudge = bb.nudge(); if (ConfigManager.fill.get()) { renderFilledFaces(nudge.getMin(), nudge.getMax(), color, 30); } renderOutlinedCuboid(nudge, color); } void renderOutlinedCuboid(OffsetBox bb, Color color) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); renderFaces(bb.getMin(), bb.getMax(), color, 255); } private void renderFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) { double minX = min.getX(); double minY = min.getY(); double minZ = min.getZ(); double maxX = max.getX(); double maxY = max.getY(); double maxZ = max.getZ(); Renderer renderer = Renderer.startQuads() .setColor(color) .setAlpha(alpha); if(minX != maxX && minZ != maxZ) { renderer.addPoint(minX, minY, minZ) .addPoint(maxX, minY, minZ) .addPoint(maxX, minY, maxZ) .addPoint(minX, minY, maxZ); if (minY != maxY) { renderer.addPoint(minX, maxY, minZ) .addPoint(maxX, maxY, minZ) .addPoint(maxX, maxY, maxZ) .addPoint(minX, maxY, maxZ); } } if(minX != maxX && minY != maxY) { renderer.addPoint(minX, minY, maxZ) .addPoint(minX, maxY, maxZ) .addPoint(maxX, maxY, maxZ) .addPoint(maxX, minY, maxZ); if(minZ != maxZ) { renderer.addPoint(minX, minY, minZ) .addPoint(minX, maxY, minZ) .addPoint(maxX, maxY, minZ) .addPoint(maxX, minY, minZ); } } if(minY != maxY && minZ != maxZ) { renderer.addPoint(minX, minY, minZ) .addPoint(minX, minY, maxZ) .addPoint(minX, maxY, maxZ) .addPoint(minX, maxY, minZ); if(minX != maxX) { renderer.addPoint(maxX, minY, minZ) .addPoint(maxX, minY, maxZ) .addPoint(maxX, maxY, maxZ) .addPoint(maxX, maxY, minZ); } } renderer.render(); } void renderLine(OffsetPoint startPoint, OffsetPoint endPoint, Color color) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); Renderer.startLines() .setColor(color) .addPoint(startPoint) .addPoint(endPoint) .render(); } void renderFilledFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GL11.glEnable(GL11.GL_BLEND); renderFaces(min, max, color, alpha); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_POLYGON_OFFSET_LINE); GL11.glPolygonOffset(-1.f, -1.f); } void renderText(OffsetPoint offsetPoint, String... texts) { FontRenderer fontRenderer = Minecraft.getInstance().fontRenderer; GL11.glPushMatrix(); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GL11.glTranslated(offsetPoint.getX(), offsetPoint.getY() + 0.002D, offsetPoint.getZ()); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(0.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(-0.0175F, -0.0175F, 0.0175F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(true); float top = -(fontRenderer.FONT_HEIGHT * texts.length) / 2f; for (String text : texts) { float left = fontRenderer.getStringWidth(text) / 2f; fontRenderer.drawString(text, -left, top, -1); top += fontRenderer.FONT_HEIGHT; } GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); } void renderSphere(OffsetPoint center, double radius, Color color, int density, int dotSize) { GL11.glEnable(GL11.GL_POINT_SMOOTH); GL11.glPointSize(dotSize); Renderer renderer = Renderer.startPoints() .setColor(color); buildPoints(center, radius, density) .forEach(renderer::addPoint); renderer.render(); } private Set buildPoints(OffsetPoint center, double radius, int density) { int segments = 24 + (density * 8); Set points = new HashSet<>(segments * segments); double thetaSegment = PI / (double) segments; double phiSegment = TAU / (double) segments; for (double phi = 0.0D; phi < TAU; phi += phiSegment) { for (double theta = 0.0D; theta < PI; theta += thetaSegment) { double dx = radius * Math.sin(phi) * Math.cos(theta); double dz = radius * Math.sin(phi) * Math.sin(theta); double dy = radius * Math.cos(phi); points.add(center.offset(dx, dy, dz)); } } return points; } }