#pragma once #include #include "local_entity.hpp" #include "gl.hpp" namespace dragonblocks { class Camera; class InputHandler; class Map; class Scene; class ShaderProgram; class LocalPlayer : public LocalEntity { public: bool pitch_move; double yaw, pitch; void step(double); LocalPlayer(Map *, Scene *, const TileDef &, ShaderProgram *, Camera *, InputHandler *); private: static void staticMouseHandler(double, double, double); static void staticKeyHandler(double, std::set); Camera *camera; InputHandler *input_handler; void keyHandler(double, std::set); void loadChunks(); }; }