local itemframe, tmp = {}, {} screwdriver = screwdriver or {} local function remove_item(pos, node) local objs = minetest.get_objects_inside_radius(pos, 0.5) if not objs then return end for _, obj in pairs(objs) do local ent = obj:get_luaentity() if obj and ent and ent.name == "xdecor:f_item" then obj:remove() break end end end local facedir = { [0] = {x = 0, y = 0, z = 1}, {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, {x = -1, y = 0, z = 0} } local function update_item(pos, node) remove_item(pos, node) local meta = minetest.get_meta(pos) local itemstring = meta:get_string("item") local posad = facedir[node.param2] if not posad or itemstring == "" then return end pos = vector.add(pos, vector.multiply(posad, 6.5/16)) tmp.nodename = node.name tmp.texture = ItemStack(itemstring):get_name() local entity = minetest.add_entity(pos, "xdecor:f_item") local yaw = (math.pi * 2) - node.param2 * (math.pi / 2) entity:set_yaw(yaw) local timer = minetest.get_node_timer(pos) timer:start(15.0) end local function drop_item(pos, node) local meta = minetest.get_meta(pos) local item = meta:get_string("item") if item == "" then return end minetest.add_item(pos, item) meta:set_string("item", "") remove_item(pos, node) local timer = minetest.get_node_timer(pos) timer:stop() end function itemframe.after_place(pos, placer, itemstack) local meta = minetest.get_meta(pos) local name = placer:get_player_name() meta:set_string("owner", name) meta:set_string("infotext", "Item Frame (owned by " .. name .. ")") end function itemframe.timer(pos) local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local num = #minetest.get_objects_inside_radius(pos, 0.5) if num == 0 and meta:get_string("item") ~= "" then update_item(pos, node) end return true end function itemframe.rightclick(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) local player_name = clicker:get_player_name() local owner = meta:get_string("owner") local admin = minetest.check_player_privs(player_name, "protection_bypass") if not admin and (player_name ~= owner or not itemstack) then return itemstack end drop_item(pos, node) local itemstring = itemstack:take_item():to_string() meta:set_string("item", itemstring) update_item(pos, node) if itemstring == "" then meta:set_string("infotext", "Item Frame (owned by " .. owner .. ")") else meta:set_string("infotext", itemstring.." (owned by " .. owner .. ")") end return itemstack end function itemframe.punch(pos, node, puncher) local meta = minetest.get_meta(pos) local player_name = puncher:get_player_name() local owner = meta:get_string("owner") local admin = minetest.check_player_privs(player_name, "protection_bypass") if admin and player_name == owner then drop_item(pos, node) end end function itemframe.dig(pos, player) if not player then return end local meta = minetest.get_meta(pos) local player_name = player and player:get_player_name() local owner = meta:get_string("owner") local admin = minetest.check_player_privs(player_name, "protection_bypass") return admin or player_name == owner end xdecor.register("itemframe", { description = "Item Frame", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_rotate = screwdriver.disallow, sunlight_propagates = true, inventory_image = "xdecor_itemframe.png", node_box = xdecor.nodebox.slab_z(0.9375), tiles = { "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png" }, after_place_node = itemframe.after_place, on_timer = itemframe.timer, on_rightclick = itemframe.rightclick, on_punch = itemframe.punch, can_dig = itemframe.dig, after_destruct = remove_item }) minetest.register_entity("xdecor:f_item", { visual = "wielditem", visual_size = {x = 0.33, y = 0.33}, collisionbox = {0}, physical = false, textures = {"air"}, on_activate = function(self, staticdata) local pos = self.object:get_pos() if minetest.get_node(pos).name ~= "xdecor:itemframe" then self.object:remove() end if tmp.nodename and tmp.texture then self.nodename = tmp.nodename tmp.nodename = nil self.texture = tmp.texture tmp.texture = nil elseif staticdata and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self.nodename = data[1] self.texture = data[2] end end if self.texture then self.object:set_properties({ textures = {self.texture} }) end end, get_staticdata = function(self) if self.nodename and self.texture then return self.nodename .. ";" .. self.texture end return "" end }) -- Recipes minetest.register_craft({ output = "xdecor:itemframe", recipe = { {"group:stick", "group:stick", "group:stick"}, {"group:stick", "default:paper", "group:stick"}, {"group:stick", "group:stick", "group:stick"} } })