#include #include #include #include "./lt.h" #include "./goals.h" #include "./error.h" #include "./pi.h" #include "./triangle.h" #define GOAL_RADIUS 10.0f struct goals_t { lt_t *lt; point_t *points; rect_t *regions; color_t *colors; size_t goals_count; rect_t player_hitbox; float angle; }; goals_t *create_goals_from_stream(FILE *stream) { assert(stream); lt_t *const lt = create_lt(); if (lt == NULL) { return NULL; } goals_t *const goals = PUSH_LT(lt, malloc(sizeof(goals_t)), free); if (goals == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } goals->goals_count = 0; if (fscanf(stream, "%lu", &goals->goals_count) == EOF) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } goals->points = PUSH_LT(lt, malloc(sizeof(point_t) * goals->goals_count), free); if (goals->points == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } goals->regions = PUSH_LT(lt, malloc(sizeof(rect_t) * goals->goals_count), free); if (goals->regions == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } goals->colors = PUSH_LT(lt, malloc(sizeof(color_t) * goals->goals_count), free); if (goals->colors == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } char color[7]; for (size_t i = 0; i < goals->goals_count; ++i) { if (fscanf(stream, "%f%f%f%f%f%f%6s", &goals->points[i].x, &goals->points[i].y, &goals->regions[i].x, &goals->regions[i].y, &goals->regions[i].w, &goals->regions[i].h, color) < 0) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } goals->colors[i] = color_from_hexstr(color); } goals->lt = lt; goals->angle = 0.0f; return goals; } void destroy_goals(goals_t *goals) { assert(goals); RETURN_LT0(goals->lt); } static int goals_render_core(const goals_t *goals, size_t goal_index, SDL_Renderer *renderer, const camera_t *camera) { assert(goals); assert(renderer); assert(camera); return camera_fill_triangle( camera, renderer, equilateral_triangle( vec_sum( goals->points[goal_index], vec(0.0f, sinf(goals->angle) * 10.0f)), GOAL_RADIUS, PI * -0.5f + goals->angle), goals->colors[goal_index]); } int goals_render(const goals_t *goals, SDL_Renderer *renderer, const camera_t *camera) { assert(goals); assert(renderer); assert(camera); for (size_t i = 0; i < goals->goals_count; ++i) { if (!rects_overlap(goals->regions[i], goals->player_hitbox)) { if (goals_render_core(goals, i, renderer, camera) < 0) { return -1; } } } return 0; } void goals_update(goals_t *goals, Uint32 delta_time) { assert(goals); assert(delta_time > 0); float d = (float) delta_time / 1000.0f; goals->angle = fmodf(goals->angle + 2.0f * d, 2.0f * PI); } void goals_hide(goals_t *goals, rect_t player_hitbox) { goals->player_hitbox = player_hitbox; }