#ifndef SPRITE_FONT_H_ #define SPRITE_FONT_H_ #include "color.h" #include "math/vec.h" #include "math/rect.h" #define FONT_CHAR_WIDTH 7 #define FONT_CHAR_HEIGHT 9 typedef struct Sprite_font Sprite_font; Sprite_font *create_sprite_font_from_file(const char *bmp_file_path, SDL_Renderer *renderer); void destroy_sprite_font(Sprite_font *sprite_font); int sprite_font_render_text(const Sprite_font *sprite_font, SDL_Renderer *renderer, Vec position, Vec size, Color color, const char *text); Rect sprite_font_boundary_box(const Sprite_font *sprite_font, Vec position, Vec size, const char *text); #endif // SPRITE_FONT_H_