#ifndef SOUND_SAMPLES_H_ #define SOUND_SAMPLES_H_ #include "math/vec.h" typedef struct Sound_samples Sound_samples; Sound_samples *create_sound_samples(const char *sample_files[], size_t sample_files_count); void destroy_sound_samples(Sound_samples *sound_samples); int sound_samples_play_sound(Sound_samples *sound_samples, size_t sound_index); int sound_samples_toggle_pause(Sound_samples *sound_samples); void sound_samples_update_volume(Sound_samples *sound_samples, float volume); #endif // SOUND_SAMPLES_H_