#ifndef SOUND_SAMPLES_H_ #define SOUND_SAMPLES_H_ #include #include "math/point.h" typedef struct sound_samples_t sound_samples_t; sound_samples_t *create_sound_samples(const char *sample_files[], size_t sample_files_count); void destroy_sound_samples(sound_samples_t *sound_samples); int sound_samples_play_sound(sound_samples_t *sound_samples, size_t sound_index, int loops); int sound_samples_toggle_pause(sound_samples_t *sound_samples); #endif // SOUND_SAMPLES_H_