#include #include #include "./lt.h" #include "./game/level/player.h" #include "./game/level/platforms.h" #include "./game/level.h" #include "./game/level/camera.h" #include "./error.h" #include "./goals.h" #include "./lava.h" /* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */ struct level_t { lt_t *lt; player_t *player; platforms_t *platforms; camera_t *camera; goals_t *goals; lava_t *lava; color_t background_color; }; level_t *create_level_from_file(const char *file_name) { assert(file_name); lt_t *const lt = create_lt(); if (lt == NULL) { return NULL; } level_t *const level = PUSH_LT(lt, malloc(sizeof(level_t)), free); if (level == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose); if (level_file == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } char color[7]; if (fscanf(level_file, "%6s", color) == EOF) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, NULL); } level->background_color = color_from_hexstr(color); level->player = PUSH_LT(lt, create_player_from_stream(level_file), destroy_player); if (level->player == NULL) { RETURN_LT(lt, NULL); } level->platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms); if (level->platforms == NULL) { RETURN_LT(lt, NULL); } level->goals = PUSH_LT(lt, create_goals_from_stream(level_file), destroy_goals); if (level->goals == NULL) { RETURN_LT(lt, NULL); } level->lava = PUSH_LT(lt, create_lava_from_stream(level_file), destroy_lava); if (level->lava == NULL) { RETURN_LT(lt, NULL); } level->camera = PUSH_LT(lt, create_camera(vec(0.0f, 0.0f)), destroy_camera); if (level->camera == NULL) { RETURN_LT(lt, NULL); } level->lt = lt; fclose(RELEASE_LT(lt, level_file)); return level; } void destroy_level(level_t *level) { assert(level); RETURN_LT0(level->lt); } int level_render(const level_t *level, SDL_Renderer *renderer) { assert(level); assert(renderer); if (camera_clear_background(level->camera, renderer, level->background_color) < 0) { return -1; } if (player_render(level->player, renderer, level->camera) < 0) { return -1; } if (lava_render(level->lava, renderer, level->camera) < 0) { return -1; } if (platforms_render(level->platforms, renderer, level->camera) < 0) { return -1; } if (goals_render(level->goals, renderer, level->camera) < 0) { return -1; } /* TODO(#157): goals_cue is not supposed to be invoked in level_render * * But I simply couldn't find a better place for it. */ goals_cue(level->goals, renderer, level->camera); return 0; } int level_update(level_t *level, float delta_time) { assert(level); assert(delta_time > 0); player_update(level->player, level->platforms, delta_time); player_focus_camera(level->player, level->camera); player_hide_goals(level->player, level->goals); player_die_from_lava(level->player, level->lava); goals_update(level->goals, delta_time); goals_checkpoint(level->goals, level->player); lava_update(level->lava, delta_time); return 0; } int level_event(level_t *level, const SDL_Event *event) { assert(level); assert(event); switch (event->type) { case SDL_KEYDOWN: switch (event->key.keysym.sym) { case SDLK_SPACE: player_jump(level->player); break; } break; case SDL_JOYBUTTONDOWN: if (event->jbutton.button == 1) { player_jump(level->player); } break; } return 0; } int level_input(level_t *level, const Uint8 *const keyboard_state, SDL_Joystick *the_stick_of_joy) { assert(level); assert(keyboard_state); (void) the_stick_of_joy; if (keyboard_state[SDL_SCANCODE_A]) { player_move_left(level->player); } else if (keyboard_state[SDL_SCANCODE_D]) { player_move_right(level->player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) { player_move_left(level->player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) { player_move_right(level->player); } else { player_stop(level->player); } return 0; } void level_toggle_debug_mode(level_t *level) { camera_toggle_debug_mode(level->camera); } void level_toggle_pause_mode(level_t *level) { camera_toggle_blackwhite_mode(level->camera); } int level_reload_preserve_player(level_t *level, const char *file_name) { lt_t * const lt = create_lt(); if (lt == NULL) { return -1; } /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */ FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose); if (level_file == NULL) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, -1); } char color[7]; if (fscanf(level_file, "%6s", color) == EOF) { throw_error(ERROR_TYPE_LIBC); RETURN_LT(lt, -1); } level->background_color = color_from_hexstr(color); player_t * const skipped_player = create_player_from_stream(level_file); if (skipped_player == NULL) { RETURN_LT(lt, -1); } destroy_player(skipped_player); platforms_t * const platforms = create_platforms_from_stream(level_file); if (platforms == NULL) { RETURN_LT(lt, -1); } level->platforms = RESET_LT(level->lt, level->platforms, platforms); goals_t * const goals = create_goals_from_stream(level_file); if (goals == NULL) { RETURN_LT(lt, -1); } level->goals = RESET_LT(level->lt, level->goals, goals); lava_t * const lava = create_lava_from_stream(level_file); if (lava == NULL) { RETURN_LT(lt, -1); } RETURN_LT(lt, 0); } int level_sound(level_t *level, sound_medium_t *sound_medium) { if (goals_sound(level->goals, sound_medium) < 0) { return -1; } return 0; }