#include #include "system/stacktrace.h" #include "broadcast.h" #include "color.h" #include "ebisp/builtins.h" #include "ebisp/interpreter.h" #include "game/camera.h" #include "game/level.h" #include "game/level/background.h" #include "game/level/boxes.h" #include "game/level/goals.h" #include "game/level/labels.h" #include "game/level/lava.h" #include "game/level/platforms.h" #include "game/level/player.h" #include "game/level/regions.h" #include "game/level/rigid_bodies.h" #include "game/level_metadata.h" #include "game/level/level_editor/proto_rect.h" #include "game/level/level_editor/layer.h" #include "game/level/level_editor/point_layer.h" #include "system/line_stream.h" #include "system/log.h" #include "system/lt.h" #include "system/lt/lt_adapters.h" #include "system/nth_alloc.h" #include "system/str.h" #include "game/level/level_editor.h" #define LEVEL_LINE_MAX_LENGTH 512 #define LEVEL_GRAVITY 1500.0f struct Level { Lt *lt; const char *file_name; LevelMetadata *metadata; // TODO(#812): LevelEditor does not support Background Background *background; RigidBodies *rigid_bodies; // TODO(#813): LevelEditor does not support Player Player *player; Platforms *platforms; Goals *goals; // TODO(#816): LevelEditor does not support Lava Lava *lava; Platforms *back_platforms; Boxes *boxes; // TODO(#818): LevelEditor does not support Labels Labels *labels; // TODO(#819): LevelEditor does not support Regions Regions *regions; bool edit_mode; LevelEditor *level_editor; }; Level *create_level_from_file(const char *file_name, Broadcast *broadcast) { trace_assert(file_name); Lt *const lt = create_lt(); if (lt == NULL) { return NULL; } Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free); if (level == NULL) { RETURN_LT(lt, NULL); } level->lt = lt; level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free); if (level->file_name == NULL) { RETURN_LT(lt, NULL); } LineStream *level_stream = PUSH_LT( lt, create_line_stream( file_name, "r", LEVEL_LINE_MAX_LENGTH), destroy_line_stream); if (level_stream == NULL) { RETURN_LT(lt, NULL); } level->metadata = PUSH_LT( lt, create_level_metadata_from_line_stream(level_stream), destroy_level_metadata); if (level->metadata == NULL) { RETURN_LT(lt, NULL); } level->background = PUSH_LT( lt, create_background_from_line_stream(level_stream), destroy_background); if (level->background == NULL) { RETURN_LT(lt, NULL); } level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies); if (level->rigid_bodies == NULL) { RETURN_LT(lt, NULL); } level->player = PUSH_LT( lt, create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast), destroy_player); if (level->player == NULL) { RETURN_LT(lt, NULL); } RectLayer *platforms_layer = create_layer_from_line_stream(level_stream); if (platforms_layer == NULL) { RETURN_LT(lt, NULL); } level->platforms = PUSH_LT( lt, create_platforms_from_layer(platforms_layer), destroy_platforms); if (level->platforms == NULL) { RETURN_LT(lt, NULL); } PointLayer *goals_layer = create_point_layer_from_line_stream(level_stream); if (goals_layer == NULL) { RETURN_LT(lt, NULL); } level->goals = PUSH_LT( lt, create_goals_from_point_layer(goals_layer), destroy_goals); if (level->goals == NULL) { RETURN_LT(lt, NULL); } level->lava = PUSH_LT( lt, create_lava_from_line_stream(level_stream), destroy_lava); if (level->lava == NULL) { RETURN_LT(lt, NULL); } RectLayer *back_platforms_layer = create_layer_from_line_stream(level_stream); if (back_platforms_layer == NULL) { RETURN_LT(lt, NULL); } level->back_platforms = PUSH_LT( lt, create_platforms_from_layer(back_platforms_layer), destroy_platforms); if (level->back_platforms == NULL) { RETURN_LT(lt, NULL); } RectLayer *boxes_layer = create_layer_from_line_stream(level_stream); if (boxes_layer == NULL) { RETURN_LT(lt, NULL); } level->boxes = PUSH_LT( lt, create_boxes_from_layer(boxes_layer, level->rigid_bodies), destroy_boxes); if (level->boxes == NULL) { RETURN_LT(lt, NULL); } level->labels = PUSH_LT( lt, create_labels_from_line_stream(level_stream), destroy_labels); if (level->labels == NULL) { RETURN_LT(lt, NULL); } level->regions = PUSH_LT( lt, create_regions_from_line_stream(level_stream, broadcast), destroy_regions); if (level->regions == NULL) { RETURN_LT(lt, NULL); } level->edit_mode = false; level->level_editor = PUSH_LT( lt, create_level_editor( boxes_layer, platforms_layer, back_platforms_layer, goals_layer), destroy_level_editor); if (level->level_editor == NULL) { RETURN_LT(lt, NULL); } destroy_line_stream(RELEASE_LT(lt, level_stream)); return level; } void destroy_level(Level *level) { trace_assert(level); RETURN_LT0(level->lt); } int level_render(const Level *level, Camera *camera) { trace_assert(level); if (background_render(level->background, camera) < 0) { return -1; } if (level->edit_mode) { if (level_editor_render(level->level_editor, camera) < 0) { return -1; } return 0; } if (platforms_render(level->back_platforms, camera) < 0) { return -1; } if (player_render(level->player, camera) < 0) { return -1; } if (boxes_render(level->boxes, camera) < 0) { return -1; } if (lava_render(level->lava, camera) < 0) { return -1; } if (platforms_render(level->platforms, camera) < 0) { return -1; } if (goals_render(level->goals, camera) < 0) { return -1; } if (labels_render(level->labels, camera) < 0) { return -1; } if (regions_render(level->regions, camera) < 0) { return -1; } return 0; } int level_update(Level *level, float delta_time) { trace_assert(level); trace_assert(delta_time > 0); boxes_float_in_lava(level->boxes, level->lava); rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY)); boxes_update(level->boxes, delta_time); player_update(level->player, delta_time); rigid_bodies_collide(level->rigid_bodies, level->platforms); player_hide_goals(level->player, level->goals); player_die_from_lava(level->player, level->lava); regions_player_enter(level->regions, level->player); regions_player_leave(level->regions, level->player); goals_update(level->goals, delta_time); lava_update(level->lava, delta_time); labels_update(level->labels, delta_time); if (level->edit_mode) { level_editor_update(level->level_editor, delta_time); } return 0; } int level_event(Level *level, const SDL_Event *event, const Camera *camera) { trace_assert(level); trace_assert(event); switch (event->type) { case SDL_KEYDOWN: switch (event->key.keysym.sym) { case SDLK_SPACE: { player_jump(level->player); } break; case SDLK_TAB: { level->edit_mode = !level->edit_mode; SDL_SetRelativeMouseMode(level->edit_mode); if (!level->edit_mode) { level->boxes = RESET_LT( level->lt, level->boxes, create_boxes_from_layer( level_editor_boxes(level->level_editor), level->rigid_bodies)); if (level->boxes == NULL) { return -1; } level->platforms = RESET_LT( level->lt, level->platforms, create_platforms_from_layer( level_editor_platforms( level->level_editor))); if (level->platforms == NULL) { return -1; } level->back_platforms = RESET_LT( level->lt, level->back_platforms, create_platforms_from_layer( level_editor_back_platforms( level->level_editor))); if (level->back_platforms == NULL) { return -1; } // TODO(#834): goals are not updated after tabbing from LevelEditor } }; } break; case SDL_JOYBUTTONDOWN: if (event->jbutton.button == 1) { player_jump(level->player); } break; } if (level->edit_mode) { level_editor_event(level->level_editor, event, camera); } return 0; } int level_input(Level *level, const Uint8 *const keyboard_state, SDL_Joystick *the_stick_of_joy) { trace_assert(level); trace_assert(keyboard_state); (void) the_stick_of_joy; if (keyboard_state[SDL_SCANCODE_A]) { player_move_left(level->player); } else if (keyboard_state[SDL_SCANCODE_D]) { player_move_right(level->player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) { player_move_left(level->player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) { player_move_right(level->player); } else { player_stop(level->player); } return 0; } int level_sound(Level *level, Sound_samples *sound_samples) { if (goals_sound(level->goals, sound_samples) < 0) { return -1; } if (player_sound(level->player, sound_samples) < 0) { return -1; } return 0; } void level_toggle_debug_mode(Level *level) { background_toggle_debug_mode(level->background); } int level_enter_camera_event(Level *level, Camera *camera) { if (!level->edit_mode) { player_focus_camera(level->player, camera); camera_scale(camera, 1.0f); } else { level_editor_focus_camera( level->level_editor, camera); } goals_cue(level->goals, camera); goals_checkpoint(level->goals, level->player); labels_enter_camera_event(level->labels, camera); return 0; } struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path) { trace_assert(level); trace_assert(gc); trace_assert(scope); const char *target = NULL; struct Expr rest = void_expr(); struct EvalResult res = match_list(gc, "q*", path, &target, &rest); if (res.is_error) { return res; } if (strcmp(target, "goal") == 0) { return goals_send(level->goals, gc, scope, rest); } else if (strcmp(target, "label") == 0) { return labels_send(level->labels, gc, scope, rest); } else if (strcmp(target, "box") == 0) { return boxes_send(level->boxes, gc, scope, rest); } else if (strcmp(target, "body-push") == 0) { long int id = 0, x = 0, y = 0; res = match_list(gc, "ddd", rest, &id, &x, &y); if (res.is_error) { return res; } rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y)); return eval_success(NIL(gc)); } else if (strcmp(target, "edit") == 0) { level->edit_mode = !level->edit_mode; SDL_SetRelativeMouseMode(level->edit_mode); return eval_success(NIL(gc)); } return unknown_target(gc, "level", target); } bool level_edit_mode(const Level *level) { trace_assert(level); return level->edit_mode; }