#include #include "system/stacktrace.h" #include "color.h" #include "game/camera.h" #include "game/level.h" #include "game/level/background.h" #include "game/level/boxes.h" #include "game/level/goals.h" #include "game/level/labels.h" #include "game/level/lava.h" #include "game/level/physical_world.h" #include "game/level/platforms.h" #include "game/level/player.h" #include "game/level/regions.h" #include "system/line_stream.h" #include "system/lt.h" #include "system/lt/lt_adapters.h" #include "system/nth_alloc.h" #include "ebisp/interpreter.h" #include "ebisp/builtins.h" #include "broadcast.h" #define LEVEL_LINE_MAX_LENGTH 512 struct Level { Lt *lt; Physical_world *physical_world; Player *player; Platforms *platforms; Goals *goals; Lava *lava; Platforms *back_platforms; Background *background; Boxes *boxes; Labels *labels; Regions *regions; }; Level *create_level_from_file(const char *file_name, Broadcast *broadcast) { trace_assert(file_name); Lt *const lt = create_lt(); if (lt == NULL) { return NULL; } Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free); if (level == NULL) { RETURN_LT(lt, NULL); } LineStream *level_stream = PUSH_LT( lt, create_line_stream( file_name, "r", LEVEL_LINE_MAX_LENGTH), destroy_line_stream); if (level_stream == NULL) { RETURN_LT(lt, NULL); } level->background = PUSH_LT( lt, create_background_from_line_stream(level_stream), destroy_background); if (level->background == NULL) { RETURN_LT(lt, NULL); } level->player = PUSH_LT( lt, create_player_from_line_stream(level_stream, broadcast), destroy_player); if (level->player == NULL) { RETURN_LT(lt, NULL); } level->platforms = PUSH_LT( lt, create_platforms_from_line_stream(level_stream), destroy_platforms); if (level->platforms == NULL) { RETURN_LT(lt, NULL); } level->goals = PUSH_LT( lt, create_goals_from_line_stream(level_stream), destroy_goals); if (level->goals == NULL) { RETURN_LT(lt, NULL); } level->lava = PUSH_LT( lt, create_lava_from_line_stream(level_stream), destroy_lava); if (level->lava == NULL) { RETURN_LT(lt, NULL); } level->back_platforms = PUSH_LT( lt, create_platforms_from_line_stream(level_stream), destroy_platforms); if (level->back_platforms == NULL) { RETURN_LT(lt, NULL); } level->boxes = PUSH_LT( lt, create_boxes_from_line_stream(level_stream), destroy_boxes); if (level->boxes == NULL) { RETURN_LT(lt, NULL); } level->labels = PUSH_LT( lt, create_labels_from_line_stream(level_stream), destroy_labels); if (level->labels == NULL) { RETURN_LT(lt, NULL); } level->regions = PUSH_LT( lt, create_regions_from_line_stream(level_stream, broadcast), destroy_regions); if (level->regions == NULL) { RETURN_LT(lt, NULL); } level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world); if (level->physical_world == NULL) { RETURN_LT(lt, NULL); } if (physical_world_add_solid( level->physical_world, player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); } if (boxes_add_to_physical_world( level->boxes, level->physical_world) < 0) { RETURN_LT(lt, NULL); } level->lt = lt; destroy_line_stream(RELEASE_LT(lt, level_stream)); return level; } void destroy_level(Level *level) { trace_assert(level); RETURN_LT0(level->lt); } int level_render(const Level *level, Camera *camera) { trace_assert(level); if (background_render(level->background, camera) < 0) { return -1; } if (platforms_render(level->back_platforms, camera) < 0) { return -1; } if (player_render(level->player, camera) < 0) { return -1; } if (boxes_render(level->boxes, camera) < 0) { return -1; } if (lava_render(level->lava, camera) < 0) { return -1; } if (platforms_render(level->platforms, camera) < 0) { return -1; } if (goals_render(level->goals, camera) < 0) { return -1; } if (labels_render(level->labels, camera) < 0) { return -1; } if (regions_render(level->regions, camera) < 0) { return -1; } return 0; } int level_update(Level *level, float delta_time) { trace_assert(level); trace_assert(delta_time > 0); physical_world_apply_gravity(level->physical_world); boxes_float_in_lava(level->boxes, level->lava); boxes_update(level->boxes, delta_time); player_update(level->player, delta_time); physical_world_collide_solids(level->physical_world, level->platforms); player_hide_goals(level->player, level->goals); player_die_from_lava(level->player, level->lava); regions_player_enter(level->regions, level->player); regions_player_leave(level->regions, level->player); goals_update(level->goals, delta_time); lava_update(level->lava, delta_time); labels_update(level->labels, delta_time); return 0; } int level_event(Level *level, const SDL_Event *event) { trace_assert(level); trace_assert(event); switch (event->type) { case SDL_KEYDOWN: switch (event->key.keysym.sym) { case SDLK_SPACE: player_jump(level->player); break; } break; case SDL_JOYBUTTONDOWN: if (event->jbutton.button == 1) { player_jump(level->player); } break; } return 0; } int level_input(Level *level, const Uint8 *const keyboard_state, SDL_Joystick *the_stick_of_joy) { trace_assert(level); trace_assert(keyboard_state); (void) the_stick_of_joy; if (keyboard_state[SDL_SCANCODE_A]) { player_move_left(level->player); } else if (keyboard_state[SDL_SCANCODE_D]) { player_move_right(level->player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) { player_move_left(level->player); } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) { player_move_right(level->player); } else { player_stop(level->player); } return 0; } int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast) { Lt * const lt = create_lt(); if (lt == NULL) { return -1; } /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */ LineStream * const level_stream = PUSH_LT( lt, create_line_stream( file_name, "r", LEVEL_LINE_MAX_LENGTH), destroy_line_stream); if (level_stream == NULL) { RETURN_LT(lt, -1); } Background * const background = create_background_from_line_stream(level_stream); if (background == NULL) { RETURN_LT(lt, -1); } level->background = RESET_LT(level->lt, level->background, background); Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast); if (skipped_player == NULL) { RETURN_LT(lt, -1); } destroy_player(skipped_player); Platforms * const platforms = create_platforms_from_line_stream(level_stream); if (platforms == NULL) { RETURN_LT(lt, -1); } level->platforms = RESET_LT(level->lt, level->platforms, platforms); Goals * const goals = create_goals_from_line_stream(level_stream); if (goals == NULL) { RETURN_LT(lt, -1); } level->goals = RESET_LT(level->lt, level->goals, goals); Lava * const lava = create_lava_from_line_stream(level_stream); if (lava == NULL) { RETURN_LT(lt, -1); } level->lava = RESET_LT(level->lt, level->lava, lava); Platforms * const back_platforms = create_platforms_from_line_stream(level_stream); if (back_platforms == NULL) { RETURN_LT(lt, -1); } level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms); Boxes * const boxes = create_boxes_from_line_stream(level_stream); if (boxes == NULL) { RETURN_LT(lt, -1); } level->boxes = RESET_LT(level->lt, level->boxes, boxes); Labels * const labels = create_labels_from_line_stream(level_stream); if (labels == NULL) { RETURN_LT(lt, -1); } level->labels = RESET_LT(level->lt, level->labels, labels); Regions * const regions = create_regions_from_line_stream(level_stream, broadcast); if (regions == NULL) { RETURN_LT(lt, -1); } level->regions = RESET_LT(level->lt, level->regions, regions); physical_world_clean(level->physical_world); if (physical_world_add_solid( level->physical_world, player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); } if (boxes_add_to_physical_world( level->boxes, level->physical_world) < 0) { RETURN_LT(lt, -1); } RETURN_LT(lt, 0); } int level_sound(Level *level, Sound_samples *sound_samples) { if (goals_sound(level->goals, sound_samples) < 0) { return -1; } if (player_sound(level->player, sound_samples) < 0) { return -1; } return 0; } void level_toggle_debug_mode(Level *level) { background_toggle_debug_mode(level->background); } int level_enter_camera_event(Level *level, Camera *camera) { player_focus_camera(level->player, camera); goals_cue(level->goals, camera); goals_checkpoint(level->goals, level->player); labels_enter_camera_event(level->labels, camera); return 0; } Rigid_rect *level_rigid_rect(Level *level, const char *rigid_rect_id) { trace_assert(level); trace_assert(rigid_rect_id); Rigid_rect *rigid_rect = player_rigid_rect(level->player, rigid_rect_id); if (rigid_rect != NULL) { return rigid_rect; } rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id); if (rigid_rect != NULL) { return rigid_rect; } return NULL; } void level_hide_goal(Level *level, const char *goal_id) { goals_hide(level->goals, goal_id); } void level_show_goal(Level *level, const char *goal_id) { goals_show(level->goals, goal_id); } void level_hide_label(Level *level, const char *label_id) { trace_assert(level); trace_assert(label_id); labels_hide(level->labels, label_id); } struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path) { trace_assert(level); trace_assert(gc); trace_assert(scope); const char *target = NULL; struct EvalResult res = match_list(gc, "q*", path, &target, NULL); if (res.is_error) { return res; } return unknown_target(gc, "level", target); }