#ifndef LEVEL_EDITOR_H_ #define LEVEL_EDITOR_H_ #include "game/level/level_editor/layer.h" #include "game/level/level_editor/layer_picker.h" typedef struct LevelMetadata LevelMetadata; typedef struct LevelEditor LevelEditor; typedef struct RectLayer RectLayer; typedef struct PointLayer PointLayer; typedef struct LabelLayer LabelLayer; struct LevelEditor { Lt *lt; Vec camera_position; float camera_scale; LayerPicker layer_picker; LevelMetadata *metadata; RectLayer *boxes_layer; RectLayer *platforms_layer; RectLayer *back_platforms_layer; PointLayer *goals_layer; PlayerLayer *player_layer; RectLayer *lava_layer; RectLayer *regions_layer; ColorPicker background_layer; LabelLayer *label_layer; char *supa_script_source; LayerPtr layers[LAYER_PICKER_N]; bool drag; }; LevelEditor *create_level_editor(void); LevelEditor *create_level_editor_from_file(const char *file_name); void destroy_level_editor(LevelEditor *level_editor); int level_editor_render(const LevelEditor *level_editor, Camera *camera); int level_editor_event(LevelEditor *level_editor, const SDL_Event *event, const Camera *camera); int level_editor_focus_camera(LevelEditor *level_editor, Camera *camera); int level_editor_dump(const LevelEditor *level_editor, const char *filename); #endif // LEVEL_EDITOR_H_