#include #include "game/camera.h" #include "game/level_metadata.h" #include "game/level/boxes.h" #include "game/level/level_editor/color_picker.h" #include "game/level/level_editor/rect_layer.h" #include "game/level/level_editor/point_layer.h" #include "game/level/level_editor/player_layer.h" #include "game/level/level_editor/label_layer.h" #include "ui/edit_field.h" #include "system/stacktrace.h" #include "system/nth_alloc.h" #include "system/lt.h" #include "system/lt_adapters.h" #include "system/log.h" #include "system/str.h" #include "level_editor.h" #define LEVEL_LINE_MAX_LENGTH 512 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f) #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK static int level_editor_dump(const LevelEditor *level_editor); LevelEditor *create_level_editor(void) { Lt *lt = create_lt(); LevelEditor *level_editor = PUSH_LT( lt, nth_calloc(1, sizeof(LevelEditor)), free); if (level_editor == NULL) { RETURN_LT(lt, NULL); } level_editor->lt = lt; level_editor->edit_field_filename = PUSH_LT( lt, create_edit_field( LEVEL_EDITOR_EDIT_FIELD_SIZE, LEVEL_EDITOR_EDIT_FIELD_COLOR), destroy_edit_field); if (level_editor->edit_field_filename == NULL) { RETURN_LT(lt, NULL); } level_editor->metadata = PUSH_LT( lt, create_level_metadata("New Level"), destroy_level_metadata); if (level_editor->metadata == NULL) { RETURN_LT(lt, NULL); } level_editor->background_layer = create_color_picker_from_rgba(hexstr("fffda5")); level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080")); level_editor->platforms_layer = PUSH_LT( lt, create_rect_layer(), destroy_rect_layer); if (level_editor->platforms_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->goals_layer = PUSH_LT( lt, create_point_layer(), destroy_point_layer); if (level_editor->goals_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->lava_layer = PUSH_LT( lt, create_rect_layer(), destroy_rect_layer); if (level_editor->lava_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->back_platforms_layer = PUSH_LT( lt, create_rect_layer(), destroy_rect_layer); if (level_editor->back_platforms_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->boxes_layer = PUSH_LT( lt, create_rect_layer(), destroy_rect_layer); if (level_editor->boxes_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->label_layer = PUSH_LT( lt, create_label_layer(), destroy_label_layer); if (level_editor->label_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->regions_layer = PUSH_LT( lt, create_rect_layer(), destroy_rect_layer); if (level_editor->regions_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->supa_script_source = PUSH_LT(lt, string_duplicate("", NULL), free); level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer); level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer); level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer); level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer); level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer); level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer); level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer); level_editor->layers[LAYER_PICKER_BACKGROUND] = color_picker_as_layer(&level_editor->background_layer); level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer); level_editor->drag = false; return level_editor; } LevelEditor *create_level_editor_from_file(const char *file_name) { trace_assert(file_name); Lt *lt = create_lt(); LevelEditor *level_editor = PUSH_LT( lt, nth_calloc(1, sizeof(LevelEditor)), free); if (level_editor == NULL) { RETURN_LT(lt, NULL); } level_editor->lt = lt; level_editor->edit_field_filename = PUSH_LT( lt, create_edit_field( LEVEL_EDITOR_EDIT_FIELD_SIZE, LEVEL_EDITOR_EDIT_FIELD_COLOR), destroy_edit_field); if (level_editor->edit_field_filename == NULL) { RETURN_LT(lt, NULL); } level_editor->file_name = PUSH_LT( lt, string_duplicate(file_name, NULL), free); LineStream *level_stream = PUSH_LT( lt, create_line_stream( file_name, "r", LEVEL_LINE_MAX_LENGTH), destroy_line_stream); if (level_stream == NULL) { RETURN_LT(lt, NULL); } level_editor->metadata = PUSH_LT( lt, create_level_metadata_from_line_stream(level_stream), destroy_level_metadata); if (level_editor->metadata == NULL) { RETURN_LT(lt, NULL); } if (color_picker_read_from_line_stream( &level_editor->background_layer, level_stream) < 0) { RETURN_LT(lt, NULL); } level_editor->player_layer = create_player_layer_from_line_stream(level_stream); level_editor->platforms_layer = PUSH_LT( lt, create_rect_layer_from_line_stream(level_stream), destroy_rect_layer); if (level_editor->platforms_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->goals_layer = PUSH_LT( lt, create_point_layer_from_line_stream(level_stream), destroy_point_layer); if (level_editor->goals_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->lava_layer = PUSH_LT( lt, create_rect_layer_from_line_stream(level_stream), destroy_rect_layer); if (level_editor->lava_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->back_platforms_layer = PUSH_LT( lt, create_rect_layer_from_line_stream(level_stream), destroy_rect_layer); if (level_editor->back_platforms_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->boxes_layer = PUSH_LT( lt, create_rect_layer_from_line_stream(level_stream), destroy_rect_layer); if (level_editor->boxes_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->label_layer = PUSH_LT( lt, create_label_layer_from_line_stream(level_stream), destroy_label_layer); if (level_editor->label_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->regions_layer = PUSH_LT( lt, create_rect_layer_from_line_stream(level_stream), destroy_rect_layer); if (level_editor->regions_layer == NULL) { RETURN_LT(lt, NULL); } level_editor->supa_script_source = PUSH_LT( lt, line_stream_collect_until_end(level_stream), free); if (level_editor->supa_script_source == NULL) { RETURN_LT(lt, NULL); } level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer); level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer); level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer); level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer); level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer); level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer); level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer); level_editor->layers[LAYER_PICKER_BACKGROUND] = color_picker_as_layer(&level_editor->background_layer); level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer); level_editor->drag = false; return level_editor; } void destroy_level_editor(LevelEditor *level_editor) { trace_assert(level_editor); RETURN_LT0(level_editor->lt); } int level_editor_render(const LevelEditor *level_editor, Camera *camera) { trace_assert(level_editor); trace_assert(camera); if (camera_clear_background(camera, color_picker_rgba(&level_editor->background_layer)) < 0) { return -1; } for (size_t i = 0; i < LAYER_PICKER_N; ++i) { if (layer_render( level_editor->layers[i], camera, i == level_editor->layer_picker) < 0) { return -1; } } if (layer_picker_render(&level_editor->layer_picker, camera) < 0) { return -1; } if (level_editor->state == LEVEL_EDITOR_SAVEAS) { /* CSS */ const Point size = LEVEL_EDITOR_EDIT_FIELD_SIZE; const char *save_as_text = "Save as: "; const Point position = vec(200.0f, 200.0f); const float save_as_width = (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x; /* HTML */ if (camera_render_text_screen( camera, save_as_text, LEVEL_EDITOR_EDIT_FIELD_SIZE, LEVEL_EDITOR_EDIT_FIELD_COLOR, position) < 0) { return -1; } if (edit_field_render_screen( level_editor->edit_field_filename, camera, vec(position.x + save_as_width, position.y)) < 0) { return -1; } } return 0; } int level_editor_event(LevelEditor *level_editor, const SDL_Event *event, const Camera *camera) { trace_assert(level_editor); trace_assert(event); trace_assert(camera); if (level_editor->state == LEVEL_EDITOR_SAVEAS) { switch (event->type) { case SDL_KEYDOWN: { if (event->key.keysym.sym == SDLK_RETURN) { trace_assert(level_editor->file_name == NULL); level_editor->file_name = PUSH_LT( level_editor->lt, string_duplicate( edit_field_as_text( level_editor->edit_field_filename), NULL), free); level_editor_dump(level_editor); SDL_StopTextInput(); level_editor->state = LEVEL_EDITOR_EDITING; return 0; } } break; } return edit_field_event(level_editor->edit_field_filename, event); } else { switch (event->type) { case SDL_KEYDOWN: { switch(event-> key.keysym.sym) { case SDLK_s: { /* TODO(#903): There is no indication that the level is saved when you press S in Level Editor */ if (level_editor->file_name) { level_editor_dump(level_editor); log_info("Saving level to `%s`\n", level_editor->file_name); } else { SDL_StartTextInput(); level_editor->state = LEVEL_EDITOR_SAVEAS; } } break; } } break; case SDL_MOUSEWHEEL: { // TODO(#679): zooming in edit mode is not smooth enough if (event->wheel.y > 0) { level_editor->camera_scale += 0.1f; } else if (event->wheel.y < 0) { level_editor->camera_scale = fmaxf(0.1f, level_editor->camera_scale - 0.1f); } } break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: { if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_MIDDLE) { level_editor->drag = true; } if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_MIDDLE) { level_editor->drag = false; } } break; case SDL_MOUSEMOTION: { if (level_editor->drag) { const Vec next_position = camera_map_screen(camera, event->motion.x, event->motion.y); const Vec prev_position = camera_map_screen( camera, event->motion.x + event->motion.xrel, event->motion.y + event->motion.yrel); vec_add(&level_editor->camera_position, vec_sub(next_position, prev_position)); } } break; } bool selected = false; if (layer_picker_event( &level_editor->layer_picker, event, camera, &selected) < 0) { return -1; } if (!selected) { if (layer_event( level_editor->layers[level_editor->layer_picker], event, camera) < 0) { return -1; } } } return 0; } int level_editor_focus_camera(LevelEditor *level_editor, Camera *camera) { camera_center_at(camera, level_editor->camera_position); camera_scale(camera, level_editor->camera_scale); return 0; } /* TODO(#904): LevelEditor does not check that the saved level file is modified by external program */ static int level_editor_dump(const LevelEditor *level_editor) { trace_assert(level_editor); FILE *filedump = PUSH_LT( level_editor->lt, fopen(level_editor->file_name, "w"), fclose_lt); if (fprintf(filedump, "%s\n", level_metadata_title(level_editor->metadata)) < 0) { return -1; } for (size_t i = 0; i < LAYER_PICKER_N; ++i) { if (layer_dump_stream( level_editor->layers[i], filedump) < 0) { return -1; } } fprintf(filedump, "%s", level_editor->supa_script_source); fclose(RELEASE_LT(level_editor->lt, filedump)); return 0; }