#ifndef RECT_LAYER_H_ #define RECT_LAYER_H_ #include "layer.h" #include "game/level/action.h" #include "ui/cursor.h" typedef struct RectLayer RectLayer; typedef struct LineStream LineStream; LayerPtr rect_layer_as_layer(RectLayer *layer); // NOTE: create_rect_layer and create_rect_layer_from_line_stream does // not own id_name_prefix RectLayer *create_rect_layer(const char *id_name_prefix, Cursor *cursor); RectLayer *create_rect_layer_from_line_stream( LineStream *line_stream, const char *id_name_prefix, Cursor *cursor); void destroy_rect_layer(RectLayer *layer); int rect_layer_render(const RectLayer *layer, const Camera *camera, int active); int rect_layer_event(RectLayer *layer, const SDL_Event *event, const Camera *camera, UndoHistory *undo_history); int rect_layer_dump_stream(const RectLayer *layer, FILE *filedump); size_t rect_layer_count(const RectLayer *layer); const Rect *rect_layer_rects(const RectLayer *layer); const Color *rect_layer_colors(const RectLayer *layer); const char *rect_layer_ids(const RectLayer *layer); const Action *rect_layer_actions(const RectLayer *layer); #endif // RECT_LAYER_H_