#ifndef LAYER_PICKER_H_ #define LAYER_PICKER_H_ #include "game/camera.h" typedef struct RectLayer RectLayer; typedef enum { LAYER_PICKER_BACKGROUND = 0, LAYER_PICKER_PLAYER, LAYER_PICKER_BACK_PLATFORMS, LAYER_PICKER_PLATFORMS, LAYER_PICKER_GOALS, LAYER_PICKER_LAVA, LAYER_PICKER_BOXES, LAYER_PICKER_LABELS, LAYER_PICKER_REGIONS, LAYER_PICKER_N } LayerPicker; int layer_picker_render(const LayerPicker *layer_picker, const Camera *camera); int layer_picker_event(LayerPicker *layer_picker, const SDL_Event *event, const Camera *camera, bool *selected); #endif // LAYER_PICKER_H_